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Topic:  Second Vast Imperial Naval Fleet Topic
Drac
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Drac
 
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  RE: Second Vast Imperial Naval Fleet Topic
June 30, 2011 7:50:19 PM    View the profile of Drac 
A quick note to everyone: Preliminary planning is about to begin on the third mission in the Belgaroth arc, which'll begin in the first week of August. I hope you guys are ready, because this one's going to be sweet!

-Drac
FC/CDR Drac/ISD II Halcyon Warrior/TF: Aurek/2Flt/FC/VEN/VE
Captain of the ISD II Halcyon Warrior
Chief of Naval Warfare
CNW|Commander Drac|NHC|VEN|VE
"Think Ackbar, but Imperial."
Drac
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  RE: Second Vast Imperial Naval Fleet Topic
July 5, 2011 7:53:40 PM    View the profile of Drac 
Let's see some activity, my friends! 25,000 ICs to the next three 2nd Fleet members to post on here. But wait- there's one other requirement for the cash. You've got to add two things to your post: one thing you like about how we've been running missions this year and one thing you don't. Finding out what works and what doesn't is a constant process and I'd like to hear from all of you guys what you're liking and what's not so hot and why.

I should have another post up this week on Vx3, maybe two if things go really well. I'm having internet access issues right now, which's why I haven't been around near as much, but aside from a Leave (16th - 22nd) I should keep posting consistently as I work on the upcoming 2nd Fleet mission. Let me know if RL has you extremely busy in the next two weeks (explanation included)- otherwise I want to see a story post out of every 2nd Fleet member in that time. I know summer and the 4th have made things pretty crazy, but let's start building some momentum so we can hit the school year firing on all pistons.

-Drac
FC/CDR Drac/ISD II Halcyon Warrior/TF: Aurek/2Flt/FC/VEN/VE
Captain of the ISD II Halcyon Warrior
Chief of Naval Warfare
CNW|Commander Drac|NHC|VEN|VE
"Think Ackbar, but Imperial."
Echelon
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  RE: Second Vast Imperial Naval Fleet Topic
July 5, 2011 8:44:11 PM    View the profile of Echelon 
Drac, please don't give me the ICs. I have no need for them.

1. I like how the missions come together to form a story. In today's society people don't come together and share and create creative writing. That is what I like about the VE because we do that here.

2. I don't like the lack of OOC collaboration on a mission. I think we should all just talk about the mission before hand on a different thread instead of writing a couple of quick sentences at the end of a In Character post.
JBO/SCRW Finbar "Echelon" Bandoran/ICF II Fearless/TF:B/2Flt/FC/VEN/VE [SoA] [=ENG=]

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Trykon
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  RE: Second Vast Imperial Naval Fleet Topic
July 6, 2011 12:16:15 AM    View the profile of Trykon 
I have been a bit MIA, lately, and for that I apologize - real life has been giving me a lot of lemons, and making lemonade in bulk is an exhaustive and often tedious process...  At any rate, expect some Tricktivity shortly on the Besh story, and on my personal story.

So, things I like: We've had a mix of missions involving groups of various sizes, and I definitely appreciate the variety available.  Too, I think it's nice to see a lot of folks experimenting with storytelling devices they don't necessarily use very often, like NPC point of view.

Areas where we could improve: I agree that the ComNet discussion threads associated with the various units could be used a little more often to speak with each other OOC about stories, both before and indeed during the run of the stories; not everyone can get onto irc often, and certainly not at the same time, if only because we're spread around the world!  I also think this general note could apply even more strongly to commanders: it might be useful for the ranking officer, or whichever member starts a story off, to more actively guide broad plot developments OOC in the discussion threads, since folks seem to often be "waiting for member _____ to post" before they work on one of their own, since they don't want to "mess up" what someone else has planned.  More communication OOC seems like an easy way to avoid the situation where people are sitting around waiting for each other to post on a story.

-Trick
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Echelon
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  RE: Second Vast Imperial Naval Fleet Topic
July 6, 2011 7:20:10 AM    View the profile of Echelon 
Trick, I totally agree with you.
JBO/SCRW Finbar "Echelon" Bandoran/ICF II Fearless/TF:B/2Flt/FC/VEN/VE [SoA] [=ENG=]

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Drac
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  RE: Second Vast Imperial Naval Fleet Topic
July 6, 2011 6:38:35 PM    View the profile of Drac 
Great stuff, guys. Thanks for contributing. We can definitely start discussing missions directly, both in unit discussion topics and, when necessary, in mission-specific topics.

Who else can we hear from?

-Drac
FC/CDR Drac/ISD II Halcyon Warrior/TF: Aurek/2Flt/FC/VEN/VE
Captain of the ISD II Halcyon Warrior
Chief of Naval Warfare
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"Think Ackbar, but Imperial."
Dunny
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  RE: Second Vast Imperial Naval Fleet Topic
July 9, 2011 8:09:23 AM    View the profile of Dunny 
Hi there. Sorry bout my absence, my depression hit critical mass so I have had absolutely no motivation to do anything this week - then, to make it even more wonderful, the parents decided that it would be a good idea to take away my internet...so yeah, that's my reasons for no activity. Should be going on a course of anti-depressants soon, hopefully that'll help. Of course, my activity depends on my parents mood and how bad I feel each day.

So yeah, don't take my activity for granted, but I'll do what I can.

Okay, I'll bite. Missions this year. Well, I've only really been on the one, so my perspective is pretty limited. Still, here goes.

LIKE: There's plenty of options available - the mission has scope and vision, and that means that not only is there plenty of room for your main character's development, but you can explore your options by taking part in another part of the fighting as an NPC, as well as help out your friends in different units. Handy if your main character is stuck.

DISLIKE: Well, I believe a large problem is the lack of proper OOC (And yet on-topic) communication about the current mission, but my biggest peeve is how easily things can get bogged down. I know this is endemic in any RP, but I realized today that after a week-long absence, there was no new In-Character posts in the navy board.

That's my two cents.
FM/PO2 Sam Jack "Dunny" Dunn/B-2/
S:153 "Regents"/W:58 "Javelin"/IFC-II 'Fearless'
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Drac
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  RE: Second Vast Imperial Naval Fleet Topic
July 14, 2011 7:29:25 PM    View the profile of Drac 
Gentlebeings of 2nd Fleet, I have an announcement! I'll be giving out some details about our upcoming 2nd Fleet mission....about a week from now! lol. I'd start some discussion right now but I'll be off on Leave starting tomorrow evening or so and I'd rather be here to answer questions, etc.

I've had a bit of a penchant for keeping the details of missions in the dark, mostly because I do think it makes it a bit more fun not knowing what's going to happen. With this next big mission, however, I'm planning on being more forthcoming- a test run of the prior discussion on this topic, if you will. I'll be keeping some things in reserve, of course, as we do want some surprises, but a lot of the mission will be set up for discussion and planning as we go along. This'll include pre-mission information, as well as a couple of prologue one-off posts in the Storyboard to fill in the background a little.

In the meantime, it won't hurt a bit to start using more discussion in our unit topics. I can't be here to help push it this next week, though, so I'm relying on each of you to get involved. Talk to each other in your squadron topics, your taskforce topic, wherever it may be. Give an outline of what your next post will be like and start talking with your fellow members to fit your posts together and have some interaction and coordination. Let's build some momentum with this so we can turn the next Belgaroth mission into something to remember with great pleasure.

-Drac
FC/CDR Drac/ISD II Halcyon Warrior/TF: Aurek/2Flt/FC/VEN/VE
Captain of the ISD II Halcyon Warrior
Chief of Naval Warfare
CNW|Commander Drac|NHC|VEN|VE
"Think Ackbar, but Imperial."
Dunny
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  RE: Second Vast Imperial Naval Fleet Topic
July 18, 2011 11:28:46 PM    View the profile of Dunny 
Good to see some activity on the CD thread - welcome to the 2nd Fleet, Serpent!

Nightshrike, that means we're going to have to step up our game. Flensor, I need you to get a post down soon so we can move this along. If you're having trouble, just let me know and we'll figure something out. I know that we're behind Regents in numbers, but that just means that we're going to have to work harder to make sure we're the best Squadron in the Navy!

I know we can do it, so let's knuckle down and get those posts done, people.
-Le Dunny
FM/PO2 Sam Jack "Dunny" Dunn/A-3/
S:82 "Nightshrike"/W:245 'UNKNOWN'
TF:A/Flt1/SFC/VEN/VE
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StOrMz
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  RE: Second Vast Imperial Naval Fleet Topic
July 21, 2011 5:28:42 PM    View the profile of StOrMz 
Just stopping in to give everyone a pat on the back. Summer is a slow time for us, usually, but you guys are keeping a nice amount of story posts coming!

Keep up the work guys and gals!
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Drac
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  RE: Second Vast Imperial Naval Fleet Topic
July 31, 2011 2:44:08 PM    View the profile of Drac 
Thanks, boss.

As promised, I'm going to open discussion on our next 2nd Fleet mission early. The mission itself should begin in about a week's time. A little later than I'd hoped, but RL hasn't allowed me to get as much done as I'd have liked.

Here follows a general outline of 2nd Fleet: High Stakes at Belgaroth:

As I've set things up so far, all the PC portions of 2nd Fleet and our main NPC ships will all begin this story at the shipyards over Belgaroth, finishing repairs and prepping for an upcoming mission. (This is one section we can discuss, I think, on whether a portion of the fleet should be on patrol in a nearby system.)

As the story opens, our SCAPs will be meeting with Drac on the station itself. As we're beginning, two enemy fleets arrive in-system at the same time. A spy, working for parties unknown, has arranged to trick both enemies into simultaneous attacks without either knowing. Both individual forces are somewhat more powerful than the 2nd Fleet forces in-system, but have no love for each other either. Everyone's attention is divided but, worse, we've been caught flat-footed with all the important (read: PC) SCAPs away from their posts.

As has been noted, all of that is open for questions and discussion. I'll likely throw in some more detail in a few days, too. For now, though, I'd like to open discussion on the following topics (and any others I haven't thought of):

-Whole fleet in-system, or part away?
-SCAPs, how're you getting back on your ships? Some craft are docked on the station, but others are picketed further out.
-Bridge Officers et all, how're you going to handle suddenly being thrust into combat without your Captain there immediately?
-Pilots, especially SCOs, how're you going to react when combat begins and no orders are forthcoming from the bridge?
-VENI operatives should also be considering Intelligence ramifications.

-Drac
FC/CDR Drac/ISD II Halcyon Warrior/TF: Aurek/2Flt/FC/VEN/VE
Captain of the ISD II Halcyon Warrior
Chief of Naval Warfare
CNW|Commander Drac|NHC|VEN|VE
"Think Ackbar, but Imperial."
Echelon
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  RE: Second Vast Imperial Naval Fleet Topic
July 31, 2011 4:40:40 PM    View the profile of Echelon 
I think when the Captain is away a designated person is the temporary SCAP, but that might not be the case...
JBO/SCRW Finbar "Echelon" Bandoran/ICF II Fearless/TF:B/2Flt/FC/VEN/VE [SoA] [NAR] [=ENG=]
Fyston
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  RE: Second Vast Imperial Naval Fleet Topic
July 31, 2011 6:53:13 PM    View the profile of Fyston 
I think it'd be more realistic to have part of the fleet away. If the spy was a good one, he or she'd try to plan the attacks for when as little of the fleet as possible is there. I know if I was the spy, I'd find out the patrol schedule and time everything around that. Although we're outgunned with both fleets, to me it seems more like a contingency plan in case the patrol is changed last minute. If the spy knew the meeting was happening and that all the SCAPs would be away, it'd make sense to know everything else that could matter.

As for how I'd respond, I have no position of authority but I'd be rather shocked/angry. If this is a meeting in our own space, I'd probably be shocked at how they could work together and angry that they not only caught us with our pants down but also that they disturbed my schedule and interfered with my day. I say this because, as a regular pilot, I don't have much other to do ICly. I imagine we wouldn't be on alert for such a simple meeting and with our fleet patrolling nearby and we'd be using down time. For those of us in the mess hall, or anywhere for that matter, we'd have to run at full speed to get into our flight suits, avoiding all of the other personnel who are rushing to their stations. A pileup or blockage in one of the hallways could spell disaster for reacting pilots, causing us to waste more time finding another route and working our way to our equipment and then to our fighters.

Of course, to the mischievous personnel who may know the ship inside and out, the blockage may be an excuse to use a new shortcut or faster route without being yelled at.

My two credits.
FM/PO2 Fy/B-2/S:82 Nightshrike/W:245 Scimitar/ISD Halcyon Warrior/TF:A 2Flt/SFC/VEN/VE (=*A*=) [=SUR=]
TosthAaaiser
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  RE: Second Vast Imperial Naval Fleet Topic
July 31, 2011 10:20:35 PM    View the profile of TosthAaaiser 
Personally, I'd like to know what factions the two sides represent. That might help get things planned. Are they smaller Imperial factions or pirate groups?

As for the Fleet, I think only part of it should be in the system.

The way this has been presented was not that it was imminent combat, at least in my opinion. So, bridge officers may not immediately need to respond to combat, depending on how we approach the combat situation.

Unless I'm reading this wrong, I'm reading it as the factions weren't planning the attack on any faction in particular. So, unless it was planned to attack the 2nd Fleet, I'm seeing a total chaotic free-for-all.

I'm honestly more worried about getting the arrival planned out. When the two factions arrive, do we try to make contact with them or will it be fire-on-sight?

Final note: I'd like to see one of the factions being a smaller Imperial Remnant faction and the other being maybe an NR force, pirates, or maybe a coalition of bounty hunters and/or smugglers?

If we make the Imperial Remnant faction smaller, we might be able to set up a temporary alliance with them to defeat the other faction. Maybe after the battle, we work with that faction to maybe figure out how this scenario occurred and possibly integrate them into the Vast Empire?

Just my two credits worth.
JBO/SCrW Tosth “Fishhead” Aaaiser/CR90 Defiance/TF:B/2Flt/FC/VEN/VE [SoA]
[This message has been edited by TosthAaaiser (edited July 31, 2011 10:25:49 PM)]
DeepSix
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  RE: Second Vast Imperial Naval Fleet Topic
August 1, 2011 11:07:59 AM    View the profile of DeepSix 
Space fleets are probably never found in any one place at the same time unless they're either prepping for an attack or otherwise believe the system they're in will be attacked and as such are stationed there to deal with it. Seeing how this scenario will catch us off guard my guess is it'll be easier to have a few ships away on individual missions, all in adjacent systems of course, as technically speaking each fleet is responsible for a certain slice of space and it'd be a poor tactical decision to spread out too thin. That said most of the fleet will likely be in the system considering the fact that repairs are undergoing at the time.

The SCAPs will no doubt attempt to return to their ships the same way they got to the station. Either they docked there with their capital ships or they took a shuttle. Once enemy forces will be reported they'll thus either undock or take that shuttle back to their own ships. The latter will now likely also require fighter escorts however - either from the fighters already flying CAP or the ones that will be launched after orders will thus be given.

BOs will likely not really be too affected by the absence of their SCAPs. They were after all trained to do a job rather than serve a certain individual and the fact of the matter is that job wouldn't change regardless of whom would call the shots. The XOs will in their capacity of acting captains order the others around in the manner they've been trained and seen their regular captains do in the past and the BOs will just follow those orders. That part should be fairly simple really.

Once the alarms will start ringing all combatants will instinctively run to their posts. For the pilots that means the hangars, where they'll hop in their fighters and prep for launch. If orders will take too long the SCOs will likely request permission to launch and some officer will eventually provide it. That said there's not really a reason for orders to take too long however, merely because the captain is no longer around. Heck, a captain could be sleeping, crapping, dying or already dead for all a crew knows or cares but that however will not really be enough to cripple the whole chain of command. Before the said captain leaves the bridge someone else will be appointed his representative after all. Should the captain suddenly die whilst commanding the ship then the next in line will swiftly take over - something that can be repeated as many times as it takes, or rather as many times as there are crewmen available to make it possible.

The way I see things:

First one faction will appear then the second one, both of them having either as many or even more/better ships than us. It would be stupid to mount an attack that wouldn't at least have a 50-50% shot of victory after all. Since the two other factions aren't working together they appearing at different locations and different times also makes sense. The second faction could appear anywhere from under 10 minutes to under a whole hour maybe.

Since this would be a VE system, one in which we'd have a whole base of operations even it's safe to say that entry would be restricted to non-VE vessels or otherwise vessels that we wouldn't have prior knowledge of (say independent merchants and ambassadors for instance). Suddenly having a whole fleet jump from hyperspace in our very backyard will no doubt instantly cause alarms to sound and a small amount of panic to set in. Most likely either the station or the flagship will attempt to communicate with the regular "who are you?" and "stay where you are or we'll open fire!" Since apparently neither will happen we'll likely enter a defensive formation and prepare to fight.

That I think is also the point where the SCAPs will try getting back to their ships, the XOs will be busy planning a defensive and the squadrons busy launching one after the other. The fight will start, with us at a somewhat disadvantage at first, the other faction will hop in and cause more chaos and as that second faction will begin firing at the VE forces and faction 1's forces we'll likely start praying for a miracle of sorts as it would just become apparent that our chances to win just got a whole lot smaller still.

A few of the away ships may return in time to help out but their return would not make too big a difference however. Besides, should we suddenly get a bunch of reinforcements then the other factions will leave as nobody is stupid enough to fight a losing battle unless really desperate and from this whole scenario that doesn't seem to be the case.

Overall I agree with Fyston's view of how things would go inside the ships when the alarms would start ringing and all. One note however: the chaos shouldn't really be as big as described there as chances are we'd have seen previous combat before or otherwise went with drills meant to improve reaction time and whatnot. So there should be less panic and somewhat more order instead.

I agree with Tosth that one faction could perhaps be a rival Imperial faction but I do however disagree that we'd be able to work together. They would've come to wipe us out as far as we know so suddenly being friendly and offering alliances (even temporary ones) would obviously be just a pile of crock. We'd know this and they'd know this so why would either side take such a risk? If anything, there would in fact be a higher chance of the two attacking factions to start working together only to supposedly split the profits afterward. After all they both came to destroy us so completing that objective should make them feel a whole lot better than potentially winning a skirmish with some other enemy all the while maybe being forced to return empty handed.

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  RE: Second Vast Imperial Naval Fleet Topic
August 1, 2011 11:44:52 AM    View the profile of TosthAaaiser 
So am I just reading this wrong?

The two fleets that arrive are here to attack the Second Fleet?

DeepSix, I see your point on the factions. However, if, say the other fleet were pirates or the New Republic, how likely would it be for the Imperial faction to ally with either group?
JBO/SCrW Tosth “Fishhead” Aaaiser/CR90 Defiance/TF:B/2Flt/FC/VEN/VE [SoA]
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  RE: Second Vast Imperial Naval Fleet Topic
August 1, 2011 11:57:30 AM    View the profile of Fyston 
Perhaps its a warring Imperial faction. The factions had no love for each other and often attacked other factions as much, if not more, than the NR.
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  RE: Second Vast Imperial Naval Fleet Topic
August 1, 2011 11:59:01 AM    View the profile of Flensor 
I doubt we'd be allying with either faction. Why? Well let's put it like this. A group from a Mafia family decides to raid a Police HQ which had some dope that was taken away from the Mafia's supplies, and it just so happens that a Gang decides to send some people over to the HQ to get the dope for themselves. The mobsters or gangsters wouldn't pair up with the Police because they want the Police's confiscated drugs, and they know the Police WILL defend their drugs regardless if they are allied or not. There may be a chance however, that the mobsters and gangsters ally with each other and attack the Police in one whole coalition and perhaps share the drugs.

Whole point of my retarded explanation is that NR and Pirates will not ally themselves with the Imperial faction. They both have one goal in common in this current situation and that's to destroy Imperial forces not to ally themselves with them.
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[This message has been edited by Flensor (edited August 1, 2011 11:59:51 AM)]
TosthAaaiser
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  RE: Second Vast Imperial Naval Fleet Topic
August 1, 2011 12:36:50 AM    View the profile of TosthAaaiser 
Alright. I'm following this scenario now. Thanks, guys.
JBO/SCrW Tosth “Fishhead” Aaaiser/CR90 Defiance/TF:B/2Flt/FC/VEN/VE [SoA]
[This message has been edited by TosthAaaiser (edited August 1, 2011 12:37:16 AM)]
DeepSix
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  RE: Second Vast Imperial Naval Fleet Topic
August 1, 2011 12:59:51 AM    View the profile of DeepSix 
The way I read it the spy has two factions come here to wreak havoc. Seeing how neither knows about the other it makes sense for them to have arrived to battle the natives - in this case the VE's 2nd Fleet. As for alliance with NR/pirates - I'd say that's even less likely to happen. An alliance with NR would be almost entirely impossible and seeing how our last few missions kept on targeting pirates and smugglers I'd say chances of such elements deciding to work with us are also rather improbable. If other Imperials would come then they'd want to conquer our space. Assuming a far greater enemy would pose a problem to Imperials everywhere then an alliance between such factions would be possible. An impromptu alliance however given this scenario is however unlikely as 1. the enemy Imperials would've first turned out to be hostiles and 2. the other faction wouldn't be an overwhelming threat.

If NR come into play then they'll try to either destroy us or take us in. Either way they wouldn't really work with their archnemesis. If mercs would come attacking then they wouldn't give a rat's ass about alliances as they would've been paid beforehand to do a job. Failing that job would be one thing and although it would make the mercs look bad, it would be nothing compared to how they'd look should they ally with the target and thus betray the client(s). Pirates/smugglers could be paid off in most cases, but that might again not really be possible this time around. They'd need to both think they're getting a better deal by not destroying us and also feel less vengeful considering VE's latest exploits. Besides, I can't really see a "let's join forces, beat those guys up and then continue fighting each other" sort of deal appealing to them. Neither would a "get the hell out of here" suggestion for that matter assuming both forces would have about the same fighting power. And I seriously doubt the VE would go for a "okay, join us and help beat those other guys, after which we'll let you leave with a bunch of credits and maybe some military hardware to boot" - the sort of proposal that might actually appeal to such criminal elements.

That's why I said an alliance between either force (regardless of whatever they'll turn out to be) and us will be even less likely to occur than possibly an alliance between the two attacking factions. After all both would be determined enough to put together a fleet and use that fleet to try and blow us out of the sky. Think of it as the VE being their primary objective whereas each other merely being a bonus objective as far as this particular mission would be concerned.

Not sure if cops-mobsters-OGs example is the best but yeah I suppose it does help show how the attacked faction has the least chance of getting the other two to suddenly... convert.

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  RE: Second Vast Imperial Naval Fleet Topic
August 1, 2011 8:22:12 PM    View the profile of Serpent 
If I may make a suggestion on this one (first time contributing to this thread so here goes).

I think the question of who allies with who is going to be based entirely on the timing of the two fleets' arrivals.  Like DeepSix said, the difference in arrival could be ten minutes, even an hour.  A lot can happen in either timeframe.

Basically, the fleet arriving last would, at first, sit back and watch, regardless of their plans/allegiances.  If our fleet (or part of fleet, as everyone seems to be in agreement that the 2nd fleet isn't all at Belgaroth) is on even footing with Invader Fleet 1, then they might just sit back and decide to engage the (exhausted) loser.  If, however, one fleet is clearly outdoing the other, I think they would engage the superior force to even the odds and ensure both rivals take similar levels of damage.  Would they bother with a declaration of help?  Maybe not.  They'd just start firing away.

Our one chance lies in getting reinforcements, as we will have to deal with both fleets eventually.  So it is that my Junior Bridge Officer would propose delaying tactics.  Stay near the planet and docks for support from there (planetary defence fighters, oribital weapons, etc) and focus on holding on.  Both rival fleets know they are in enemy territory, and know that help for us must be on the way.  The longer we last, the more nervous they will get, they have to know they are against the clock.  We have to find a way to use that!
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  RE: Second Vast Imperial Naval Fleet Topic
August 2, 2011 1:01:05 AM    View the profile of Trykon 
This brings up an important point: what exactly ARE our in-system assets?
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  RE: Second Vast Imperial Naval Fleet Topic
August 2, 2011 5:35:41 AM    View the profile of DeepSix 
Indeed, as the defenders we'll have an advantage. If this were a ground battle I'd have said we know the terrain but in space that no longer applies what with scanning equipment and whatnot. That said we would however retain our defenses - turrets and really big guns found on the station/shipyards aside from just our ships. So long as we stick close enough to those to allow them to provide cover fire we'll have a somewhat easier time. Either way we'll still end up taking heavy casualties however. As would be expected from such a scenario come to think of it...

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  RE: Second Vast Imperial Naval Fleet Topic
August 2, 2011 7:54:43 PM    View the profile of Drac 
Whoops. I was unclear- my bad. I've only read through about half of that very interesting conversation, but let me straighten some things out:

-The attacking fleets are from the New Republic and the Imperial Remnant (as in the main one)
-Each attacking fleet is somewhat more powerful than the entirety of our fleet by itself. To use an example to clarify, if our in-system strength was 100, each of those fleets is around 125.
-Both fleets came here for the express purpose of assaulting the shipyards and re-conquering them.
-Neither fleet knew the other one was coming. VENI will be working a story angle based off that, so don't worry about that point.
-At this time there's no plan for allying with either enemy force. It'll be a three-way free for all.
-The two enemy fleets will arrive too close together to risk the niceties of a negotiation. They'll be shooting each other before our fighters have even launched.
-They're also arriving simultaneously, which'll be explained through the VENI angle.

With those points solidified, I'm restarting the discussion over the layout of our fleet. At best we're looking at enemy forces totaling about 2.5x our own fleet. (We do have defenses on the shipyards, details of which will be given in the mission.)

That's really the only point where we're discussing the main plot points of the story. The remainder of the big plot events (assaults, retreats, reinforcing, etc etc) will be done through the command structure as per usual. Instead, I'd like you guys to focus more on what you're going to do and how you're going to work with each other. Here're some questions you might answer amongst yourselves:

-Where am I starting?
-How far am I from my combat position?
-How can I get there?
-Who'll be with me?
-What general type of enemy will we attack? (Fighters, bombers, escort ships, mid-sized cruisers, main battle ships, etc)
-Who'll we be attacking with?
-How is that enemy likely to be laid out?
-How is that enemy likely to attempt to counter our attack?

Note: As it comes to the disposition of our fleet, I favor having all of us here. We're well outnumbered anyway, and caught flat-footed to boot. It also furthers the premise that the SCAPs were in meetings while planning our next assault, which means most of our ships would need to be nearby.

-Drac
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[This message has been edited by Drac (edited August 2, 2011 7:57:10 PM)]
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  RE: Second Vast Imperial Naval Fleet Topic
August 2, 2011 8:38:16 PM    View the profile of TosthAaaiser 
I might as well start this.

Where am I starting?
-Well, I've been working on developing a story that takes place between the time of my transferance from the Chrome Fox to the Defiance. So, I'll be coming from Chalcedon with a Kaminoan NPC (I'll have the story up soon). I will be arriving some time after the battle has begun. I'll get to the Defiance with the NPC and after getting debriefed by Trykon, I will request the formation of an impromptu flight element/squadron (as I have come aboard as a medical officer and see more importance as a pilot at the moment). He will accept and, from that point on, I'll need to work on where I'll take my line.

How far am I from my combat position?
-Depends on the position of the Defiance.

How can I get there?
-Again, that will depend on the position of the Defiance when I enter the battle zone.

Who'll be with me?
-At first, only the NPC.

What general type of enemy will I attack?
-At the moment, I believe once I get the element set up, we will be playing more of a defence role. If not that, we'll be going after bombers.

More to come when I have some time to think about the rest of it. Hope this helps some.
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  RE: Second Vast Imperial Naval Fleet Topic
August 2, 2011 9:22:24 PM    View the profile of Serpent 
Me next!

-Where am I starting?
I think my character will start asleep in his bunk on the Halycon Warrior, rudely woken by the sounds of alarms.  Since he's fresh from the academy, it may take him a moment to figure out that this situation isn't a drill.

-How far am I from my combat position?
In Star Destroyer, its a lot of decks from crew quarters to the bridge. 

-How can I get there?
A lot of running, and a tight fit in some turbolifts.

-Who'll be with me?
No one at first, but when I get to the bridge I figure the NPC XO Lance Ongol will be there for my character to interact with (at least until Drac arrives).

-What general type of enemy will we attack? (Fighters, bombers, escort ships, mid-sized cruisers, main battle ships, etc)
As an ImpStar Deuce, the Halcyon's considerable firepower will be needed to engage the larger enemy capital ships, so other ISDs and Mon Cal Cruisers.

-Who'll we be attacking with?
We'll have to coordinate with the Nightshrikes.  They are our resident TIE pilots, and since both New Republic and Imp Remnant tactics involve sending in fighters first, the Nightshrikes will be our first line of defense.

-How is that enemy likely to be laid out?
The enemy cap ships may be reluctant to close in with us and the shipyards right away, knowing we have the home field advantage with the yard's defense systems.  Since they may wait for their fighters to soften us up first, the Halycon Warrior may find itself out of range of their larger warships.  Rather than let ourselves be drawn out of our comfort zone and into the free-for-all, I will advocate patience (especially if we can signal for reinforcements to arrive, we need to buy them time to get there).  Without any big targets, I will suggest killing time by shooting any bombers that come our way.

-How is that enemy likely to attempt to counter our attack?
ImpStar Deuce weapons were never really intended to hit snubfighters, so I suspect the bombers will ignore us and focus more on evading the Nightshrikes.  As for the enemy capital ships, its only a matter of time before they come for us, and we can use the time to get ready.
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  RE: Second Vast Imperial Naval Fleet Topic
August 3, 2011 2:26:01 AM    View the profile of Trykon 
-Where am I starting?
Aboard the shipyards, in the briefing room with most of the Fleet's SCAPs.
-How far am I from my combat position?
The Defiance is small enough that she'll be in a hangar at Belgaroth.  She's maybe a ten minute dash away, but thankfully not involving a trip through vacuum.
-How can I get there?
Run.
-Who'll be with me?
This is the interesting part.  I've been discussing things with Captain Grey, and Trick's apparently going to have company as he makes his way back to Defiance: at least four VENI operatives, who will take over the communications suite which was added to the Defiance during her last refit.  I'm not really sure what they're going to do, or what their presence might mean for my little corvette during the battle, but Grey has been explicit: they are VENI operatives and will be using the upgraded comms gear.  Maybe supplementary command and control?
-What general type of enemy will we attack? (Fighters, bombers, escort ships, mid-sized cruisers, main battle ships, etc)
Defiance will likely be darting around the battlefield with other small ships, exploiting enemy weaknesses as they develop.  If an enemy Destroyer turns failing shields away from the battle, for example, or job is to get behind them quick, punch 'em where it hurts, and get away.  Specifically, we'll be targeting larger enemy vessels, using our speed to get our turbolasers and missiles in place for devastating strikes after other Fleet elements have softened them up for us.
-Who'll we be attacking with?
The Reaper and the Hammer will be available to form a blockade-runner "wolf-pack" with Defiance, and we'll likely coordinate with the Warden-class ships of the fleet as well.
-How is that enemy likely to be laid out?
Well, the NR and Remnant forces will be approaching the shipyards from different vectors, and since we now know they're arriving nearly simultaneously, I'd imagine the situation will devolve into a free-for-all fairly fast.  As such, the battle lines will quickly blur, and our little wolfpack will rarely have a "secure flank."  Hopefully with the general confusion, though, we'll avoid coordinated tractor beams and gunnery.
-How is that enemy likely to attempt to counter our attack?
As I mentioned, if we were facing a single enemy, we'd be hindered by coordinated tractor-then-kill tactics, but my hope is that once there's a three-way exchange of fire, nobody will be able to be that single-minded.  If they try to focus on just us, a much bigger ship from the third faction'll come along and beat them up, is the idea.  We'll see what happens.

I'm still curious, though: what hardware do we have in-system, aside from the Fleet?  My understanding is that the shipyards complex is a collection of space stations, with no planet - is that correct?  What's the garrison/defensive weaponry involve?
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  RE: Second Vast Imperial Naval Fleet Topic
August 3, 2011 3:04:46 AM    View the profile of Romanflame 
-Where am I starting?
Aboard the shipyard, in the briefing room with the Fleet's SCAPs.

-How far am I from my combat position?
The Reaper is a short flight away from the station.

-How can I get there?
A run to hanger and then the troop shuttle from the Reaper.

-Who'll be with me?
My Chief Engineer Jason Womack fresh from the Med-bay, 9 marines back from rotation, and 4 TIE Interceptor escorts.

-What general type of enemy will we attack?
Any and all depending on situation and location.

-Who'll we be attacking with?
The Hammer, and the Defiance
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  RE: Second Vast Imperial Naval Fleet Topic
August 3, 2011 3:40:13 PM    View the profile of DeepSix 
I know the numbers provided were only meant to be used as examples and nothing else but still... shouldn't the arriving fleets be even stronger than that (125 vs 100)? Surprise attack or not we'd already have a perimeter holding a few extra defenses that'd at least somewhat diminish the efficiency of an ambush. Although the attackers would still have higher chances of winning, the difference in numbers/power would eventually cause them to sustain heavy casualties themselves. What then would be the point of crippling us if they'd end up crippling themselves as well? Even if they'd get a hold of the shipyards they wouldn't really be strong enough to hold them. Wouldn't they as such send a stronger force instead in order to further up their chances?

There is also something else that's somewhat bothering me - when and where those attackers arrive. A spy feeding info to both those factions is possible but it'd be incredibly difficult for said spy or the ones he'd work for to have enough pull with the other faction... assuming that is the said spy even works for either of them to begin with. Besides, spies collect data and send it up the chain of command. Missions however are then analyzed and given green light by generals, admirals and the like. It is from this point of view that I find it hard to believe both the Remnant and the NR would reach the same plan of attack.

Moreover, if said spy wanted to properly cripple all the involved parties then he'd suggest one faction to attack from one side whilst the other would come from the other. The faction caught in the middle (VE) would then be crushed first and because the fighting would be so close to the prize the other two would likely continue fighting each other afterward till one would be too damaged to afford to lose any more ships. That sort of scenario would lead to the almost guaranteed destruction of one faction and weakening or even crippling of the two other.
    Where am I starting?
Aboard the HW, in either my own quarters or someone else's - drinking, smoking and gambling. Other guys will be NPCs unless anyone else aboard the ship is interest in these sort of activities.
    How far am I from my combat position?
Between 5 and 7-8 minutes away depending on exact location, with another 1 or 2 minutes required to get into the flightsuit and pick up any other useful stuff.
    How can I get there?
Same way I do every other time - walking, or in this case running, through the corridors and taking as many turbolift rides as needed.
    Who'll be with me?
Depends on whether or not I start with any other PCs, in which case probably those guys. Might also meet some other squadron members along the way. Other than that a bunch of nameless NPCs scurrying around to their own posts.
    What general type of enemy will we attack? (Fighters, bombers, escort ships, mid-sized cruisers, main battle ships, etc)
That's easy - lots of fighters and I assume quite a few bombers as well considering the nature of this mission.
    Who'll we be attacking with?
Other squadrons, allowing the cap ships to focus on the big targets out there.
    How is that enemy likely to be laid out?
That would depend on what exactly it'll be attacking with. As a rule of thumb however - small cap ships around larger ones, meant to both keep the fighters and bombers in check and also act as cannon fodder if needed be. Since they'd be the ones ambushing they'd likely already have their shields up, their weapons powered up and their fighters and bombers launching as soon as they will have finished exiting hyperspace.
    How is that enemy likely to attempt to counter our attack?
Depends on whether or not this will be a specific attack. If we'll just return fire then the usual ROE likely apply. The big ships will try destroying other big ships and large defenses, the little ships will try and deal with the fighters, bombers, enemy little ships and small defenses and lastly the bombers will try taking out the enemy little ships whilst the fighters will try to keep them safe.

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  RE: Second Vast Imperial Naval Fleet Topic
August 4, 2011 2:24:26 AM    View the profile of Dunny 
-Where am I starting?
Dunny will probably be starting in either the Brig, Medbay or his Crew Quarters aboard the Halcyon Warrior, depending on the ending of 'Shakedown'.

-How far am I from my combat position?
A fair bloody distance, that's for sure. Unless he's in his cabin - I believe that fighter pilots tend to sleep pretty close to the hangar in an ISD, if memory holds.

-How can I get there?
How? He's gonna have to sprint for the hangar.

-Who'll be with me?
That's the lucky thing - I'll have all of Nightshrike with me, so that means Aelin, Fyston, Flesnor and Deepsix at the very least. Maybe more if Speed and Stewart come back. (But I'm not holding my breath)

-What general type of enemy will we attack? (Fighters, bombers, escort ships, mid-sized cruisers, main battle ships, etc)
Strategically speaking, enemy bombers are the most important threat that we can deal with. They'll go for the high priority targets - shipyards, our destroyers, anything they can get at. It'll be down to us to blow 'em to bits. Of course, they'll have fighter escorts, so I can imagine we'll have to deal with those, too.

-Who'll we be attacking with?
Our strategic information and objectives will most likely be relayed to us VIA Halcyon Warrior's fighter control - it's one of the things that gives us an advantage over the enemy. As a result, we'll probably be hearing from Drac and Serpent at some point. Maybe Trykon's VENI guests, too.

-How is that enemy likely to be laid out?
I'm expecting a relatively even amount of bomber threat from both opposing sides. NR will have more bombers in the form of B-Wings, but if the Remnant is bringing along Scimitar Bombers, things are going to get painful very quickly. They'll have escorts too - probably Interceptors and A or X-wings, though they might use Y-Wings as escort/bombers if they're feeling cute. There'll be capital ships too, so we'll have to stay outta their way whilst taking down the little guys.

-How is that enemy likely to attempt to counter our attack?
If we do too well, we might attract the attention of smaller cruisers or gunships. If that happens, we'll probably have to run like little nunas.
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