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Topic:  Empire At War?
LoneWolf
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  Empire At War?
February 16, 2006 12:14:06 AM    View the profile of LoneWolf 
Just curious if anyone else has started playing it yet?
 
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People question things that exists and ask "why?", I think of things never imagined and ask "why not?"
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Kadann
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  RE: Empire At War?
February 16, 2006 12:52:05 AM    View the profile of Kadann 
I've played the demo a few times with some different mods to check them out.  Looks pretty good so far.  Just waiting on the full version of the game to arrive now so I can play that. 
 
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James Sanders
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  RE: Empire At War?
February 24, 2006 7:03:14 PM    View the profile of James Sanders 
I didn't even know that Empire At War game exsited, I'm not a big star wars fan.
Garet Daimun
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  RE: Empire At War?
February 24, 2006 7:07:17 PM    View the profile of Garet Daimun 
Well, it just recently came out. So... you're not behind on much.
 
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DarkDragoons

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Rogueboy
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  RE: Empire At War?
February 25, 2006 9:34:11 AM    View the profile of Rogueboy 
I played the demo and was horrified by what I saw (in my opinion) the graphics were nothing special, the gameplay was not what I expected, I thought it would of been something liker Generals but with more planets, the space battles I found were interesting and well put together. I highly disliked the land battles because of the limit on men.
 
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He will give them death, and they will love him for it

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Garet Daimun
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  RE: Empire At War?
February 25, 2006 11:08:16 AM    View the profile of Garet Daimun 
The limit on men just makes it more realistic. Or... as realistic as Star Wars can go.

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DarkDragoons

FTL/CPL Garet Daimun/2SQD/1PLT/1COM/1RGT/1BAT/Tadath/VEA [ES2C]

"I don't need a plan. Plans are for scientists, and builders. I've got moxy... and guns." -Jennifer Mui, 'Mercenaries'
[This message has been edited by Garet Daimun (edited February 25, 2006 11:08:40 AM)]
Rogueboy
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  RE: Empire At War?
February 25, 2006 11:14:27 AM    View the profile of Rogueboy 
The limit on how many men can be brought into a battle at one time is realistic? I understand the limit on how many you can hold in the universe because of supplies, but during a battle is ridiculous I mean I would honestly have about a hundred tanks.
 
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He will give them death, and they will love him for it

TRP/PFC_Rogueboy/1SQD/1PLT/COMP/1BAT/1RGT/VEA/VE [LoR]
Garet Daimun
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  RE: Empire At War?
February 25, 2006 11:16:47 AM    View the profile of Garet Daimun 
Were you attacking or defending? Because from what I hear, when you defend you can gain reinforcements.

Think about it though: IRL, when you begin an assault on anywhere, you only have the men you send to go attack. Of course, we're dealing on a planetary scale so it's easier to bring reinforcements in. It's not so easy when you're on a Galactic scale.
 
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DarkDragoons

FTL/CPL Garet Daimun/2SQD/1PLT/1COM/1RGT/1BAT/Tadath/VEA [ES2C]

"I don't need a plan. Plans are for scientists, and builders. I've got moxy... and guns." -Jennifer Mui, 'Mercenaries'
Rogueboy
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  RE: Empire At War?
February 25, 2006 11:24:44 AM    View the profile of Rogueboy 
Not what I ment when you attack someone you would deploy all your forces and have a reserve squad set to fix any breaks, here you can only have a set amount of people on the "board"
 
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He will give them death, and they will love him for it -Gladiator

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Fury
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  RE: Empire At War?
February 25, 2006 1:50:55 PM    View the profile of Fury 
In a "real" conflict, you'd never array the entire mass of your forces in one concentrated area, especially given the artillery provided in this game.  You would, instead, array battle lines across the field of battle and send individual unit concentrations on separate missions.

The game doesn't allow for the former, as is accurate, but also does not allow for a full field deployment as well.  This may be a limit of the technology, but more likely is a mechanism to control the player's urge to perform a Zerg rush with stormtroopers.

It is as close to a "realistic" deployment method as I can see in a videogame.  You can't attack everything at once, nor should you be able to.  You also can't overrun every enemy position with your full might; then again, neither can the enemy.

In MP, this may be an issue, but we'll see when that comes into play as time goes on.
 
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Rogueboy
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  RE: Empire At War?
February 25, 2006 3:02:01 PM    View the profile of Rogueboy 
Well for mission deployment yeah I know artillery in the back with steady support so on......but put it this way being able to deploy your mass of troopers is more of an advantage on offense than defense but defense also has that advantage if they have more troops, I guess I just wanted Empire at War to become similar to the C&C series because in my opinion those were the best strategy games along with SC.
 
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He will give them death, and they will love him for it -Gladiator

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Sniping101
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  RE: Empire At War?
February 25, 2006 6:05:20 PM    View the profile of Sniping101 
I'm sure the amount of fieldable men also has to do with tech constraints to keep the game playing well on us with pregressively more and more outdated machines. Total War did the same thing with both games, as for Empire i haven't actaully played it yet, might pick it up next week, dunno, just sounded like a similair situation.

Starcraft still sucks.
 
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Garet Daimun
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  RE: Empire At War?
February 25, 2006 6:58:41 PM    View the profile of Garet Daimun 
Starcraft is a legend.
 
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DarkDragoons
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"I don't need a plan. Plans are for scientists, and builders. I've got moxy... and guns." -Jennifer Mui, 'Mercenaries'
Rogueboy
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  RE: Empire At War?
February 25, 2006 11:19:44 PM    View the profile of Rogueboy 
I'm with Garet on this one, Starcraft was the best game of its time, and I will be waiting for Starcraft two when it comes out and maybe ghost.
 
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He will give them death, and they will love him for it -Gladiator

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Fury
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  RE: Empire At War?
February 26, 2006 1:11:09 PM    View the profile of Fury 
Ghost is the new Daikatana.
 
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daminga
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  RE: Empire At War?
March 1, 2006 12:24:33 AM    View the profile of daminga 
Where can I find the Empire at War demo? I mean like what site would have the best demo for it?
 
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DarkDragoons

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Evani
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  RE: Empire At War?
March 1, 2006 12:33:31 AM    View the profile of Evani 
Demo
 
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DarkDragoons
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daminga
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  RE: Empire At War?
March 1, 2006 11:08:30 AM    View the profile of daminga 
Thanks
 
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DarkDragoons

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And when he gets to Heaven,
To Saint Peter he will tell,
"One more soldier reporting sir,
I've served my time in hell."
Gavyn Kanu
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  RE: Empire At War?
March 1, 2006 8:59:42 PM    View the profile of Gavyn Kanu 
Well, from what I saw, it looked like a good game. If it worked on my computer I would probably buy it.
 
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Kidon
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  RE: Empire At War?
March 2, 2006 12:00:12 AM    View the profile of Kidon 
Virius
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  RE: Empire At War?
March 2, 2006 9:26:41 AM    View the profile of Virius 
Heh, I have learned that in any RTS, you need numbers, otherwise you get pwned especially by comps because they can build up a force in the production time only.
 
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Sniping101
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  RE: Empire At War?
March 2, 2006 1:29:43 PM    View the profile of Sniping101 
Then obviously you've never played the total war series.

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[This message has been edited by Sniping101 (edited March 2, 2006 1:30:14 PM)]
Talon
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  RE: Empire At War?
March 2, 2006 1:39:38 PM    View the profile of Talon 
I've taken systems that have a couple dozen 'vettes and over 70 X-Wings plus a couple dozen Z-95's with only 4 Accumulators and 4 Tartans. With that fight I had to bring in another Tartan after one got destroyed.
 
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Kadann
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  RE: Empire At War?
March 2, 2006 5:59:18 PM    View the profile of Kadann 
They designed this game for strategy rather than brute force.  If you don't have something to counter your opponent's ships, then you'll most likely lose.

I've had the rebels attack me with a couple Mon Calamari Cruisers and a Nebulon-B Frigate.  I didn't have any support ships at my station at that time...and if I did auto-resolve, I most certainly would have lost it.  I was able to keep their lasers directed at my fighters while my bombers ripped them to shreds.  If they had some x-wings or a corvette to take out my bombers, the space station would have been gone.

In multiplayer games, it's pretty easy to take out your opponent if they don't know what to counter with what. 
 
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Sniping101
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  RE: Empire At War?
March 4, 2006 2:41:28 AM    View the profile of Sniping101 
I got the collectors edition today. Fun game, seems thought that the total war strategy of gathering all your forces into one army early on and just rampaging though enemy positions one at a time would have worked better than what i did. The space battles are well enough done with the units and counter units, land battles quit frankly have me confused as hell so I'm perpetually losing them.
 
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{Comnet Hermit}
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templar
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  RE: Empire At War?
March 9, 2006 10:56:53 PM    View the profile of templar 
I have the deomo and I was confused with the land battles to. But I got it, you need to rely on your units special abilities alot in my opinion. The demo land battle I did I got chewie and Han. Chewies special ability was steal a vehicle. I stole an AT-AT, and that baby led me to victory...I would say the best thing to do on land is use your units abilites to the fullest, and make a good balance of guys to start off with.
 
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FM/LCR Templar/Aegis2/Phoenix/mSSD Atrus/DEF/VEN/VE/(=A=)
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