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Topic:  Trooper Specialties
Jegora
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  Trooper Specialties
November 15, 2009 6:06:02 PM    View the profile of Jegora 
Simple question: What would YOU, as a member of the Stormtrooper Corps, like to see happen with our specialty system? Post your thoughts here. No debating, please, just your ideas.
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Corvin
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  RE: Trooper Specialties
November 15, 2009 6:25:15 PM    View the profile of Corvin 
Remove it. Seriously, how many people actually write them anymore?

That, or lower the word count per story slightly. 800-900?
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Njall
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  RE: Trooper Specialties
November 15, 2009 6:31:36 PM    View the profile of Njall 
Isn't the limit two pages, not a word limit?
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Decembrist
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  RE: Trooper Specialties
November 15, 2009 7:28:34 PM    View the profile of Decembrist 
We want constructive feedback, not deconstructive. The system isn't going anywhere.

I for one would like to see a MUCH broader range of specialties.
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Havock
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  RE: Trooper Specialties
November 15, 2009 7:37:46 PM    View the profile of Havock 
I like the specialties as they can be used during the stories. I agree that maybe more Spec's could be fun and from what I can tell we were already doing that at least with Medic there are different types of Medics now.

Shorter stories or less of them would be awesome, but it would also take away from how hard it actually is to finish a Spec. Which should be a major accomplishment.
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Zeshaun
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  RE: Trooper Specialties
November 15, 2009 7:39:45 PM    View the profile of Zeshaun 
i agree with havock about cutting down on the amount of stories, personally that has been my biggest problem as a vehicle crewman.
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  RE: Trooper Specialties
November 15, 2009 7:40:30 PM    View the profile of Rykin 
Decembrist wrote:I for one would like to see a MUCH broader range of specialties.

Seconded.
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  RE: Trooper Specialties
November 15, 2009 7:41:55 PM    View the profile of Rizzit 
Yeah...Corvin I don't know if you notice but we tend to NOT favor word counts. In the case of specialties, the two-page rule is there only because you cannot possibly get a decent story in less than that. I do not believe this is what Jeg was asking for either. The question did not ask how can we improve the grading....it was what would you like to see happen with the specialties. In other words, better descriptions, as Decem said broader range, maybe more in-depth explorations? (just to name a few examples)

I might also point out that no one forces anyone to write these stories. The current program is offered to you as an additional something to do. If you do not want to do them (and its okay with those above you) then fine, but that is no reason to stop those that want to. Even if only one person was left to write specialties, I would keep it going just for the sake of that one person.
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Rogueboy
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  RE: Trooper Specialties
November 15, 2009 10:43:04 PM    View the profile of Rogueboy 
a broader definition on what each level means as per the spec.


Yeah sure you're a level one medic but does that mean you are able to pull metal fragments out of a person's vital organ area without killing them?

And Jeg you know what my other suggestion is.
Heavy Weapons Specialist

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Sandwich Sam
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  RE: Trooper Specialties
November 15, 2009 11:20:12 PM    View the profile of Sandwich Sam 
I would have to agree. Seeing the explicit abilities "granted" after a completed story would be nice, including a weapon proficiency for those specialties that don't grant skills similar to that of the medic.
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Aeos
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  RE: Trooper Specialties
November 16, 2009 3:31:35 AM    View the profile of Aeos 
As bad as this might sound...
A small written test. Even if its multiple choice.

I've seen in stories, how squadleaders give Combat Engineers the job of doing something a Heavy Weapons Specialist is supposed to do because he doesn't know the difference between them. People don't know the difference and and definition of the spec stories despite writing it.

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Rogueboy
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  RE: Trooper Specialties
November 16, 2009 8:45:30 AM    View the profile of Rogueboy 
next time someone asks me to open a durasteel door with a grenade launcher their going to have to eat all six explosives. Drill it with a fusion cutter and put the explosive inside makes a much nicer boom.
Heavy Weapons Specialist

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[This message has been edited by Rogueboy (edited November 16, 2009 8:52:37 AM)]
Luckystar
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  RE: Trooper Specialties
November 16, 2009 9:39:10 AM    View the profile of Luckystar 
Well, pretty much what's been said above really.

More Specs I think would be nice, we only have a few that people can choose from.

If the Spec has more levels than most, maybe shorter stories or not as many stories per level.

If some feel that a certain specialty should have more levels or stories out of pure interest then why not?

Maybe some sort of manual or at least a page with a very good description of each and every Specialty, as Aeos said some squadleaders give Troopers tasks that doesn't pertain to their Spec due to the fact that tehy don't have a clear definition of what the certain Spec allows the Trooper to accomplish, etc.

Right now I'm remembering something Jeg said in the IH channel on IRC not long ago, people are forgetting all about the fun of writing and instead are stressing over quality as well as quantity. Here's why I think Specs are great and why I enjoy writing them.

Ys they can seem like a pain in the butt as well as useless stuff, but what does it allow a person to do?

Writing Specs allows a peson to do some creative writing, it gives them some enrichment in a way as well as some freedom i writing. They still have to respect some criteria but it could actually be fun for some, spur on their imagination while remaining realistic.

And the two-page minimum I think is fine, these stories don't have to be rushed and if the minimum was decreased, we'd probably lose some of the "fun" or "interesting" elements which can make these pretty interesting a read for graders and other members alike.

Just my 2 cents
Mustang21
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  RE: Trooper Specialties
November 16, 2009 1:46:05 PM    View the profile of Mustang21 
I would like to see a broader range of specialties. Maybe one focused on martial arts and hand to hand combat.

Also I found myself wondering what to write about in certain stories. The explanation for what a certain story needs is very brief and lacks almost any detail. At least for the particular Specialty I was doing.

And I was told that 3 pages was minimum for a specialty story. I found it very difficult to write 3 pages about something I had no information to write about.
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Kanderin Draken
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  RE: Trooper Specialties
November 17, 2009 12:35:46 AM    View the profile of Kanderin Draken 
The workload for one promotion is just too great for most people to be bothered with. People write the stories until they stop being fun, then they stop.

Maybe more rewards for completing each stagemini stage. Hell I'm not asking you to dish out five promotions per spec, maybe just an IC package or some stocks.

Just something so you feel you're actually getting somewhere.
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  RE: Trooper Specialties
November 17, 2009 3:39:54 PM    View the profile of Rogueboy 
Well...the idea of implementing abilities that you can use in story by climbing the ladder of a spec should be motivation enough to keep on writing them. Additional awards just seems like giving someone a pat on the back for sharpening a pencil.
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Eat a hearty breakfast men, for tonight we dine in hell -300

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  RE: Trooper Specialties
November 18, 2009 10:56:33 AM    View the profile of Kanderin Draken 
"Whoopee, I am now trained to fire a rocket launcher, that most squads do without any training whatsoever anyway, but what the hell I'm trained"

"Now I know how to use a sniper rifle! Wait, haven't I already used a sniper rifle in another story pretty well?"

See where I'm going with this?

And you make completing a spec sound easy. They're supposed to be primarily development of your own writing ability, not a boost to your character. Why not reward someone if their writing is improving? By the same logic we should also stop promoting people like, ever. All we're doing is rewarding them for something they're supposed to be doing anyway, right?
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Anival Velasquez
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  RE: Trooper Specialties
November 18, 2009 11:08:11 AM    View the profile of Anival Velasquez 
I personally have a hard time researching for my spec, the more a level raises and the story demands certain tasks to be accomplished, the harder it gets to research said thing specifically.

I tried researching navigation for specific vehicles, and it was a no go, sure I got some information but nothing to help me write my post as accurately as I could, without making up a bunch of *stuff* up.


EDIT: Another thing I can see happening would be group specs, make it like a classroom feel, take the people who want the same spec and write the various stages of the stories together, I see some drawbacks, but it would create more interest for the specs, I think.
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[This message has been edited by Anival Velasquez (edited November 18, 2009 2:21:05 PM)]
Decembrist
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  RE: Trooper Specialties
November 18, 2009 6:26:12 PM    View the profile of Decembrist 
Just to address what I feel is becoming a common suggestion...

Specs currently are designed to induce creativity. While they can be made more specific to guide you better, we want to see you demonstrate something.

In the future, I think it's pretty certain that Specs will become easier to write about (or at least easier to complete).
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Hassar
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  RE: Trooper Specialties
November 18, 2009 6:35:34 PM    View the profile of Hassar 
I agree with Anival. I have found it hard to research the technology and information on how star wars tech works online, since that is the primary source that I'm assuming everyone uses for research. There is books, of course on all of this, but I know I'm not alone when I say that I can't afford to just go out and buy one. I think if there was a little bit more description on what we are supposed to write, it would make it slot mor easier.

And since the main focus of spec stories is to improve writing (or at least that's what I was under the impression of), I would think that it would be okay to do a group spec, as previously mentioned, as long as it is organized among the participants themselves, and each person is graded according to their own post and not as a group. That way each person needs to show their own knowledge of their specialty in their post and not simply rely on the groups overall performance.

Mote specialties would also be nice, but I personally just like to write, so as long as I can do so with a decent prompt, I'm okay with specialties so far.
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  RE: Trooper Specialties
November 18, 2009 6:39:10 PM    View the profile of Corvin 
Wookiepdia always works.
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Aeos
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  RE: Trooper Specialties
November 19, 2009 3:12:43 AM    View the profile of Aeos 
Heh, not always Corvin.
I'm with Hassar. One can only write so far about pretending to understand something till you start b-sing.

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  RE: Trooper Specialties
November 19, 2009 11:10:11 AM    View the profile of Ron 
I just want less classes.  Honestly I have no problem with the current spec system except for the fact that some specs have 20+ stories that have to be written.  I could see 10 stories and three exams, but not 20.  Any way we could condense these?

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  RE: Trooper Specialties
December 1, 2009 7:59:39 PM    View the profile of Luckystar 
Alright so yesterday evening I was looking at the first level 3 story for the Scout Spec (I haven't submitted any of them but the two that are already there since i just write them in pen when I'm time-wasting at school, will actually type them up and post them later) and I noticed how there were a few paragraphs explaining ways to ambush, how long these ambushes could take in terms of waitin before actually being executed, the favorable time of day to set these up, etc. And I thought of this thread and the many people who have said that there isn't much to go on as far as "instructions" and ideas and such. Maybe we should do something a little like the description I summarized above (Scout Spec, Level 3, Story 1 for those interested)

Anyways, just an idea. Maybe not do it as detailed or whatever you guys may choose, after all, as was also mentioned earlier on these are there to burn some time if you have 'net issues, etc. or to simply improve your writing and make your imaginations flow.
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  RE: Trooper Specialties
December 10, 2009 1:32:26 AM    View the profile of Leon 
More specs would be nice, and I think it would be awesome if we could have weapons proficiency specs. I hate the fact that anyone in a story can use any kind of weapon and be GOD LIKE with it... Including myself. I've seen so many times where in stories troopers take out like seventeen enemies and a deathstar with knives. Its cool and all, but it gets old after a while.

And honestly - this goes for myself as well because I did the same exact thing, a PFC shouldn't be able to fight just as well as a Sergeant or Corporal. Its unrealistic. I think weapons proficiency specs would be GREAT and make people actually want to write them because of the greater outcome for their character.

I think it would help keep things more realistic, and could definitely make character development more interesting.

For example:

Close Quarters Combat -

(Then you would have a list of sub-categories that fall under it)

Hand to hand -

Knives -

Etc.

The hand to hand would break off into a bunch of different martial arts, and the knives would break off into their own list of 'things to be learned.'

Its very rough, I know, but it gives the general idea. If someone wanted to become a sniper (I think they already have that as a spec though) they could learn how to use a variety of different rifles and go through a certain training procedure that actually has something to do with sniping. For instance:

Marksmanship - (breaks off into sub-categories below)

Range finding -

Survival skills -

Etc

Once you master all those sub-categories you can finally say you completed your sniper training and have the right to be the squads designated sniper.

Hope this helps out somehow, thanks!
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StarFruit
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  RE: Trooper Specialties
December 10, 2009 1:40:00 AM    View the profile of StarFruit 
I for one, would absolutely LOVE to follow up on the Close Combat Spec.
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  RE: Trooper Specialties
December 10, 2009 3:23:11 PM    View the profile of Decembrist 
There's been a similar suggestion, Leon. It's under good consideration.

Jae, that too is being considered.
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  RE: Trooper Specialties
December 11, 2009 10:54:06 AM    View the profile of Specter 
Maybe we could make it not impossible to reach Scout or Sniper? Currently, it seems as if you have to wade through a swamp of stories to get there.
After all, Han Solo (an untrained smuggler, albeit a good pistol shot) was able to take out an Imperial Scout with an ease that made the trooper look like he had had no more training than a kowakian monkey lizard.
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  RE: Trooper Specialties
December 11, 2009 12:30:50 AM    View the profile of Luckystar 
Being a Scout isn't just about shooting, there's a lot more to it. It's also the reason why it's not a basic Spec
Jegora
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Jegora
 
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Post Number:  1328
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  RE: Trooper Specialties
December 11, 2009 3:55:15 PM    View the profile of Jegora 
Specter, you refer to the 'Stormtrooper Effect'. There's actually been some research put into that, if you care to look it up.
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