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ComNet > Stormtrooper Corps > Archived Army Main ComNet > Drill squad recommendations
 
 
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Topic:  Drill squad recommendations
Fury
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  RE: Drill squad recommendations
August 8, 2004 1:45:14 PM    View the profile of Fury 
We are now on a new upswing of recruitment and that means a more pressing reason to re-evaluate how we process said new recruits.

Give me some ideas you may have on how you would improve the Drill squad process, or just the general introduction to the club.

It may be worth ICs to you.  It would definitely help the club out as a whole.
 
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PRF/HG Fury/VEA/TADATH/VE [SCP][PoC][SotE:HC][SotE:VEA][IOC]
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Fallen Angel
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  RE: Drill squad recommendations
August 8, 2004 2:40:53 PM    View the profile of Fallen Angel 
Maybe some sort of writing test BEFORE recruitment? Zonies always want gaming tryouts, we could do a writing one, part of the application perhaps. When I recruit I always tell them up front, you don't want to write or be active, then don't join.

Anyways. Perhaps instead of bios, somesort of training runon?
 
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Senior Sergeant Jikkyo "Fallen Angel" Nimiichi 
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FlyingKnight
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  RE: Drill squad recommendations
August 8, 2004 5:23:24 PM    View the profile of FlyingKnight 
Yeah that tryout story thing is a really good idea, but the training run-on was already tried but it didn't work.
 
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Frank "FlyingKnight" Carter
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Cosmic
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  RE: Drill squad recommendations
August 8, 2004 6:03:01 PM    View the profile of Cosmic 
I think it'd be best to see the reasoning behind why Drill was created in the first place. Prior to Drill, all new recruits were placed into the squads according to the number of members of each particular squad. The Squad Leaders would get a lot of dead weight because the new recruits would not display any form of activity, hence the creation of Drill. Drill was meant to be an evaluation squad; a squad in which new recruits would be effectively filtered and placed into the active-duty squads. Unfortunately, I've discovered that the vast majority of new blood entering the Corps have been nothing but more dead weight.

As FlyingKnight said above, I did re-establish the Simulation stories, but only one story was completed from that, and unfortunately it was completed by a recruit who had no sense of writing, and finished the entire mission in one paragraph. That lead to me making the decision to make it mandetory for new recruits to write a short character biography before moving them on. I figured that those who were truly interested in our club would write, and those who weren't, didn't.

As it is right now, there are only a few recruits out of the 15 or so Drill members in the squad. As for creating some sort of new method of evaluating the new recruits, im honestly out of ideas. The only other method we may have yet to look at and persue is the following (short, yet simple): Those who finish basic training with the Letter of Recommendation [LoR] will be immediately transferred to an active-duty squad. Those who finish their training after the 24-hour period will be directed to Drill squad and required to write a character biography before progressing further into the Corps. Basically, we'd be letting those who are eager enough to finish training quickly into the squads rather than holding on to them in Drill until they write a character biography. This is not to say that we should not just leave them without a character biography. I think it is important for this character biography to be written because it allows for others to see the personality of the individual.

That's my two cents.
 
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Cleric "Cosmic" Vor'soth
CoT/HCL Cosmic/HCA-3/SL/3SQD/2PLT/1COMP/1BAT/Tadath/VEA/VE [OPE][OTH][OPA][EW1][CDS][IH][GS][LM][SoS][CoH][PoC][MSM][SCP][IOC][SoA]
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Cleric "Cosmic" Vor'soth
SL/KPR Cosmic/Lion 1-1/mSSD Atrus/VEDJ/VE [VP][KC1][OAK]
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kaMi
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  RE: Drill squad recommendations
August 8, 2004 6:13:10 PM    View the profile of kaMi 
Most zonies don't realise what VE is when they join it.
The majority assume its just a gaming clan, and after they join, run off when they realise its more of an RPG

I like angel's idea
A writing test before recruitment will help to seperate those who will actively participate, and those who will get into drill then become dead weight. It'll also give recruits a glimpse of what they'll be expected to do in the VE

 
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*DarkDragoons*
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Rizzit
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  RE: Drill squad recommendations
August 8, 2004 6:20:00 PM    View the profile of Rizzit 
Well, here is something to add to the thread. I didn't mention it because well, at the time: I didn't think of it. Most of our recruits come from the Zone, and like everyone else on the zone they expect some sort of tryout. As it stands right now, we have them signup telling them they'll be put through some kind of training and then put into active-duty squads. Currently, Drill squad has been quite effective in making the troopers write the bios. I've seen decent bios come out of there, but it isn't enough. I'd like to keep the troopers in Drill for a good 2-3 weeks. During their stay, they will be exposed not only to writing a bio, but they should have to write a story and have the Drill SL set up gaming times for them to be exposed to gaming. This way they get the feel for the writing side and the gaming side. Tonite I was browsing through the specialty site to get some info for a trooper, and I came across the following.

Basically, everyone will theoretically start out as an 11B (Stormtrooper) when they join the Corps. In fact, this will be the way it goes from here on out. Once you join a squad, you will do so with a recommended list of the top two specialties you would like (basically, you can't get out of Drill squad without these picks). If applicable, the accepting squad leader will try to fit that in.

Why am I bringing up specialties now? Cause we need to perfect the system eventually, and the best place to start is with those coming in. What I am basically getting at by posting this section is the following: Seeing that we all start out as a stormtrooper specialty, make them pick topics from the stormtrooper specialty list to write about during their 2-3 weeks during drill, and they will be used to helping write stories once they get into the regular squads. Hopefully, by also exposing them to the gaming end of things that we will have a product of gaming and writing troopers that are eager to do both (and maybe rub the effect off on the current troopers). Remember, the new troopers that come in could result as being future officers of the Vast Empire when the time eventually comes where most of us now are long gone. We want to make sure things still get run correctly right? Anyways, that concludes my thoughts on this.
 
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Captain Rizzit
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Everything expressed truly from your heart and soul is as pure as gold in the minds of anyone who listens!"--Rizzit
Rema
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  RE: Drill squad recommendations
August 8, 2004 7:07:03 PM    View the profile of Rema 
Cos, are you still using that recruit test Rizz and i made a while back?

 
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*DarkDragoons*
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Cosmic
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  RE: Drill squad recommendations
August 9, 2004 12:06:54 AM    View the profile of Cosmic 
No Rema, I haven't. I worked with it for a while, but then found out that only very few people were actually sending them back to me.

I like the idea of keeping the recruits in Drill for x-amount of time in order to try and effectively filter out the devoted members from those who are just fooling around. It was I who suggested a 3-week evaluation period in the past, and I then realized that that timeframe may just be a bit too long. I'm thinking that maybe a 1 week evaluation period would be enough. Within that 1-week period, I could institute the following:

1) Provide the Drill Squad Test to each member.

2) Have them select two Specialties.

3) Have them write a Character Biography.

I think doing all those three things in a week would be fine. As far as the gaming, I think that they should be exposed to that in an actual active-duty squad, myself. Im not really even sure they need to be exposed to our gaming side if they are coming from the completely-game-oriented Zone. It wouldn't be gaming that they need exposure to. It would be the writing portion. I could also modify the Character Biography's description by laying out a list of steps they need to follow (ie: Provide eye color, hair color, etc.). This would also allow us to see how well they follow orders.
 
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Cleric "Cosmic" Vor'soth
CoT/HCL Cosmic/HCA-3/SL/3SQD/2PLT/1COMP/1BAT/Tadath/VEA/VE [OPE][OTH][OPA][EW1][CDS][IH][GS][LM][SoS][CoH][PoC][MSM][SCP][IOC][SoA]
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Cleric "Cosmic" Vor'soth
SL/KPR Cosmic/Lion 1-1/mSSD Atrus/VEDJ/VE [VP][KC1][OAK]
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Rizzit
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  RE: Drill squad recommendations
August 9, 2004 6:54:16 PM    View the profile of Rizzit 
They should be exposed, because if they're coming out from a gaming-exposed enviornment: they need to see some or they'll think we're all writing. Plus, they need to see that there is a balance between the two. (Not a very equal one, but still a balance )
 
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Captain Rizzit
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Afyon
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  RE: Drill squad recommendations
August 10, 2004 2:57:06 PM    View the profile of Afyon 
There are many ways we can cut dead weight both before someone even joins VE and after it happens.

Instead of listing recommendations I'll just sorta give an overview of the entire process and you can pick out what you like or hate.

Possible recruit enters our room on the zone asking to join.  We try them out a bit then tell them all about VE if they initially seem to be a potential recruit.  We refer them to 2 things.

1. A short sample story of some kind
2. Our VE server IP

We then tell them that if they want to join they need to stop by a couple times on the VE server and play with some of the people.  After that is done that need someone to recommend me them to join VE and we invite them in.

Once in VE they go to Drill squad and spend at least a week there learning about what you do in a squad, reporting, IRC, etc.  They will work with Cosmic to establish what 2 specialties they want and will be given the necessary background information.  They will be required to complete both regular stormie training as usual plus they have to write phase 1 of their specialty.  In addition members from other squads should begin gaming with them while in Drill.  All squad leaders and the recruiter should take responsibility for introducing the new person around and for gaming with them.  At the end of that one week period, Cosmic gives them a revamped trainee test.  This test will include a scenario in which they have to write a short 250 word story post.  Once they have completed training and this they are put into a regular squad where one member of that squad (one whonis active and experienced) takes them under his/her wing for a week or two and keep an eye out for em to ensure they stay active and have their questions answered.  In essence it'll sort of be a buddy system.  Also, the squad leader will work with them to continue working on specialty stories, write them into the main story, and get people to game with them more.

Ultimately we need to get them started on stories while in Drill and need them to begin specialties in Drill in order to give them a good start when they come to a squad and we need them to do writing in the test in order to be a final filter of members.  BUt we can NOT forget gaming.  Gaming has to be enphasised more so that it takes a 50/50 role.  Most people from the zone don't join a group to write.  They want their gaming portion and ultimately we have to give it to them.  A happy 50/50 medium is ultimately the best way to go.  Too much writing emphasis won't help us so let's stop kidding ourselves.
 
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Rema
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  RE: Drill squad recommendations
August 10, 2004 4:12:34 PM    View the profile of Rema 
Lets remember that like 98% of our recruits come from either the zone, or some kind of gaming situation. Asking them to join, and then have gaming be almost nothing would/is a very stupid thing for us to do. So those that have little, to no experience in writing should be slowly taught and moved into the writing community. Thats my quick two cents.
 
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*DarkDragoons*
+ Advance Recon Commandos {ARC} +
"Only Trust your Allies as much as you can Predict your Enemies."
"Do you expect me to talk?" "No Mr. Bond, i expect you to die."
"Luke, I am your Fasha."
To Nom Anor, a truly superior Yuuzhan Vong.
Sniping101
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  RE: Drill squad recommendations
August 10, 2004 7:10:16 PM    View the profile of Sniping101 
i dunno, we should tell them right up front that if they dont like reading and writing to not bother joining, because that is part of the club. i dont personaly game much, even though i wass pulled from the Zone, but then it is an important part and like af said they should play on the server for awhile while in drill just to make sure they can cope with the way we do things (again i dont know if we do them all that much diffrently because i dont play) and hang out on IRC, the trouble childs should be dumped right away. and the aholes that make it threw, but ya, some sort of writing, i think art there went a little over board on the writing. but some is good, and have amybve a simple writing help page to, well help those of us not fortuneate enough to be born writers. more later, io have to go now.
 
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The Comnet Hermit
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Afyon
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  RE: Drill squad recommendations
August 10, 2004 7:18:29 PM    View the profile of Afyon 
we have to hammer home writing initially or else we will have active troopers come into squads but who dont write.  We have to make them understand writing is an important part
 
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Cosmic
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  RE: Drill squad recommendations
August 10, 2004 9:35:25 PM    View the profile of Cosmic 
Afyon's plan is... interesting, but, to me, there seems to be a huge gap in time of when you first meet the recruit to actually getting the Join Form completed and sent off. Seems like the recruit would be spending at least 30 minutes before even seeing the Join Form.

I think it would be easier to ask them right off the bat if they're interested in a large amount of writing and written role play. I know that we can't forget our gaming aspect, but in my opinion, it doesn't seem too necessary to try and impliment the "gaming" portion into their heads. I mean they're coming from the Zone. They know how to game competitively, so thats not a big issue.

We have to look at our current situation when considering to try and impliment gaming into our recruits as well. I mean come on. We haven't had a decent official competition in a hell of a long time. Who's to say that a few new recruits will change that? The dominant activity in this club has been writing, and I think our highest priority when dealing with recruits is to be sure they can effectively role play.

Perhaps this option should be taken into consideration:

On the Join Form, we have a portion with which they can "customize" their character. They would select eye color, hair color, skin color, race, and height. There would be a textbox beneath all this for which they can physically type out a short character biography/history.
 
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Cleric "Cosmic" Vor'soth
CoT/HCL Cosmic/HCA-3/SL/3SQD/2PLT/1COMP/1BAT/Tadath/VEA/VE [OPE][OTH][OPA][EW1][CDS][IH][GS][LM][SoS][CoH][PoC][MSM][SCP][IOC][SoA]
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Cleric "Cosmic" Vor'soth
SL/KPR Cosmic/Lion 1-1/mSSD Atrus/VEDJ/VE [VP][KC1][OAK]
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Afyon
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  RE: Drill squad recommendations
August 11, 2004 8:24:44 AM    View the profile of Afyon 
Cos I have it like that for a reason.  It could feesible be as long as 3 or 4 days before we actually invite them to join.  There is a reason for this.  If we can see that they show some dedication (ie. will show up on our server a once or twice within the week we meet them), we can see their attitude better to deem if they are another zonie or actually someone we can stand having in VE, and of course we need to show them some writing so that they see what its about.  Describing writing can be tricky but if you give them say a tiny part of a story, 3 250 word posts or something, they'll get a better feel for what it entails.  By making it a longer join process we help to eliminate maybe as much as 75% of the zonies who we can't stand and as much as 50% if not more of the dead weight that drill squad acquires.  In essence I'm simply trying to create the idea of having a much more rigorous filter before they even join VE. 

Hell we can put it in this light, those who want to join a good group will respect the fact that they need to earn their way into VE and that they need to demonstrate interest in writing, and show they game honourably (ie. no laming) and that they are willing to give us some of their time to show this.  I think its also a much for refreshing tryout approach as compared to the zone clans.  We want them to take the time to demonstrate their activity, interest, and attitude...not their "1337 skillz" and how they can "pawn and own" people.

Ultimately this will cause a decrease in the number of total applicants but I think it will also significantly decrease dead weight and will give us quality members.

Cos, maybe for the join form they can make a description of their character but the bio/history can be done during their week in drill?  I mean while we want to filter people out and make them show some dedication, writing a bio on the join form might be a tad over the top for some.  Besides after a couple of days in Drill they will have  a much better idea what kinds of things go into a bio and will also have greater knowledge of our writing so that they know what relevent information to include.  Maybe we can even show them a couple sample biographies so that they know kind of what they should include.  BUt definitely a description on the join form makes a lot of sense!
 
About the gaming vs writing thing Cosmic.  I think that while writing is definitely important, if we emphasise it considerably more than gaming then we will lose recruits.  Ultimately, while they may be interrested in doing some writing, I highly doubt most are going to be willing to do it almost all the time and do a bit of gaming inbetween.  We need to strength our gaming emphasis.  Ultimately if it means more competitions, fun nights, or whatever, unless we get tha onboard and going we still will fail to be the most attractive option out there.  I was saying to Rizzit yesterday, an overall 50/50 balance would be awesome.  Ultimately some people will game 70 and write 30 and some write 70 and game 30.  But in general if we have a half and half mix then both parts thrive and we will be able to keep those who love gaming more and still keep the writers happy.  Also keep in mind, those who want to do additional writing can join the navy, apply for the DJO, try to get in ARC, etc.  There are many options out there for additional writing if you want even more than we do.  If we simply add more to everyone and crowd out gaming, we'll be in about the same position we are now.  A happy medium I think would please both sides.

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+ Advance Recon Commandos {ARC} +
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[This message has been edited by Afyon (edited August 11, 2004 8:30:11 AM)]
Cosmic
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  RE: Drill squad recommendations
August 11, 2004 10:14:47 AM    View the profile of Cosmic 
The only problem I see with holding each recruit back 3-4 days is actually keeping track of every one of them. It will be easy to keep track of maybe 4, but if 12 people want to join, I don't see how you're going to be able to know who's had their 3-4 days.

I suppose the details could be broken down if this were to go through, such as having each Recruiting Staff member take on 3-4 people.
 
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Cleric "Cosmic" Vor'soth
CoT/HCL Cosmic/HCA-3/SL/3SQD/2PLT/1COMP/1BAT/Tadath/VEA/VE [OPE][OTH][OPA][EW1][CDS][IH][GS][LM][SoS][CoH][PoC][MSM][SCP][IOC][SoA]
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Cleric "Cosmic" Vor'soth
SL/KPR Cosmic/Lion 1-1/mSSD Atrus/VEDJ/VE [VP][KC1][OAK]
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Rizzit
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  RE: Drill squad recommendations
August 11, 2004 3:32:22 PM    View the profile of Rizzit 
Art, don't even think you're getting someone to go along with the 3-4 day thing. It just won't work!
 
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Captain Rizzit
Wildcard Platoon Commander
Army of the Vast Empire
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Everything expressed truly from your heart and soul is as pure as gold in the minds of anyone who listens!"--Rizzit
Afyon
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  RE: Drill squad recommendations
August 11, 2004 5:32:10 PM    View the profile of Afyon 
I beg to differ rizzit.  I have seen this system work.  Its not like we are asking much.  All we ask if that they read a short bit of fiction and game with us a couple times on our server and then we'll invite them in.  It's just asking them to show a bit of commitment.

I'll give you an example of the success that I have seen of this system.

Combat Flight Simulator is a zone game that has various groups called squadrons and wings.  There are plenty of lameass annoying cheating pricks on there (needed to point this out).  One squadron is devoted to more roleplaying type things, navigation missions, etc and rarely does much fighting.  In other words its much different than the rest, sorta like us in comparison to the zone clans.  They use a very similar system to what I'm proposing except their trial period tends to be 2-3 months and then you need 3 people to recommend you to join.  You have to game with them actively and consistently and meet as many people as you can in order to even get an invitation to join.  This squadron was very successful when the game was popular about 2 years ago (some better games have been released since and they've moved on to them so I don't see as many around anymore).  They managed to get themselves a large number of dedicated active people who were interrested in both the fun combat aspect of it and the roleplaying aspect of it.  Now if a 3 month trial can work, logically speaking with a little effort on our part and dedication to this system we can get a 3-4 day trial to work.  If they can't show any commitment, then we know they'll simply be dead weight.  Will we ultimately have less total recruits, yes.  But this isn't a bad thing.  It means we are simply filtering out a ton of dead weight.  What we will end up getting is much more active and dedicated people which is what we all want.
 
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+ Advance Recon Commandos {ARC} +
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Sniping101
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  RE: Drill squad recommendations
August 11, 2004 6:32:20 PM    View the profile of Sniping101 
ok, i've seen something similair to the 3-4 day thing work, example would be my first clan, EFGA, played XWA and XvT. the clan did ok for a while, but after while they found they where picking up too many lamers, so they decided to have something like a training clan, the amount of morons decreased massively. now this is a small scale success sence the as far as my knowledge goes they died out, however the system works, albeit, not perfectly, example, if this system had been in action when i joined i wouldnt be here, and nowadays, i maybe a bit of a pain now and then but my activity isn't all that bad.

and on the DJO, ARC, ect. first i refuse to join the DJO, second that wouldnt work for my character. and ARC, well, i wont get into that for sure, and the navy, well i cant say that i find flying around in a Tiefighter much fun, nor trying to decipher a ranking system i dont understand, and then also if i got in the navy, i'd prolly end up overloading myself. however i always like more writing.

and i'll repeat, i was pulled off the zone, and i dont even pretend to game anymore, infact i dont even look at the Zone anymore, yup, I'm Snipes and i've been Zone free for 2 years.
 
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The Comnet Hermit
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TRP/SGT Sniping101/CrazyRAIDERS/1PLT/1COM/1BAT/1RGT/VEA/VE [LoR][IH][BoA]
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[This message has been edited by Sniping101 (edited August 11, 2004 6:32:59 PM)]
Kuroishi
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  RE: Drill squad recommendations
August 12, 2004 12:00:08 AM    View the profile of Kuroishi 
Perhaps a change in strategy for recruitment would be a better idea.

Instead of trying to focus on recruiting gamers maybe we should try and focus on recruiting writers and roleplayers and introduce them to our gaming aspects.

Overall most people that we can potentialy recruit will find a great many of our rules and regulations a bit over bearing as far as gamers, most are going to realize they can get everything we offer that means something to them without the obligations we demand.  Roleplayers and writers would be a bit more forgiving at least based on the ones I have met.

I don't really game much anymore and when I do it is for the campaign going on the Classic Battletech boards me and Geist are on.  I got a funny story about said campaign from before it was reset too if you ever want to hear it.
 
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Cosmic
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  RE: Drill squad recommendations
August 12, 2004 4:23:44 PM    View the profile of Cosmic 
Exactly Kuroishi. The "problem" - if you want to call it that - I see with the two above examples of waiting/trial periods is that both clubs/clans are either Zone-oriented/originated, and/or an all-gaming organization. The big difference here, and the most important thing, is that we're currently not all-gaming. In fact, our gaming is stagnant.

A 3-4 day waiting period may work for a Zone clan that is accustomed to taking in Zone players that are an all-gaming bunch. I don't know if a RPG/Fanfic writing club, such as ourselves, would survive on a 3-4 day waiting period.

When I look at these suggestions, I place myself into the recruit's shoes, and there would be no way in hell I'd wait 3-4 days to get into a writing club even if I was interested in joining them. It's just too long. I like the idea of accepting people on the spot (telling them, of course, what our club is about and what our primary activity is), and then have them write quite a bit during their week-long evaluation in Drill. The problem that I've had thus far in Drill is trying to create a story subject that interests the members. Maybe we need to have a page dedicated to stories only, and use that page as a sample to give to the new recruits for review. It would show them how we write and what we expect from them.
 
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Sniping101
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  RE: Drill squad recommendations
August 12, 2004 4:48:33 PM    View the profile of Sniping101 
but my question is, is there a pool of people that is the Wrting/RPGers comparitive "Zone"? gamers are the biggest pool of people likely to be recruited,or as easily found. i guess i dont know as much about this as some of you others, so i think im gonna bug out.  and i guess you have a point Cos as a writer/rpger trying to get into a club i wouldnt want to wait..
 
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Afyon
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  RE: Drill squad recommendations
August 12, 2004 8:36:54 PM    View the profile of Afyon 
I agree completely with the last thing you said Cos about a page dedicated to writing and what we expect in writing.

But I have to strongly disagree with both you and Kurioshi.  You say our gaming is staagnant and are using this as an excuse to simply neglect it and do all rpg and writing.  I think this is ludicrous.  We need and must increase our gaming capacity which means getting more ppl into games in our own group (which is possible), and recruiting people who game and will also write.  This isn't impossible and with a trial period gamers will be exposed to what we expect in terms of honourable gaming and what we expect in writing stuff.  I disagree completely with accepting people on the spot.  We don't get to know them well enough, we don't know if they are truly dedicated, we don't know their true attitude, we don't know if they are being honest about a writing intention, we don't know if have the stuff to be active in VE.  In my opinion that is a hell of a lot we don't know about our recruits and I think it's what contributes to so much dead weight in Drill.  Again, total recruits will decrease a lot with my idea.  But do you want lots of dead weight recruits or a few excellent recruits?  I think dead weight simply helps to demoralise drill squad and render it pathetic and inactive.

I don't know why gaming seems to be so frowned upon.  Ultimately being only rpg and writing will get boring to about 85-90%of the people out there...most of which are already in groups that do this sort of thing.  We need to balance things at 50/50, stop whining about stagnant activity and actually do something about it, take responsibility as Squad Leaders and Commanders to ENCOURAGE increased gaming, more competitions, etc...and promote the idea that gaming is a good active way to be part of VE instead of frowning upon it as some zone clannie thing that we are all above.  Gaming is fun and a create way for people to bond and be active.  I think VE needs an attitude shift to recognise this and promote gaming more while at the same time continuing to emphaise the writing and rpg aspect of us.  Writing is vital but all writing gets dull, gaming helps gives us something to mix things up with.  Provides more activity options for our members.  We need to keep writing up and promote a very strong and active gaming section as well.  It's not hard or ridiculous, it'll just take some work and a new train of thought which is what VE needs to look at if we want to thrive and survive for another 5 years.
 
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Zadik
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  RE: Drill squad recommendations
August 12, 2004 9:21:43 PM    View the profile of Zadik 
i suggest we like play lots of JO
[This message has been edited by Zadik (edited August 12, 2004 10:27:09 PM)]
Cosmic
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  RE: Drill squad recommendations
August 13, 2004 10:53:50 AM    View the profile of Cosmic 
Look Afyon, I understand completely what you are saying, and I am not frowning on gaming. In fact, I do encourage gaming, but I am facing the facts here. Gaming part of our club description, but open your eyes bud. Gaming here just doesn't exist right now.

This is getting us nowhere, and obviously there's nothing we can really agree on when trying to get writers to game and gamers to write. This is what I propose:

We obviously have a writing section and 4 squads to do it. What we need is a gaming section. We should create some squads (perhaps a starting of 2 right now) that will hold members who prefer gaming over writing. If one of the gamers in the gaming section want to write in squad missions/chapters, by all means, we let them do so, but we'd have to state that they are temporarily being transferred under the leadership of another squad (in the writing section) for them to participate.

The above proposal is simple in my eyes, and I think it just may be the answer we're looking for. A method of separating gaming and writing, and yet keeping them both alive in our club.
 
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Cleric "Cosmic" Vor'soth
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Cleric "Cosmic" Vor'soth
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[This message has been edited by Cosmic (edited August 13, 2004 10:54:30 AM)]
Rema
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  RE: Drill squad recommendations
August 13, 2004 2:09:12 PM    View the profile of Rema 
Cos, while your idea proposed above may be effective I would have to say I would personally be against it. I think that if we create a major division between gaming and writing it will only bring bad things in the long run. Yet we made need something like that. I dont know exactly how we should run this but maybe have a squad that is dedicated to pure gaming, while the rest of the squad did a combo. What I think is needed is what Kuroishi said, to recruit writers and gamers. Hopefully we will get people who do both, but if not we need to help recruits move into both categories. So if someone just writes, we help him or her start to game. If someone just games, we need to help them to write. The gaming to writing is easier because it just requires time while writing to gaming requires funds. So that may be a problem.

Now onto the 3-4 day waiting thing. No, no, no, no, no. If we had 400 members like FES then yes we can be picky, but if someone wants to join let them and we need to evaluate them in drill. I know we have rushed people through drill many times, but we need to keep them in drill for a week or two. That is the time where we can see if they are lamers in gaming and if they have what it takes to write. True we may get some dead weight in drill, but when we recruit them we have to tell them that this 2-week period is where we decide if you get to join the regular army. I dont have the answer now on how to keep dead weight from coming into drill, but if we dont hear from these people within a week of their joining, just AWOL or delete them.

If we like it or not, our gaming is pathetic. Compared to what it could be, its stagnant. So we need to get ourselves organized for this fall when a HUGE amount of games are coming out that have a lot of recruiting potential. I think we should part with the Zone and focus our attention else were.

I think thats everything...

 
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*DarkDragoons*
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[This message has been edited by Rema (edited August 13, 2004 2:10:33 PM)]
Argon Viper
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  RE: Drill squad recommendations
August 13, 2004 4:50:35 PM    View the profile of Argon Viper 
I don't think a major division (such as platoons) should be divided between gaming and writing (heck, if my starcraft worked right now, I'd challenge all your rears to heck  ), but I do think certain squads should have a certain focus.

As an example, I have a squadron in the EH.  Our primary platform is TIE Fighter, but I can garuntee you that when we have a competition, we also fly XWA, XvT, and even X-wing sometimes.

A focus is good, but we should be able to do both.

The main point I'm trying to make in this is that if you put a JK:O gamer in Wraith Squadron, there'd be nothing to push for squad unity; we all write.

Competing as a squad in whatever is always a good idea because it fosters squad spirit, which keeps people active.

Anyways, that's my $0.02
 
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Argon Viper
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Cosmic
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  RE: Drill squad recommendations
August 13, 2004 5:28:51 PM    View the profile of Cosmic 
For God's sake people. Read the post. Don't skim over the damn paragraphs and come up with your own conclusions as to what I said.

I did not say anywhere that a new division or subdivision be made for gaming squads. I said that it would be useful to have two additional squads (within the army) set aside for those individuals who prefer more gaming over writing.

Now, do you need me to write in double-spaces so you can actually read?

I'm tired of this, people. This is a simple problem we're dealing. I'd rather have one week of no one posting on this board and just thinking up a good, workable solution to use, and then posting rather than having 7 days of constant sugguestions and not even spending one minute to actually think about what we're doing here.
 
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Cleric "Cosmic" Vor'soth
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Afyon
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  RE: Drill squad recommendations
August 13, 2004 6:17:30 PM    View the profile of Afyon 
Well ultimately Cosmic we already have a writing squad, a more gaming squad, and a mixture squad...(wraiths, dragoons, raiders respectively)

I think that ultimately we need to compromise and hit that happy medium between half gaming and half writing.  We keep saying gaming is stagnant.  Well we can sit and say it is and do nothing about it or we can do something about it.  I prefer the second option and I think it presents more opportunity for our long term stability.  Just because it is stagnant doesnt mean it will always be so.  We need more competitions and what not, hell I volunteer to run them if no one wants to take the time to do so.
 
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Sniping101
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  RE: Drill squad recommendations
August 13, 2004 7:00:35 PM    View the profile of Sniping101 
the problem with making gaming as much a requirment as writing is that there are people like me whos game is broke, then there are people already in the club that dont have comps to support all our games,( i know that atleast awhile ago we had a guy with a 266MHz)

an i can see it coming, if we set aside a coupla squads for just gaming, then we're going to end up with two squads of zonies, we may try to weed them out, but in the end those two squads are just gonna be zonie lamers. i also have another suggestion i'll tell Cos' if i can catch you on IRC
 
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The Comnet Hermit
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"A spanking new Athlon reduced to a Gameboy Emulator"- Gabe from Penny Arcade.
"As long as their is Space, Im going to stare off into it"-Garfield
I'm a little teapot, short and stout. Here is my handle, here is my spout. When I see an ARC all short and stout, BOOM!  He flies through the hall and out. -anonymous
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