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Topic:  Starcraft strategy counters
Hunter Emnis
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  Starcraft strategy counters
July 11, 2005 3:38:47 PM    View the profile of Hunter Emnis 
As most people say for anygame any strategy has a counter so here are one's for starcraft.  We keep counter the strategies posted before and well see what we end up with



Okay for example,

strike with mutalisks to the workers and while they are distracted, attack the front with zerglings and hydras.

For protoss, you should have scouts or corsairs that will take care of the mutalisk while protecting your workers, if not, keep the army in the middle and move your workers leading both sides into the army, which also gives you a defensive bonus (first strike).  For terrans cloak wraiths while have a bc so the muta will waste time taking forever killing the bc while the wraiths pick them off, you other defensives will take care of the front assualt.  For zerg, you make scourges which are quick, if not then do the same as protoss strat. #2





Here's the strategy:Seng a few gaurdians to destroy the front defense and most units.  when they are gone, send hydras with lings.  The hydras will destroy the buildings while units that come out will be attacked by lings leaving the Hydras free.

Counter it   be creative and smart but logical
 
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Kuroishi
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  RE: Starcraft strategy counters
July 12, 2005 10:55:18 AM    View the profile of Kuroishi 
Hordes of Battlecruisers.

Geist used this very effectively against me.  Best counter is to launch the nukes like mad and hit the back country of your foe.

Megamek:
Really depends on your foe and thier force selection but a pretty good basic strategy is something pioneered by the Mongols.  You bait the enemy with some pretty solid but fast units, force him to chase you back to a prepared firing line.  Best way to counter against this tactic is to not take the bait.

 
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Jakireth
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  RE: Starcraft strategy counters
July 12, 2005 2:04:35 PM    View the profile of Jakireth 
Forget the unique units like Cruisers, Carriers and Ultras.
I combine and utilize all the forces I can build, and use them to attack where they would be most effective.
 
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zar mulix
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  RE: Starcraft strategy counters
July 12, 2005 6:31:47 PM    View the profile of zar mulix 
ok, to save time and since i only played sc ( not brood war) I only use regular old units.
Um... let's see
Attack the front with dragoons and carriers to get attention, then at the same time look for a hole. If there is no, too bad send millions of shuttles to center hive, Nexus, and I forgot what the terran one was called. Unload reavers and dark templars to kill off workers. Dark Templars kill workers, reavers draw attention away, kill surrounding units and buildings.
Oh yeah and you could use millions of carriers really fast.
Remember this: Carriers suck, except when used against you
 
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Hunter Emnis
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  RE: Starcraft strategy counters
July 13, 2005 7:08:47 AM    View the profile of Hunter Emnis 
... it's called a command center, that is like the most obvious building to guess.....

Any way, every uses carriers as diversions, i use diversions to counter diversions.  Once i had D.ts in the back of a buys base , but i allied him(not vision) so he wont find out and kill them.  Them I built up a lot of defense  and when i saw him attack with all his units, I unallied him and there went his workers/ base
 
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  RE: Starcraft strategy counters
July 19, 2005 3:00:20 PM    View the profile of Jakireth 
I wanna play you guys in SC, when can you?
 
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LoneWolf
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  RE: Starcraft strategy counters
July 19, 2005 7:25:10 PM    View the profile of LoneWolf 
I think the best strategy ive seen has been playing against a zerg and your a zerg too, you focus on getting minerals and a spawning pool, then before the game gets rolling you begin to build a bunch of sunken colonies on their creep. its funny as hell when it actually works.

If im toss i often avoid shuttles, i think that if your going to drop their base as toss, arbitors is the best way to go.

i also enjoy breaking an enemy defense with nukes by not targeting the thing you want to destroy but to target the clump of land right before the unit that way they wont be able to hit you if they are able to detect cloaked units.

offense is always the best defense
 
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zar mulix
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  RE: Starcraft strategy counters
July 19, 2005 9:57:25 PM    View the profile of zar mulix 
or defense is the best offense...or not i dont know. Ive always been defenseive. Oh yeah and when the enemy(ies) has(ve) a huge base if ur zerg you can use a nydus canal and sunkens and spores, nwoadays many poeple have defense or something in front, and inside of base is relativly unprotected so it gives you a few seconds to attack. Oh yeah and as defense if u have allies if two of you are zerg build on each others creep
 
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Hunter Emnis
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  RE: Starcraft strategy counters
July 20, 2005 8:03:16 AM    View the profile of Hunter Emnis 
Jak, post that on the one on multi player challenge, I love the storm on the workers... so evil.
 
-----------------------
"I have walked the paths; the shadowed roads
that lead to terror's breast. I have plumbed the depths of Hatred's womb and scaled Destruction's crest.
For every secret left unveiled, for every power learned,
I'd sell the remnants of my soul, regardless how it burned.
And still I sought a higher wisdom few could have attained,
'Though I found it, it would leave me-broken, damned, and drained.
For now I find this power gained is more unto a curse,
My spirit burns with every spell and each irreverent verse.
Despite this strength and knowledge earned, I have paid a heavy toll,
Never should've traded power for my own immortal soul."
Jakireth
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  RE: Starcraft strategy counters
July 20, 2005 8:18:03 AM    View the profile of Jakireth 
I'll do that Hun, but why are we telling each other our strategies?

 
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Hunter Emnis
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  RE: Starcraft strategy counters
July 20, 2005 8:22:36 AM    View the profile of Hunter Emnis 
I heard the statement for every strategy there is a counter, I wanted to see how many we can get

wonder if we can stump people...
 
-----------------------
"I have walked the paths; the shadowed roads
that lead to terror's breast. I have plumbed the depths of Hatred's womb and scaled Destruction's crest.
For every secret left unveiled, for every power learned,
I'd sell the remnants of my soul, regardless how it burned.
And still I sought a higher wisdom few could have attained,
'Though I found it, it would leave me-broken, damned, and drained.
For now I find this power gained is more unto a curse,
My spirit burns with every spell and each irreverent verse.
Despite this strength and knowledge earned, I have paid a heavy toll,
Never should've traded power for my own immortal soul."
Jakireth
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  RE: Starcraft strategy counters
July 20, 2005 12:56:01 AM    View the profile of Jakireth 
How about:

-Attacking the command center in the back of a base with a fast air unit, preferably mutas
-Rushing the front and any defenses with hydras and ultras
-Sending a main force of hydras in a large fleet of overlords, and take the base from 3 points:back, frontline and side/middle



 
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Hunter Emnis
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  RE: Starcraft strategy counters
July 20, 2005 12:59:08 AM    View the profile of Hunter Emnis 
easy, if you had that much time, lurkers in the mid by now.... preventing your drop, lurkers at base will cut throught the hydras, the ultras can get  easly ripped in due time with lings, just surround it and go eat a pizza.  For the mutas, hydras should work, maybe a dark swarm....

Also, if you are toss, goons will own the mutas.  Reavers will kill your frontline assualt. 


Don't counter this but you know what is fun?  Hitting the base at the front with carriers, this distracts as corsiars disrupt the def in the base and the arbiter comes.  When they bring the army to kill the carriers, the arbiter recalls the carriers to the bakc :P  I did that once and I kept using arbs to recall the postions... He thought he got smart and split his army, then i just didn't switch and cut trhough with ease....
 
-----------------------
"I have walked the paths; the shadowed roads
that lead to terror's breast. I have plumbed the depths of Hatred's womb and scaled Destruction's crest.
For every secret left unveiled, for every power learned,
I'd sell the remnants of my soul, regardless how it burned.
And still I sought a higher wisdom few could have attained,
'Though I found it, it would leave me-broken, damned, and drained.
For now I find this power gained is more unto a curse,
My spirit burns with every spell and each irreverent verse.
Despite this strength and knowledge earned, I have paid a heavy toll,
Never should've traded power for my own immortal soul."
[This message has been edited by Hunter Emnis (edited July 20, 2005 1:02:51 PM)]
LoneWolf
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  RE: Starcraft strategy counters
July 20, 2005 3:53:33 PM    View the profile of LoneWolf 
the only problem with having lurks at your base is the splash damage youd give to any of your units.

the problem with rushing with zerg units is that you dont know if they have Air Defenes around their base, and recon often tips the other person off so they may be setting a trap in that ammount of time. If they play their cards right youd send your air force into a trap (ie structured defense) that would virtually wipe them out, and with their massed ground forces they would take out your ground force and march into your turf in a counter attack.


 
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Jakireth
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  RE: Starcraft strategy counters
July 20, 2005 7:19:46 PM    View the profile of Jakireth 
Zerg units are usually decimated fairly quickly, protoss is my favorite race because of their toughness, and if need be, rush early with zealots and win the game. If you want to be fair, use corsairs to stop any air or ground defenses (air turrets, bunkers, spore colonies, sunken colonies, photon cannons etc.) and attack with a heavy force of dark templar, always does the job. It also helps to back them up with scouts for any remaining air units, and possibly some back up zealots for polishing up the area.
 
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zar mulix
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  RE: Starcraft strategy counters
July 20, 2005 7:25:16 PM    View the profile of zar mulix 
or the suprisingly early dragoon and reaver rush catches everyone off guard
 
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"Experience does not exist, nor does it have value, for it is just a word used to describe our past errors."
Hunter Emnis
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  RE: Starcraft strategy counters
July 21, 2005 8:03:03 AM    View the profile of Hunter Emnis 
By the time you rush with zealots, a decent zerg player would have at least a sunken and a couple of zerglings.  Most protoss players scout with a probe and a zealot.  If they find a zerg, it is most likely the zerg doesnt have defense yet and then they just keep sending zealots.  But, if you make your spawning pool first, you should be able to make 6 zerglings already, more than enought to kill 2 zealots, the drones cna help they are surprisingly effective with 5 range...
 
-----------------------
"I have walked the paths; the shadowed roads
that lead to terror's breast. I have plumbed the depths of Hatred's womb and scaled Destruction's crest.
For every secret left unveiled, for every power learned,
I'd sell the remnants of my soul, regardless how it burned.
And still I sought a higher wisdom few could have attained,
'Though I found it, it would leave me-broken, damned, and drained.
For now I find this power gained is more unto a curse,
My spirit burns with every spell and each irreverent verse.
Despite this strength and knowledge earned, I have paid a heavy toll,
Never should've traded power for my own immortal soul."
Jakireth
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  RE: Starcraft strategy counters
July 21, 2005 1:18:07 PM    View the profile of Jakireth 
YEAH HUNTER,
I'm gonna rush someone with 2 zealots, thats gonna work. I can see the outcome of our game already, someones getting..............

 
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"Courage and bravery are your two primary weapons on the battlefield, without them, it is difficult and sometimes impossible to prevail"-Jakireth Cadrimos
zar mulix
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  RE: Starcraft strategy counters
July 21, 2005 9:26:54 PM    View the profile of zar mulix 
ok jak, you see you havent played good games, with good players...it isnt the way it is now when people wait like a million years to attack each other with huge armies back in the old days when me and hunt used to play you would also attack at the beginning and if carefully planned, you would wipe out some and weaken others so that they had to rebuild and since you probably have little minerals at the beginning, this can severly affect you chances of fighting back
hunter please back me up on that because you know its true
 
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"When the big man jumps, the world shakes in terror"- Zar Mulix
"Experience does not exist, nor does it have value, for it is just a word used to describe our past errors."
Jakireth
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  RE: Starcraft strategy counters
July 22, 2005 10:15:28 AM    View the profile of Jakireth 
When did I say that????
I don't think rushing in the beginning is a bad thing, especially if you're pissed and want to get it over with, but sticking it out with the other people in the game can make it a hell of alot more fun. Plus, you dont want to be known as a guy who rushes nearly every game, no one will play with you. If everyone has an agreement that it's ok to rush, then by all means do so. If anyone objects, just let everyone build a base, an army, and start kicking each others asses, right?

Edit: Oh, and in response to your "good game with good players" comment, I have played HUNDREDS AND HUNDREDS of Starcraft games with some of the toughest opponents I have ever played with, and that can ALWAYS make for some AMAZING game play, so dont think I havent, especially when you havent  played with me.
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"Courage and bravery are your two primary weapons on the battlefield, without them, it is difficult and sometimes impossible to prevail"-Jakireth Cadrimos
[This message has been edited by Jakireth (edited July 22, 2005 10:18:29 AM)]
zar mulix
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  RE: Starcraft strategy counters
July 22, 2005 3:54:08 PM    View the profile of zar mulix 
hmmm intersting anyway I wanst suggesating you werent a good player, it just seemed as if you didnt play in very good games, but if you did, well have fun. I just like to avoid stupid stalemates when everyone has an impenetrable defense.
Edit: Sorry about the whole thing Jak, i just guess I like my style of play better than others. I got a little carried away. Sorry. Personally I suck at games when people rush, but I also hate long games unless their good ones when the enemires are good enough to hold out for a long time and advance when under attack.-----------------------
Private First Class Zar Mulix
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"When the big man jumps, the world shakes in terror"- Zar Mulix
"Experience does not exist, nor does it have value, for it is just a word used to describe our past errors."
[This message has been edited by zar mulix (edited July 22, 2005 3:58:06 PM)]
Hunter Emnis
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  RE: Starcraft strategy counters
July 24, 2005 10:52:11 AM    View the profile of Hunter Emnis 
Calm down, we all know that Jak would get owned by Zar,

because zar would rush in the no rush game....















with hacks........
 
-----------------------
"I have walked the paths; the shadowed roads
that lead to terror's breast. I have plumbed the depths of Hatred's womb and scaled Destruction's crest.
For every secret left unveiled, for every power learned,
I'd sell the remnants of my soul, regardless how it burned.
And still I sought a higher wisdom few could have attained,
'Though I found it, it would leave me-broken, damned, and drained.
For now I find this power gained is more unto a curse,
My spirit burns with every spell and each irreverent verse.
Despite this strength and knowledge earned, I have paid a heavy toll,
Never should've traded power for my own immortal soul."
zar mulix
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  RE: Starcraft strategy counters
July 24, 2005 9:23:47 PM    View the profile of zar mulix 
hmmm very funny hunter. Seriously its hilarious.
HUNTER EMNIS IS A FUNNY WOMAN!!!!

Anyway I dont rush in no rush games. I really dont i already said I suck at them. And I cant hack anything I know nothing of computers. yes Im man enoguh too admit it.
Anyway Hunter you know i put up a fight somewhat. Im stubborn remeber? hmmm come to think of it that has won me some games. i was like this annoying little kid who wouldnt die. Id run build again and keep you chasing me until you gave up and I won lol
 
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"When the big man jumps, the world shakes in terror"- Zar Mulix
"Experience does not exist, nor does it have value, for it is just a word used to describe our past errors."
Hunter Emnis
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  RE: Starcraft strategy counters
July 25, 2005 8:01:51 AM    View the profile of Hunter Emnis 
um yes, to steer this topic back into the right direction before we get yelled at again.  One guy kept doing this on me, dropped a templar at the back of my base in a money map nad stormed it, killing everything.  He did it over and over, and stopped all defenses with distractions and disruption net.
 
-----------------------
"I have walked the paths; the shadowed roads
that lead to terror's breast. I have plumbed the depths of Hatred's womb and scaled Destruction's crest.
For every secret left unveiled, for every power learned,
I'd sell the remnants of my soul, regardless how it burned.
And still I sought a higher wisdom few could have attained,
'Though I found it, it would leave me-broken, damned, and drained.
For now I find this power gained is more unto a curse,
My spirit burns with every spell and each irreverent verse.
Despite this strength and knowledge earned, I have paid a heavy toll,
Never should've traded power for my own immortal soul."
zar mulix
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  RE: Starcraft strategy counters
July 25, 2005 10:53:27 AM    View the profile of zar mulix 
which i might have said before.............................distractions can really disrput enemies' progress and their ability to fight back. Just launching a few sucessful attack every now and then keeps you in control of the game and slows them down.
 
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"When the big man jumps, the world shakes in terror"- Zar Mulix
"Experience does not exist, nor does it have value, for it is just a word used to describe our past errors."
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  RE: Starcraft strategy counters
July 25, 2005 12:24:00 AM    View the profile of Jakireth 
Hunter, I havent lost a game in awhile <----the scary thing about that...I'm actually serious. Most people are too busy fidgeting with hacks that wont work, and trying to attempt rushing constantly while the enemies racks up kills.

Oh, and theres the fact that I can play pretty well too, hehe

 
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  RE: Starcraft strategy counters
July 26, 2005 8:34:17 AM    View the profile of Hunter Emnis 
Jak, I also point out that you haven't played Starcraft for a while so of course you haven't lost for a while.  And distractions are very useful, in most games.
 
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"I have walked the paths; the shadowed roads
that lead to terror's breast. I have plumbed the depths of Hatred's womb and scaled Destruction's crest.
For every secret left unveiled, for every power learned,
I'd sell the remnants of my soul, regardless how it burned.
And still I sought a higher wisdom few could have attained,
'Though I found it, it would leave me-broken, damned, and drained.
For now I find this power gained is more unto a curse,
My spirit burns with every spell and each irreverent verse.
Despite this strength and knowledge earned, I have paid a heavy toll,
Never should've traded power for my own immortal soul."
Jakireth
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  RE: Starcraft strategy counters
July 26, 2005 8:45:12 AM    View the profile of Jakireth 
I played last night at a LAN party....
 
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zar mulix
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  RE: Starcraft strategy counters
July 26, 2005 1:57:42 PM    View the profile of zar mulix 
oh my god.....!!!!!!!!!! thats like whoah man.
If I had a tone in comnet you know what my tone would be
 
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Private First Class Zar Mulix
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  RE: Starcraft strategy counters
July 26, 2005 6:06:48 PM    View the profile of Jakireth 
Staying up for prolonged hours blowing S#@% up and drinking high-caffeine drinks with your friends...
 
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Private First Class Jakireth
Raiders Squad Fire Team Leader


Army of the Vast Empire
FTL/PFC Jakireth/3SQD/1PLT/1CMP/1RGT/1BAT//VEA/VE[LoR]
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"Faithful to the Corps, faithful to each other, faithful to the end..." Raiders Squad motto
"Courage and bravery are your two primary weapons on the battlefield, without them, it is difficult and sometimes impossible to prevail"-Jakireth Cadrimos
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