Japheth
ComNet Sultan
[VE-DJO] Krath Templar (KT) [VE-NAVY] Rear Admiral (RAD) [VE-VEHC] Rear Admiral*
Post Number: 1197
Total Posts: 2517
Joined: Nov 2001
Status: Offline
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RE: Improving the Navy
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August 10, 2004
3:16:56 AM
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In last week's meeting I said I'd make a post on Comnet to gather opinions on what could be done to improve acitvity in the Navy, as well as generally improve it, etc.
Well, here's that post. What do YOU think we, as a group, or I as an individual could do to improve the current state of the Navy. ----------------------- Rear Admiral Japheth Cappadocious, Krath Templar
Naval Commander in Chief, Captain of the mSSD Atrus
Headmaster of the Dark Jedi Order Academy
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NCC/RAD Japheth Cappadocious/NHC-1/Raptor 1/mSSD Atrus/DEF/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][LSM][MC:1][KC:OC]
HM/KT Japheth Cappadocious/DC-3/Krath Order/Elite Griffen Sect/VEDJ/VE
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sk8guy
ComNet Veteran
[VE-DJO] Dark Jedi Knight (DJK) [VE-NAVY] Lt. Commander (LCM) [VE-VEHC] Lt. Commander (LCM)*
Post Number: 1286
Total Posts: 1653
Joined: Sep 2001
Status: Offline
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RE: Improving the Navy
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August 10, 2004
7:32:25 AM
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Well we need a game that people play. Most of the games we support are no longer played by the general populous. This has been a topic of discussion many times. We have looked for a new game to add, and haven't really found any. Flight simulation games are not as popular as they used to be. I think if we can somehow get everyone gaming activity would increase. That is one of the purposes of this club, to game.
It seems to me that the navy is very dead and it needs a really good kick in the heart to get going again. I love the navy and hate to see it die off. We could use a Navywide story, but i realize that chapter 8 is still going on. It seems to be going slow, which is also a problem. This is just my two cents, someone else can fell free to up the ante and play your cards. ----------------------- Ex Ambassador
Ex Squadron Leader
Ex Cult Leader
Ex Lusthawk
"Long live Aegis Squadron. Lusthawks form up!"
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Ramon Stonefish
ComNet Member
[VE-ARMY] Sergeant Major
Post Number: 382
Total Posts: 619
Joined: Apr 2001
Status: Offline
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RE: Improving the Navy
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August 10, 2004
7:46:38 AM
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Some inspiration from above would be nice. It's a great idea getting all the Navy members to contribute suggestions, but it's down to the person in charge to enact things, and give things a kick when they need it.
Look at Chapter 8. What it needs most is a new set of orders. We're sitting there just after Moorja, and no one but the HC knows where we're supposed to be going with this.
Lead from the front. ----------------------- Ramon Stonefish
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Denethor
ComNet Member
[VE-NAVY] Chief Warrant Officer (CWO)
Post Number: 388
Total Posts: 1534
Joined: Nov 2001
Status: Offline
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RE: Improving the Navy
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August 10, 2004
9:23:38 AM
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I think that activity from those who are in both divisions would at least keep up the moral in the Navy. I'm telling myself this more than anyone else, because I know that I'm not exactly doing my part. But it would also be nice to have others getting more active along with me. I'm not saying I won't because no one else is, but it's kind of hard to be active when there's no one else around to see it.
As far as other ideas, it's been stated before, flight simulation games are going out of style; and there's not many games that we can support that are out now that people play that will attract members. I think that the HC needs to get together and decide what games out there we can support that actually will attract members into the Navy. Pride might have to be put aside if the Navy is going to survive. ----------------------- Kam "Denethor" Vox
Chief Warrant Officer
Vast Empire Navy
Kaph Squadron Commander
SC/CWO Denethor/Kaph 1-1/Wing 1/mSSD Atrus/VEN/VE(=A=)(=SA=)[LoR]
"Only the dead have seen the end of war." -Plato
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Kuroishi
ComNet Member
[VE-ARMY] Sergeant First Class
Post Number: 589
Total Posts: 948
Joined: Apr 2001
Status: Offline
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RE: Improving the Navy
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August 10, 2004
1:51:40 PM
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/me taps at the rust on his mission making skills
Yup still there.
Face it we're probably not going to get a whole lot of help from LEC and the Jump To Lightspeed expansion for SWG.
I can see about knocking rust off my skills to make missions to at least bring more replay value back to those old games and maybe get people interested in playing them again. I know not many people actually want that but if it helps I will do it.
I'm getting over being burnt out writting wise again so if we get something going again I can probably add my creative flair.
Supporting new games may be a long term neccessity. For the large part LEC just does not seem willing or able to put out games that will help us rather then hurt us. ----------------------- Kuroishi Wraith VEA
Daishi Raptor VEN
Assistant Writer Why Project Copyright Infringment
Ich bin hessliche amerikaner.
Nehmen mir zu dein frauen von vernunftig preis tugendhafte.
"And the sound of many heads hitting many solid objects was heard throughout the land." me
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Fallen Angel
ComNet Member
[VE-ARMY] Gunnery Sergeant [VE-DJO] Sith Adept (AD)
Post Number: 874
Total Posts: 3342
Joined: Jul 2003
Status: Offline
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RE: Improving the Navy
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August 10, 2004
2:24:34 PM
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He'll I'll join the Navy just to increase size and get that second squadron going.
/me gets steel wool and scrapes the rust off his flying skills
best way to increase activity has always been...increase activity. Its like a chain reaction. People get active, others follow suit. People go idle, everyone goes idle. ----------------------- Senior Sergeant Jikkyo "Fallen Angel" Nimiichi
Squad Leader (SL) - Raider Squad -
AS-2/SL/SSG Fallen Angel/3SQD /1PLT/1COMP/1BAT/1RGT/VEA /VE /Tadath [LoR] [RoM] [BC] [BoA]
Sith Adept Phoenix
TRN/SAD Phoenix /Training 2/VEDJ /VE /Lopen
"You need guys like me." - Tony Montana
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Rema
ComNet Member
[VE-ARMY] Sergeant
Post Number: 858
Total Posts: 1056
Joined: Oct 2003
Status: Offline
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RE: Improving the Navy
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August 10, 2004
4:33:37 PM
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A thought came to me while i was watching the trailer to the new Star Wars Battlefront game. I was thinking that, why doesnt the Navy add that game as one of its own. You might be thinking "well its ground based." While it is mainly ground based fighthing, there are air units. So if the navy accepted that as its game, Navy memebers could only be pilots and fly fighters. Its a long shot but it could help activity and it could be a place to get recruits.
-----------------------
*DarkDragoons*
+ Advance Recon Commandos {ARC} +
"Only Trust your Allies as much as you can Predict your Enemies."
"Do you expect me to talk?" "No Mr. Bond, i expect you to die."
"Luke, I am your Fasha."
To Nom Anor, a truly superior Yuuzhan Vong.
[This message has been edited by
Rema
(edited August 10, 2004
4:34:24 PM)]
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sk8guy
ComNet Veteran
[VE-DJO] Dark Jedi Knight (DJK) [VE-NAVY] Lt. Commander (LCM) [VE-VEHC] Lt. Commander (LCM)*
Post Number: 1286
Total Posts: 1653
Joined: Sep 2001
Status: Offline
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RE: Improving the Navy
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August 12, 2004
8:33:06 AM
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I think we might need to restructure the navy yet again. We are getting some new recruits, but we can't keep them active. Somehow we have to devise a way to keep them interested in the Navy. I am willing to help brainstorm some ideas on IRC.
Right now we only have one squadron open, which is kind of pathetic. We need to find a way to get and keep new recruits. If we increase our activity that should provide an incentive for the recruits to stay. With new recruits will come new games and more activity. Basically right now we need to kick our current members into some type of activity and work on our current recruits. The current recruits will not stay if the current members are not active.
----------------------- Ex Ambassador
Ex Squadron Leader
Ex Cult Leader
Ex Lusthawk
"Long live Aegis Squadron. Lusthawks form up!"
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Shazam
ComNet Member
[VE-NAVY] Petty Officer 2nd Class (PO2)
Post Number: 650
Total Posts: 4197
Joined: Jun 2003
Status: Offline
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RE: Improving the Navy
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August 16, 2004
8:59:54 AM
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Flights simulaters seem to be a thing of the past unless you have a gamecube, but they don't have those games on the internet for some reason... Maybe I should try to figure out this whole 'game creator' thing on Blender... I could attempt to creat some kind of game... It would take me some time mind you...!
Realistic Ideas, I would have to agree with FA that when people get active it's a chain reaction... You need a boost of activity, interesting topics or lack there of to make or break this Navy... So I say that we find something that we can just use as a "main topic' other than the stories and continuing gaming crisis we have... There's got to be something around here that is of interest... Maybe RPG... But the only problem with that is I have no idea how to RPG so I have no idea how to promote such an idea... ----------------------- *Flash Was Here...*
My Real Bebop: (=A=)
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LoneWolf
ComNet Member
[VE-ARMY] Sergeant First Class [VE-DJO] Dark Jedi Knight (DJK) [VE-NAVY] 2nd Lieutenant (2LT)
Post Number: 931
Total Posts: 1075
Joined: Sep 2001
Status: Offline
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RE: Improving the Navy
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August 16, 2004
9:03:08 PM
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I've said it before and I'll say it again, you need to pick up your losses and go with what you got.... you got no games, focus on the story aspect, modify the navy a bit.... life gives you lemons.... make lemonade. heh. ----------------------- Lonewolf/mSSD Atrus/DEF/VEN/VE/(=A=)(=SA=)(=JCPA=)(=SCPA=)[SRC][VC:Ebony]
CM/DJK LoneWolf/Sith/Eagle Sect/VEDJ
"With each kill, I grow wiser, with added wisdom, I grow stronger..." -Artemis Entreri
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Anubis
ComNet Novice
[VE-ARMY] Corporal
Post Number: 83
Total Posts: 199
Joined: Dec 2003
Status: Offline
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RE: Improving the Navy
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August 16, 2004
11:32:58 PM
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I believe one thing the Navy needs is more of an active role in the Chapters. I know right now they have great potential of becoming active with the whole Bestine conflict.
Maybe HC can send them out on seperate missions to expand the power of the VE. ----------------------- TRP/LCPL Anubis Benor/4SQD/1PLT/1COMP/1BAT/1RGT/VEA/VE
Wraith Squad
Vast Empire Army
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Cosmic
ComNet Disciple
[VE-ARMY] High Colonel [VE-DJO] Krath Prophet(ess) (KPR) [VE-VEEC] Chief Editor
Post Number: 2333
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Joined: Sep 2000
Status: Offline
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RE: Improving the Navy
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August 17, 2004
3:17:42 PM
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I'm pretty certain that if the Navy had orders given to them, Anubis, that they would take action. ----------------------- Cleric "Cosmic" Vor'soth
CoT/HCL Cosmic/HCA-3/SL/3SQD/2PLT/1COMP/1BAT/Tadath/VEA/VE [OPE][OTH][OPA][EW1][CDS][IH][GS][LM][SoS][CoH][PoC][MSM][SCP][IOC][SoA]
-----------------------
Cleric "Cosmic" Vor'soth
SL/KPR Cosmic/Lion 1-1/Lopen/VEDJ/VE [VP][KC1][OAK]
-----------------------
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Kuroishi
ComNet Member
[VE-ARMY] Sergeant First Class
Post Number: 589
Total Posts: 948
Joined: Apr 2001
Status: Offline
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RE: Improving the Navy
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August 18, 2004
7:37:18 AM
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/me whistles innocently
Riiiiight. Orders. Mmmhmm. My navy character had those when he decided to basicly use his rank to hijack the offensive fleet and help the army out like the navy should have been doing.
There is no reason the navy cannot keep up in terms of quality of posts, but the army has the navy beat in quantity. ----------------------- Kuroishi Wraith VEA
Daishi Raptor VEN
Assistant Writer Why Project Copyright Infringment
Ich bin hessliche amerikaner.
Nehmen mir zu dein frauen von vernunftig preis tugendhafte.
"And the sound of many heads hitting many solid objects was heard throughout the land." me
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Shazam
ComNet Member
[VE-NAVY] Petty Officer 2nd Class (PO2)
Post Number: 650
Total Posts: 4197
Joined: Jun 2003
Status: Offline
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RE: Improving the Navy
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August 21, 2004
7:50:13 AM
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THEN WE SHALL FIGHT BACK...
Fat chance... Unless we had like all the Navy on at once and were posting over and over, after a course of about three hours we could catch up...
That's just hypothetically speaking of course...
----------------------- *Flash Was Here...*
My Real Bebop: (=A=)
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Darkhawk
ComNet Disciple
[VE-DJO] Sith Warrior (SW) [VE-NAVY] Commodore (COM)
Post Number: 2090
Total Posts: 2685
Joined: Sep 2001
Status: Offline
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RE: Improving the Navy
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September 4, 2004
3:42:56 PM
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Man, this place is dead.
I have an idea of how to improve the Navy - put me back on active duty and let me kick some butt.
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sk8guy
ComNet Veteran
[VE-DJO] Dark Jedi Knight (DJK) [VE-NAVY] Lt. Commander (LCM) [VE-VEHC] Lt. Commander (LCM)*
Post Number: 1286
Total Posts: 1653
Joined: Sep 2001
Status: Offline
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RE: Improving the Navy
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September 6, 2004
8:16:20 AM
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WHAT??!!!. The elusive Darkhawk makes a sudden appearance. I haven't seen/heard from him in forever. I thought the New Republic had captured him. Nice to see you are still alive and well old buddy. ----------------------- Ex Ambassador
Ex Squadron Leader
Ex Cult Leader
Ex Lusthawk
"Long live Aegis Squadron. Lusthawks form up!"
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Darkhawk
ComNet Disciple
[VE-DJO] Sith Warrior (SW) [VE-NAVY] Commodore (COM)
Post Number: 2090
Total Posts: 2685
Joined: Sep 2001
Status: Offline
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RE: Improving the Navy
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September 6, 2004
1:35:26 PM
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You, too. How's it going? I didn't realize you were still around, 'cause I didn't see you on any of the rosters. Do you still get on IRC any? Maybe I will have to make an appearance...
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sk8guy
ComNet Veteran
[VE-DJO] Dark Jedi Knight (DJK) [VE-NAVY] Lt. Commander (LCM) [VE-VEHC] Lt. Commander (LCM)*
Post Number: 1286
Total Posts: 1653
Joined: Sep 2001
Status: Offline
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RE: Improving the Navy
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September 7, 2004
9:23:46 AM
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Yeah I've been around. I guess I'll have to make it a point get on IRC now. I'm big into Galaxies, which eats up a lot of my time. Do you still use your [email protected] email buddy?
Sorry Japheth, don't mean to turn this post into a personal thing between DH and I. I just have talked to this fool in forever and need some contact info cause he never is AIM, never checks his email, or never calls  . I feel so abandoned. ----------------------- Ex Ambassador
Ex Squadron Leader
Ex Cult Leader
Ex Lusthawk
"Long live Aegis Squadron. Lusthawks form up!"
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Arturus
ComNet Member
[VE-NAVY] Ensign (ESN)
Post Number: 889
Total Posts: 2143
Joined: Nov 2001
Status: Offline
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RE: Improving the Navy
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September 20, 2004
7:47:10 PM
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In order for the navy to survive we need some serious restructuring. I said this last time we had this thread and I'll repeat it now, the old way is no longer sustainable. We have a choice, we can try and keep it and hope to hell we get something going, which is highly unlike, or we go move on and start to rethink our gaming platforms, our structure, and our very role in VE.
I am going to address gaming, writing, and structure all seperately since I think we can make changes in each of them.
Gaming:
We all know, the old platforms are dead. Lucasarts doesn't appear to really be serious about making a XWA 2 or a Tie Fighter 2 so its time to move out of the star wars realm. I personally think we have potential to recruit in realistic flight simulator games, by that I mean games that have nothing to do with star wars but are flight simulators. We need to stop being star wars pureists, and for that matter space purists, and expand our horizons. I recommend something like IL2 for example. There are a couple of other new ones apparently coming out so I can let ya know as they do. I agree with Rema, we should make battlefront a game for us as it does involve flying. It'd also allow for some interresting relationships with the army, working together in games against other groups or in inter-VE games. It would at least potentially reinforce the fact to some of VE that we actually are a real division that does stuff, not a section with random names on the site's roster.
Writing:
I don't know about the rest of you but after many missions of the same old ideas, space combat gets dull. In fact it gets very dull. It gets tedious to write and a bit repetitive to read. There are only so many things you can do in a fighter in space. Space doesn't have much in the way of terrain, in it's variance of weapons (we always use the same fighter), or in its variance of enemies (I probably couldnt use all my fingers counting the number of different enemy ships we've fought lately.) I have two options to help bring back some novelty and excitement into navy writing. Both of them are similar but with important differences.
1. Make the navy into two squads, one for space combat and superiority, one for ground support. Get us out of the TIEs and into ships better suited for atmosphere combat but capable of going into space. I picture some sort of space variance of the snow speeder for example, hell if there isnt a good imperial craft for this make one up, plenty of fighters get invented all the time for writing and RPGs. We can allow people to choose which squad they'd rather be in and let them go from there.
2. Refocus our writing with an emphasis on ground operations, throw in the occasional space superiority mission to cheer up those who perfer the old writing style. This will lead sort of into my structure changes. I think the navy should change into a subdivision of the army, a marine division. Their primary mission is using modified atmospheric fighters to help the army, they will also be trained in survival behind enemy lines if they are shot down, and some special ground combat functions. Make it sort of a flight/special forces idea. I mean ultimately we could disband the navy and create such a specialty squad in the army but I dont think any of us want to see that, hell I sure as hell dont want that to happen.
Structure Changes:
This is going to sound a bit drastic but I think we need to throw the entire navy structure out the window and re-create us entirely as a marine division. Ultimately we can keep navy ranks for the ship commanders, etc but other than that the pilots can all change. The other option is to make the marines a subdivision of the navy with its own rank structure, how its done doesnt matter as much, what matters is if its done. I can create a new rank and position structure if you wish, I have a proposal in mind. Ultimately I think we need to completely rethink the way this division works and our role in VE. We can continue in the old fashion and keep having these discussions which can be fun but dont actually manage to accomplish any shift from the status quo, or we can finally realize the navy as we know it is finished and we should move on to another format. Id hate to see us just all go to the army, we can have 2 good divisions. We just need the division to work in a new way. And also keep in mind, as a marine division we will have much more to write about in chapters since we will be working more with other divisions, not just floating around in space destroying the same things over and over using the same tactics and the same fighter.
Ultimately I dont think simple changes or platform changes are enough. We need to change in all three areas and recreate ourselves completely, put the navy to rest and move on with a more modern and effective approach to ensure the survival of a two division system in VE. ----------------------- SL/ESN_Arturus/Kaph 1-1/Phoenix Wing/M-SSD_Atrus/VE/VEN/(=a=)(=sa=)(=jcpa=)(=scpa=)[MC:1][SV][BRC][LoC]
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No...I expect to leave on some beach with absolutely no name at all while I sail away on my ship...and then Ill shout the name back to you...savvy?
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Japheth
ComNet Sultan
[VE-DJO] Krath Templar (KT) [VE-NAVY] Rear Admiral (RAD) [VE-VEHC] Rear Admiral*
Post Number: 1205
Total Posts: 2517
Joined: Nov 2001
Status: Offline
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RE: Improving the Navy
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September 20, 2004
8:02:05 PM
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The idea of Marines of some sort have been addressed several times. The problem with ground operations is that they tend to step on the Army's toes a bit too much.
I agree that changes, probably drastic changes, need to be made in order to keep the Navy as a viable division. Its just a matter of comming up with a comprimise that suits everyone... ----------------------- Rear Admiral Japheth Cappadocious, Krath Templar
Naval Commander in Chief, Captain of the mSSD Atrus
Headmaster of the Dark Jedi Order Academy
-----------------------
NCC/RAD Japheth Cappadocious/NHC-1/Raptor 1/mSSD Atrus/DEF/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][LSM][MC:1][KC:OC]
HM/KT Japheth Cappadocious/DC-3/Krath Order/Elite Griffen Sect/VEDJ/VE
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Kuroishi
ComNet Member
[VE-ARMY] Sergeant First Class
Post Number: 593
Total Posts: 948
Joined: Apr 2001
Status: Offline
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RE: Improving the Navy
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September 20, 2004
9:16:16 PM
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Thing is most of what is suggested for a Marine division and what it would do is mostly stuff the Navy should be doing already.
For some reason they don't.
Space is big. Go fight some rebels in an asteroid field.
Run through the rings of a planet.
Have fun in a gas nebula.
All these are things that can have drastic impacts on a story.
Fighting the same opponents in new environments can suddenly change a combat encounter.
I consider the Gunboat a rather respectable ship. It performs well in atmospher(better then some rebel fighters because it actually has a deceant wing configuration). It isn't too shabby in space. In my prime I could hunt A-Wings with a bit of trouble in a Gunboat. Of course it's rather easy to swat aside most any fighter when it's piloted by the rediculos AI. ----------------------- Kuroishi Wraith VEA
Daishi Raptor VEN
Assistant Writer Why Project Copyright Infringment
Ich bin hessliche amerikaner.
Nehmen mir zu dein frauen von vernunftig preis tugendhafte.
"And the sound of many heads hitting many solid objects was heard throughout the land." me
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Shazam
ComNet Member
[VE-NAVY] Petty Officer 2nd Class (PO2)
Post Number: 658
Total Posts: 4197
Joined: Jun 2003
Status: Offline
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RE: Improving the Navy
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September 21, 2004
6:06:56 PM
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We could always send people out on "Assignments' which can be looked at in whatever way you want... ----------------------- *Flash Was Here...*
My Real Bebop: (=A=)
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Arturus
ComNet Member
[VE-NAVY] Ensign (ESN)
Post Number: 890
Total Posts: 2143
Joined: Nov 2001
Status: Offline
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RE: Improving the Navy
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September 21, 2004
7:26:16 PM
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Well I called it Marines Heth but you call really call it anything. Ultimately we wouldnt function like the real American Marines since we will be primarily in modified atmosphere combat and not in too many outright ground attacks. We can stay out of the army's hair most of the time and provide them the support they need as they advance. Atmospheric combat opens up all kinds of new writing possibilities and would be I think a welcome change from the same old space fighting which continues to simply get rehashed in a new form.
We need some dramatic change here, I think most of us can agree on that. Regardless what you want to call the division, we need serious reform to make that division viable. I have structural ideas if ppl want them, so its not like id be something completely out of the blue. I think with a completely new gaming focus, a new writing focus, and a totally revamped division we can make what we have sustainable and possibly open the door for some real potential recruits, a door that hasnt been really open for almost 2 years. ----------------------- SL/ESN_Arturus/Kaph 1-1/Phoenix Wing/M-SSD_Atrus/VE/VEN/(=a=)(=sa=)(=jcpa=)(=scpa=)[MC:1][SV][BRC][LoC]
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No...I expect to leave on some beach with absolutely no name at all while I sail away on my ship...and then Ill shout the name back to you...savvy?
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Shazam
ComNet Member
[VE-NAVY] Petty Officer 2nd Class (PO2)
Post Number: 667
Total Posts: 4197
Joined: Jun 2003
Status: Offline
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RE: Improving the Navy
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September 23, 2004
7:17:14 AM
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It would still take the same level of creativity it does in the middle of space if you brought us into atmosphere. A story isn't made just from where you are, it takes backround, events that change the course of the story, which in turn would let us write about things in different places at different times...
For the most part, the three levels of flying, (Surface, Atmosphere, and Space) are pretty different. The surface is lush with detail, things we can write about that will allow us to give more meaning in out stories. Atmosphere is where most of the action will take place... The cool flying anyways... And Space is where all the big battles take place. I think what we need to do, is be in and out of those more often.
Instead of just having some people assigned to certain areas, they switch around all the time, so they are constantly getting different views of the story, experience different sides. Never in the same spot... It would bring a continuity back to the stories as well...
Also, we need to be more informed. I think there's a slight lack of understanding in the stories... We get out there, and we start fighting random stuff... Where's the story in that? Where's the conflict, the main point to all this. Trying to go back to the core is great, but why was the story essential in the last mission. There was no real plot, we just went with it. And that's most likely why it fell apart. Nothing to get excited about.
(That's my observation.) ----------------------- *Flash Was Here...*
My Real Bebop: (=A=)
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Arturus
ComNet Member
[VE-NAVY] Ensign (ESN)
Post Number: 891
Total Posts: 2143
Joined: Nov 2001
Status: Offline
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RE: Improving the Navy
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September 24, 2004
7:16:21 PM
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Hmm, I was going through the old posts here. Almost exactly a year ago, we had this same debate. Thread is called September 14th report. Some different faces, different games mentionned. But same arguments, and everyone who was there then has the same position today.
That begs the question, did that year of doing nothing do any good?...Answer is obviously no. The status quo wont work. I for one dont want to debate this same thing again a year from now.
I proposed a meeting with all the navy and the VEHC in order to try and hammer out at least some sort of position or new argreement that we could all live with and move forward on. Ill propose it again and see what ppl think. ----------------------- SL/ESN_Arturus/Kaph 1-1/Phoenix Wing/M-SSD_Atrus/VE/VEN/(=a=)(=sa=)(=jcpa=)(=scpa=)[MC:1][SV][BRC][LoC]
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No...I expect to leave on some beach with absolutely no name at all while I sail away on my ship...and then Ill shout the name back to you...savvy?
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Talon
ComNet Overlord
[VE-ARMY] High General [VE-DJO] Dark Jeedai Master (DJM) [VE-VEHC] High General
Post Number: 1516
Total Posts: 2417
Joined: Feb 2000
Status: Offline
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RE: Improving the Navy
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September 24, 2004
8:11:30 PM
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I have the feeling it'll be another brainstorming session that makes no real difference in the long run. Hopefully one of these times someone will actually ACT on the ideas that are tossed out. Personally I'm not interested in doing that because I gave it a shot once and the Navy seemed to collectively not give a damn. ----------------------- OO/HG Sierra "Talon" Taurus/HC-3/VEHC/VE[BC][IOC][LoC][SoS][BM][CDS][MSM]
GM-SL/DJM "Nightblades"/DC-1/Elite Griffen Sect/VSD-II Griffen/VEDJ/VE[IOC][OQD][WoS 2nd Class]
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SCAP/COM Vincent "Claw" Taurus/ISD Nemesis/Offensive Fleet/VEN[=A=][LoM][IOC][IC2]
CEO Vincent "Claw" Taurus/ECHC-1/Endoven/Dome 8473/VEEC/VE
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Arturus
ComNet Member
[VE-NAVY] Ensign (ESN)
Post Number: 892
Total Posts: 2143
Joined: Nov 2001
Status: Offline
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RE: Improving the Navy
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September 24, 2004
8:47:11 PM
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Well then only the ones really interrested show up. I mean ultimately we should be able to collectively state our positions and come up with a statement of principals, an agenda for another conference, or some sort of resolution to begin restructuring. ----------------------- SL/ESN_Arturus/Kaph 1-1/Phoenix Wing/M-SSD_Atrus/VE/VEN/(=a=)(=sa=)(=jcpa=)(=scpa=)[MC:1][SV][BRC][LoC]
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No...I expect to leave on some beach with absolutely no name at all while I sail away on my ship...and then Ill shout the name back to you...savvy?
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Shazam
ComNet Member

[VE-NAVY] Petty Officer 2nd Class (PO2)
Post Number: 670
Total Posts: 4197
Joined: Jun 2003
Status: Offline
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RE: Improving the Navy
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September 26, 2004
4:33:49 PM
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I ask you this... Reconstruction... Where do you think it will lead, we'll have let people know whats going on. If they can't get the message about whatever way we decide to go, it won't make a difference even then... What then? Lol. I have no idea... And as for battlefront, I've played it now, and there isn't to much going on with the vehicles, unless I suppose you go into multiplayer... Then maybe you can mess with it... Never mind, don't know what I'm talking about... Gooday... ----------------------- *Flash Was Here...*
My Real Bebop: (=A=)
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Cosmic
ComNet Disciple

[VE-ARMY] High Colonel [VE-DJO] Krath Prophet(ess) (KPR) [VE-VEEC] Chief Editor
Post Number: 2381
Total Posts: 7772
Joined: Sep 2000
Status: Offline
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RE: Improving the Navy
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September 26, 2004
6:57:14 PM
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Get some assigned recruiters and recruit. ----------------------- Cleric "Cosmic" Vor'soth
CoT/HCL Cosmic/HCA-3/SL/3SQD/2PLT/1COMP/1BAT/Tadath/VEA/VE [OPE][OTH][OPA][EW1][CDS][IH][GS][LM][SoS][CoH][PoC][MSM][SCP][IOC][SoA]
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Cleric "Cosmic" Vor'soth
SL/KPR Cosmic/Lion 1-1/Lopen/VEDJ/VE [VP][KC1][OAK]
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Shazam
ComNet Member

[VE-NAVY] Petty Officer 2nd Class (PO2)
Post Number: 671
Total Posts: 4197
Joined: Jun 2003
Status: Offline
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RE: Improving the Navy
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September 27, 2004
10:06:12 PM
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Ur good... ----------------------- *Flash Was Here...*
My Real Bebop: (=A=)
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