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Topic:  Brief Naval Survey and Hints of What's to Come
Oops
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  Brief Naval Survey and Hints of What's to Come
April 26, 2012 8:22:56 PM    View the profile of Oops 
Alrighty, it's no secret the Navy has been through quite a few dark ages over the past couple years, I remember the last couple golden age we used to have (in fact, I participated in the Navy then), with full squadrons, Elite Competitions, commanders you could find left and right able to do help you out.

Now, we certainly dwindled down in member count, which I assume is some folks jumping ship, in addition to real life issues that happen.  Great kudos to all still about, you chaps definitely deserve some recognition for sticking about which we'll get around to at some point when things are running smoothly, I promise.

But yeah, we want a nice smooth running Navy (and to eliminate the army's jokes aimed at us, in fact why don't we try to reverse those roles?).  However, I certainly can't do this alone, and I would love to make it an entire collaborative effort amongst you all.

So, to do that, I have brief little survey for you chaps, open answer, you can skip questions if you don't feel like you have anything to add on that aspect.  If you really want to write a whole essay for each I won't stop you, but I'm probably expecting a short paragraph of maybe three sentences from most of you chaps.  Do what you think is necessary to communicate your ideas across.

You're welcome to post your responses here on this thread, or to simply Private Message them to me if that's your preference for whatever reason.  Feel free to edit your posts later to build off any suggestions or comments in other chap's posts if so inclined.  Ideally this thread won't be used for actual discussion but rather to simply put forth your responses to the survey.  If it looks like we have quite a few discussion points, I'll get a second thread up for that purpose!

Also, your survey response will net you a nice 100,000 ICs from me, in case you needed a little incentive.  Doesn't matter your position, or active or otherwise status.

If you want to chat with me in a more live fashion to bounce things around, you can find me in #VEN on IRC.  Which I think we need to fix the ops on, but we'll get around to that at some point later.

But yes, enough blabbing from me, why don't we get to that?




OOC:
  1. Our characters are essential to whatever we want to do, and we almost never stop developing them further.  The navy has almost always been a shining example of excellent character development and I love to follow along with those when I can.  What I want to know is where and how you would want to develop your character in the whole of the Navy.  What are their goals that tie into their naval positioning?  This can be as broad or narrow as you want, from status to skills, to whatever!  Wherever we go, the Navy will be a character-centric force to be reckoned with.
  2. Starfighters, capitol ships, space stations, and many other things are used by our division here, but for a great long time the entire navy was essentially the Starfighter Corps.  Over the past couple years we've dipped our toes into the larger ships with varying degrees of success.  If given the choice, would your character prefer to be out in his little starfighter or working onboard a capitol ship?  I know that we currently have the distinction on our rosters and stories, but I still want to ask.  If you chose starfighter, what do you want to pilot?  If you chose our shipbased assignments, what would you want to do onboard?
  3. Despite having the division of cap ship and starfighters, would you want to have both work together on the same stories whenever reasonable?  So the starfighter pilots would be based on the starships that the other PCs are operating.  Explain the reasoning of your choice if possible.
  4. NPCs are a necessity to provide a larger navy than our player base, naturally.  Ten folks can't operate a whole capitol ship by themselves.  We even once used NPCs for almost half a squadron, where they'd be wingmates for the PCs.  What is your stance on NPCs in the Navy and how should we employ them?
  5. Commanders.  They are important certainly, preventing everything from degenerating into mob action.  But just how often do you keep in touch with them?  Do you simply only ever talk to your immediate supervisor and never really see/hear from anything higher?  Do you prefer it that way?  Or are you one desiring a more open command?  Explain your preferences please.
  6. Last, but not certainly least, I'd like to know anything you want to see happen, or any "trouble spots" you see within the Navy that should be targeted for improvement.  Or you can tell me what you had for breakfast.  This is simply the question with no set question.  Fill in whatever you want to let me know!

Echelon wrote:I'm not sure how to answer the fourth question, as I don't really understand what it is asking. I like how we use NPCs as it is, and I don't think anything needs to change.

I suppose I could make it a bit clearer.  Essentially what I would like to know is how often you want NPCs to make an appearance, should they be consistent story to story or enter through revolving doors?  Also, where should they be?  Minor roles that we don't want to assign PCs to, like watching this computer screen all shift that pretty much just tells when engine problems might happen, or should they fill a important things too, like your wingmates.

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[This message has been edited by Oops (edited April 26, 2012 9:04:56 PM)]
[This message has been edited by Oops (edited April 27, 2012 4:17:27 AM)]
Echelon
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  RE: Brief Naval Survey and Hints of What's to Come
April 26, 2012 8:55:27 PM    View the profile of Echelon 
As far as the second question, I myself like to work in a capital ship (as I already do). However, I wouldn't mind making a new character and running him through the Starfighter Corps (of course, when I get bored of Echelon). As far as positioning in a capital ship, I don't really mind. I've written from plenty of NPC positions in a capital ship, and I've enjoyed all of them.

For the third question, I'll answer yes and no. I think it is great to have starfighters and capital ships working together, but I also think it is important for them to work in their own units.

I'm not sure how to answer the fourth question, as I don't really understand what it is asking. I like how we use NPCs as it is, and I don't think anything needs to change.

I don't often keep in touch with my ship captain, Stormz, as he isn't on IRC often, nor does he post often. Honestly, I'd like to keep in touch with him more, but I can do fine without. In our current story, I've done plenty without being commanded to do something, and I've enjoyed it too. I think we should be able to receive commands, but at the same time be open within those commands, if you get what I'm saying.

For the last question, I'll answer this: yesterday, I went LARPing with my friend in the woods, and we got lost. I wore a tartan (kilt) and it came undone, so I had to wrap it around my bare legs. Then, when we found a road, our neighbors came by, and they were quite confused by the large plaid cloth wrapped around my waist and foam swords in our hands.

I hope this will help improve the Navy.

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  RE: Brief Naval Survey and Hints of What's to Come
April 26, 2012 9:10:01 PM    View the profile of Ryn 
1. This question I think I have the least helpful information for you. My character development will happen regardless of the Navy as a whole and, in fact, any direction the Navy goes in will obviously effect that development but it doesn't drive it. I see Ryn as doing her duty and remaining among the ranks of pilots not command.

2. Starfighter, Ryn is a pilot nothing more nothing less. Interceptors and the like, bombers are just too slow.

3. I think they need to work together to really be effective as the entities they are. Being together opens up the opportunity for dialogue between people in capships and SFC between engagements. It also makes the ship almost a community in and of itself. NPC's are necessary but if you watch Star Trek, BSG, or any show that takes place on a starship you don't meet EVERY member of the crew during each episode. NPC's come and go as the stories require.

4. Commanders should be supportive and provide guidance within their PM/IRC/board dialogue and (possibly even more importantly) in their posts. The focus of what they are writing isn't on what their character is doing, its what the squadron is doing. It is difficult, as a lowly pilot, to know the boundaries of where I can go with a post. Unless those boundaries are explained to me. Objectives should be laid out, questions answered (in a professional, non-sarcastic manner), and ideas provided when the writers block strikes.

5. I feel like things are spread thin. Everyone seems to be caught up in there own personal story arc and not the VEN story arc as a whole. There is a distinct disconnect between everyone at every level of command.


People will probably disagree with some or all of what I've said, but it's my opinion and how my experience has been in the VEN. Regardless of how others experiences may be, this is mine and probably at least some others who may or may not say it, heck they may or may not even still be here.

/me salutes
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Maroy
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  RE: Brief Naval Survey and Hints of What's to Come
April 26, 2012 11:16:17 PM    View the profile of Maroy 
1. Right now I'm one of the only vets still flying an interceptor, so I've been trying to develop Maroy into a more mature, helpful character. I'd like to eventually get her to executive officer or squadron commander. I don't ever want to leave the cockpit, though.
2. Starfighter, all the way. I like the system we have now, although I'd be really interested in brainstorming ideas with someone to make writing as a bomber much less of a chore.
3. I think both groups should do much more coordination in-story, because right now even though we're technically in the same story it doesn't usually feel that way. Regular unit stories should still stay the most common, but even in those some collaboration with the ships that have PC officers as well would be nice.
4. I think the current system (using four to six NPCs per squadron as cannon fodder) works fairly well, although shuffling those around would make it a bit less conspicuous. I also think having two or three longterm 'pet' NPCs in the squadron would help cover personality gaps that PCs don't cover.
5. Commanders definitely need to be a lot more present than they are, particularly the ones that are supposed to be easy to reach and have lots of direct responsibility. Usually squadron commanders are around quite a bit, but I've seen the NHC completely disappear from public threads and IRC for weeks at a time. I think some more XO-style positions like yours will help.
6. We need more people. I realize there's not much more we can do, but we might try to wrangle up another round of vets or something. A few recommendations to some Army members wouldn't hurt, either.
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  RE: Brief Naval Survey and Hints of What's to Come
April 27, 2012 7:55:49 AM    View the profile of Serpent 
OOC:
Okay, I've got one or two ideas to share.  Sorry if its a bit long...


1. Character-wise I'm fine with the way things are.  I write story posts, I throw in a few personal stories, its all good.  However, my one problem with long-term story and character development is time.

When I joind the VE some 9 months ago, the story was set in 6 years after the Battle of Endor.  And in 9 months I'm betting that that will still be the timeframe.  Whatever rank I am, my character will have reached it from fresh-out-of-the-Academy-Crewman in less than a year.  If one browses the Wiki, one can find the profiles of old (now retired) Admirals and Captains, all of whom had awesome and long careers in under a year, and hold exceedingly high ranks while having a character age of 20.

I know, this is one for the whole Vast Empire, not just the Navy, but we need to push the entire VE story forward, by a year or two at least, to give our characters some age, some longevity.  The actual Star Wars Expanded Universe is now some 130 years after the films!  We can manage better than 6 years after, surely?


2.  I am one of the few to have slipped in under the Capital Ship training course, and have never had my character in a starfighter.  I love being on an ISD (and am sure I'd love to command one even more...).  Bridge tension is great, and I think roles like XO or Gunnery Chief or even Coms Chief give players a lot to do.  But I also want to explore intrigues and drama on board (you can get a lot happening on a ship of 37,000 people, I would imagine).  In this respect I think that we are doing fine.


3.  I like our current system of having a period of independant stories (written by and for the players of a squadron, written by and for the players of a certain capital ship) and then having periods of mass battles (we are in one such period currently).  Its a good mix, and I like it.


4.  We have a good system of NPCs, using them as wingmen and faceless bridge officers as needed.  No problems there.

However, I would like to explore the idea of people being able to adopt and develop NPCs.  Once you reach a certain rank, or simply every three or four ranks, you can gain an extra NPC follower (kind of like on a Star Wars RPG computer game).  These are special NPCs, with more depth and more abilities than a normal 'one line wonder', complete with wiki pages and stuff.  They must be a lower rank than your character, of course, but they could help to fill out the roster and add more detail to squadrons and capital ship command staff.  With a few exceptions, most NPCs are just name, rank, race, gender, and little else.  A system like this could reverse this.


5.  A more open command might be nice, but hardly necessary.  As long as one has a good relationship with their own commander (I get on great with Drac) then that seems to work well enough.


6.  Again, more of a VE-wide thing than a Naval-specific one, but we need to sort out the wiki.  Seriously.  When I came to this site, I had a lot of trouble deducing where the VE was in the Star Wars timeline, how far and when it had diverged (if at all), and what major villains/heroes there were about in the galaxy.

The wiki's timeline is incomplete, its list of rival empires is a joke (the villain of the current major battle, the Imperial Dominion, is not even mentioned on the wiki!  So like, who the heck are these guys?), and details of what systems we control is either out of date or directly contradicts data on the Main Page.

New members wanting to get an idea of how to write a character background need to know when we are set, where we are set, and who we fight.  Several times now I have seen newbies writing about enlisting to the Academy on Coruscant (which we don't control) or omitting the word 'Vast' from their Imperial descriptions, thus belaying that they think we are the Imperial Remnant and not a splinter faction.

We have got to sort that out so as not to deter new members!

OOC:
There, that's my input.  Sorry if it was too much.  Any points that need clarifying, just let me know!
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  RE: Brief Naval Survey and Hints of What's to Come
April 27, 2012 8:39:32 AM    View the profile of Raziel 
Sorry to sneak onto your boards, but Serpent has a good point. The wiki is very messy now, and almost requires a clean slate in certain areas to help people get orientated.

I discussed this previously:

http://comnet.imperialnetwork.com/topic/14898/

and

http://comnet.imperialnetwork.com/topic/14903/

I had huge resistance from he who shall not be named when we tried to organise this project before. But since he's not around any more I figure it may be time to start up the idea again.

We need to synchronise boards across the divisions, I need to publicly release some info from the DJO bards that has galaxy-wide implications and we need to have a decent set of pages that introduce all newbies to our current position and is agreed upon and used by all divisions.

Sorry I know the thrust of this thread is to do with other Naval organisations, but thought I'd add to that.
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Trykon
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  RE: Brief Naval Survey and Hints of What's to Come
April 27, 2012 8:59:37 AM    View the profile of Trykon 
Hello, all.  Today marks my return from the Spice Mines of Real Life!  And now that I'm back, I'm happy to offer my own thoughts for your survey, Oops. 

1.)  I'm pleased with where I'm heading with my Player-Character: I like that he's sort of a shadowy figure, mixed up with Naval Intelligence and some secret society that nobody talks about, but also first and foremost a battlefield commander.  But you'll notice that in that description, I don't call Trick a schoolteacher, which brings up a good point that Serpent touched on: I have always tried to keep clear in my mind the distinction between my character's IC career and my OOC position in the club hierarchy.  Yes, I'm the Chief of Naval Training, but that's my job to keep the club going; my character's concerns are significantly grander than running a school.  Generally speaking, I try to line up my OOC rewards and promotions and such with IC events, but sometimes, they just don't make perfect sense, chronologically.  There, I fudge it, but like Serpent I'd prefer a more elegant solution, I think.  Unlike him, though, I like this time period just fine, and wouldn't want to fast forward to Legacy or rewind before the original films. 

2.) My character is from Kuat, and a zealot for the ideals of the Empire.  In short, he likes Star Destroyers.  His goal (and something I want very badly to write) is to command an Interdictor Star Destroyer.  So many possibilities, in that, both (in-story) for my character to hurt the bad guys (as he defines them), and (out of context) for me to write about some of the most entertaining battlefield tactics possible in the Star Wars literary Universe.

3.) Something I have thought a LOT about is the possibility of consolidating PCs, to have most members of the Navy serve aboard the same Star Destroyer-or-larger vessel.  All Player-Characters in the Starfighter Corps would be in the Starfighter Wing aboard ship, and could interact with a command staff made up of active members of Fleet Command.  This would make it easier for folks from both branches to interact in-story, and focus our little band on writing truly cooperative missions.  Or at least I think it could, better than the current division between the two branches.  NHC-level folks could captain other vessels, perhaps, but ideally almost everyone in the Vast Empire Navy Division (which is to say, the division of the club, OOC) would be writing together, as part of the same crew, with their PCs filling different roles (officers, pilots, etc.) in-story, all on the same ship.

4.) I think the way we do NPCs is just fine.  They show up as needed by individual writers.  I don't think we need some sort of system, with ranks and prerequisites, though I acknowledge my bias in this case: I view this as writing more than role-playing.  But it's perfectly valid to hold the inverse values. 

5.) The absentee-commander phenomenon is terrible, and I've been very vocally opposed to folks staying in their positions after they no longer have the time to devote to the club.  That sounds a little hypocritical, perhaps, coming from a guy who's just spent 3-4 WEEKS barely posting on a pseudo-leave, but I can't help but think of myself as a bit far from "absentee."  At any rate, I'm not sure what to do about the problem, given how few of us there are.  Our numbers have dwindled so much, I'm not sure we can afford to be too quick to dismiss people for low activity.  On the other hand, folks with responsibilities who neglect them is a very big problem.  Recruitment is the only way out, as far as I can see.  More people, filling out the roster, so more people are covering everything.

6.) Yeah, recruitment is the key.  I'd love to see a concerted push by EVERYONE, NHC on down the chain, to implement some of the ideas that have been on the backburner for ages around here: the New Recruit guide that was being developed in collaboration with the Army, fixing the wiki to make the Vast Empire's position and state of being clear to newcomers; the update of the main page, getting rid of old, obsolete, or flawed copy and replacing it with fresh text and images; and a concerted drive to seek out new forums to advertise about the VE's existence.  Bottom line, we can't do ANYTHING as ambitious as the Navy's systems are designed to be, with only a handful of active members in the division.
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  RE: Brief Naval Survey and Hints of What's to Come
April 28, 2012 5:26:57 AM    View the profile of DeepSix 
1. When I joined the VE I basically had just one large goal in mind - to create one or more chars and slowly develop them as time passed, through either personal stories, squad/squadron stories, fleet/platoon stories or later even various certs & skills posts. I never really cared where I developed these chars so long as development was indeed achieved - this is part of the reason I ended up experimenting with all four VE divisions (both official and unofficial ones: Army, Navy, Osk and DJO).

I never cared about branching out just for the sake of seeing a bunch of positions added beneath by Comnet avatar, but rather I joined all those divisions because I believed they would help better flesh out my own chars. I believed they would provide the opportunities required to trigger certain personality changes or at least provide the necessary circumstances to better describe some of the existing char traits, be them physical, intellectual or emotional. Thus far I have not been disappointed by my decision.

The above however were my grand plans in general. As far as the Naval division was concerned I had and still have 2 distinct goals. The first was to create "the ultimate pilot" or at the very least an ace, one that could be acknowledged as such by all others. I'm not entirely sure I'm quite there yet with my main char but I am definitely on the right track and this pleases me greatly. My second goal was to create an entire ship's crew. I'm talking of a fairly small capital ship (corvette class or similar) with 200 crewmen tops. The ship captain would need to be a PC of course but my intention in this case is to shift emphasis from his own development path to that of the crew as a whole. I'm still working on this second goal and at this point in time I have no clue when it'll be ready for implementation - or in what circumstances.

2. No doubt obvious from the above reply, but my answer here would be SFC pilot. I never intended to turn over my char to the CSS and as proof of this I ended up turning down both opportunities when I was presented with this option. Don't get me wrong, it was still nice being asked though and I appreciated the thought each time. I'm well aware staying in the SFC limits one's OOC progression in both position and at some point even rank, but neither position nor ranked really mattered to me as much as IC implications and the actual roleplay.

A suggestion I could make in this regard is to allow members to have multiple chars in the same division. I know it was done before by and for different members and could yet be done in the future for other ones. Should this be implemented however then a number of restrictions would also need to be placed in effect so as to prevent abuse, be it IC, OOC or both. Put plainly the member asking for this would need to convince the NHC that he/she is both active enough to handle more than one account but also responsible enough not to misuse it. If done properly such a measure could also help boost Navy activity as a result.

3. My answer to this question would be yes, I believe crewmen and jocks should be allowed to RP together when plausible. Currently the SFC flies Interceptors lacking hyperdrives, which indirectly forces the squadrons to use starships for various deployments. I see no reason for said starships to be manned entirely by NPCs and only be mentioned in passing - if at all for that matter. The reverse also stands true as there would be no particular good reason for ship captains to only command NPC squadrons. So long as no member is actually forced to join a story he/she is not particularly interested in then I for one see no problem in such subdivisional cooperation.

That said I should also note that there may be occasions where either a ship's crew or a bunch of fighters flying around would not be necessary at best or would make absolutely no sense at worse. Obviously both CSS and SFC should adapt accordingly so as to maintain a plausible level of realism in such stories.

4. We obviously need NPCs if we are to have any chance in hell to create some good stories, be them personal or larger in scope. Heck, a crewman wouldn't really be able to walk down a ship's corridor without seeing some other folks scurrying abound. Likewise a handful of people would not really be called a squadron, not to mention that if there would be no enemies to shoot down they'd be pretty useless to boot.

As for how NPCs should be used - I believed they're used fairly well the way they already are. Large factions should either be created or approved by the higher ups, key NPCs (XOs and the like) should also be created or approved by those in charge of a ship/squadron... Whether regular members will be able to interact with them in a certain way or kill them off or whatever - that I believe should also be discussed prior to the action itself. As far as personal stories go, well everyone will be able to use or not use however many NPCs they wish - no way to prevent that after all.

5. Well I do have higher-ups to report to but am at the same time a commander myself so I'll just divide the answer to this question in two. Personally I only get in touch with my superiors when certain issues arise or when certain stories start out or when I generally think about trying something that I personally believe might require NHC green light. In the large scheme of things these interactions are fairly rare but I for one like it that way. Not like there would really be much to be discussed more often anyway...

And as a CO I'm generally available either on the Comnet or IRC. IC activity might not be too great at times but I doubt anyone can say I'm not around even then. If questions are asked I do my best to answer them or if it's the case I take them a level higher for further approval. And if changes, minor or major, are required in whatever aspect I notify people of that as well, possibly providing detailed explanations should they be requested. For the most part though I'm confident in my underlings - their ability to think for themselves as well as the ability to comprehend that which is required of them at any given time. Underlings, don't let this get to your heads though!

6. As some of the other members already pointed out, members and activity are our biggest concerns, and both of those issues happen to be intertwined as well. I've seen and in a few cases been a part of various attempts to correct this but given the current state of things their effectiveness should be self-explanatory alas. Not really sure what more we could use to improve on these issues...

Also not really sure what I had for breakfast either

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DarianRogue
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  RE: Brief Naval Survey and Hints of What's to Come
April 28, 2012 5:38:09 PM    View the profile of DarianRogue 
1. I haz much plans for Darian. Mainly, though, it involves staying within the SFC. I plan on getting the Top Gun cert (and obviously including all necessary ancillary skills) to achieve the reputation of a great pilot (and so I can fly a TIE Defender, but that's something else), and I do intend on being either an SC or an XO for a lengthy amount of time. I am also somewhat interested in acquiring the special warfare combatant certs (with skills) because I am somewhat interested in VENI. I may even get the Imperial Marine certs. But this is all broad-based long-term thinking. Right now, I'm just a pilot going for Top Gun and as many promotions as possible.

2. MAYBE one day I will be interested in having Darian on a capital ship, for now I am content to be in a starfighter. When I finish Top Gun a million years from now, I will probably be flying TIE Defenders because they look friggin awesome. But there probably should be special pages on the wiki giving advice on how to write as a pilot of each kind of starfighter.

3. I think it should go half and half. There are some missions that require pilots that just wouldn't make sense for crewmen to be involved in, and vice versa, but at the same time, like now, there are times when they can both be involved in the same story. I think we should have those at regular intervals, and I think the pilots should be based on whatever ships the crewmen are based. I think it would encourage collaboration between members of the subdivisions out of character and ... bonding... in character.

4. I think we could have both episodic and recurring NPCs, whether recurring or navy wide, for the roles of both low-ranked and high-ranked cap ship people and pilots. I also think a system of important personal NPCs, as in, NPCs that are personal to one person but that are acknowledged by the whole of VEN, would be beneficial and would help improve people's writing ability. It wouldn't be required, of course, but it should be strongly encouraged or recommended.

5. Just as I support government transparency, so too do I support open command. Obviously in character this shouldn't be so, because that would go against what most militaries do as well and could be bad for secrets and such, but out of character, it would be nice to know what high command is planning, if anything, at any given time (not super-informative details, just basic stuff) and to be able to communicate more easily between the ranks.

6. To echo everyone else, member count and activity are a big problem. Activity is up to the inactive members, really. Can't force them to do something. But member count is up to all members, active or no. We must not only recruit, we most know how to recruit. We must know who and where to recruit. We must know how to appeal to certain kinds of people, how to grab their interest, how to explain the VE to them in a way they can understand.
FM/SCRW DarianRogue/Γ-3/S:26 "Tuk'ata"/W:52 "Javelin"/MSSD Atrus/TF:A/1 Flt/SC/VEN/VE (=*AE*=)
Ellesmere
ComNet Cadet
 
Ellesmere
 
[VE-NAVY] Petty Officer 2nd Class
 
Post Number:  269
Total Posts:  311
Joined:  Mar 2011
Status:  Offline
  RE: Brief Naval Survey and Hints of What's to Come
April 28, 2012 9:12:57 PM    View the profile of Ellesmere 
1.      I can't really answer this question at the moment as this character has only been in the Navy for a little over a year, more specifically about 13 months. I'd just like to see where the Navy takes me char dev-wise but ultimately would like to make my char much more interesting than she is now.
     
2. My assignment on this one's already been made and I did spend a few months as a pilot; as I'm also in a command position in the Army I like where I stand right now not so much because of the position, but because it allows me to view things from a slightly different aspect as well as helps me push myself to improve on many levels, not just writing.

    3.    I'd like to see some more collaboration on this level though I've seen some already but to a degree which I feel could be improved on, with time and if this was to be done regularly I feel it would benefit everyone in some way, no matter how small.
     
4. NPCs in any division are vital, in my opinion however we might be overly using them in some situations. If a campaign requires heavier NPC use than usual I would suggest each PC has 1-2 NPCs to take care of, unless the NPC is eliminated intentionally the PC will have control over the same NPCs as the last mission or at least always have a small number of NPCs under their command one of which is one they've used before. This is so that there is a limit in terms of confusion if one would like to use an NPC commandeered by someone else; as well any NPCs used should be created on the Wiki so that we can all follow. I know some folks  in the VE like to create them on-the-fly which has potential to make things confusing
     
5. I tend to talk to my immediate superior, as well as the higher-ups on a consistent basis. Not as much as I'd like to but I talk to a little of everyone when they're on IRC.
     
6. We definitely have low numbers all over, not just in the Navy which affects everyone in general, but maybe you have something up your sleeve to generate some excitement or increase activity? Set a rat loose or something to stir things up a little. This time of year is usually the start of the 'active' season but it all seems quite quiet, even with the numbers we do have
SXO/PO2 Ellesmere/SMC Surprise /TF:B/1FL/FC/VEN/VE [MC2][MC1]

SCO/PO2 Ellesmere/TF:B/Raptor/VENA/VEN/VE [MC2][MC1]
Eli13778
ComNet Novice
 
Eli13778
 
[VE-NAVY] Leading Crewman
 
Post Number:  38
Total Posts:  135
Joined:  Apr 2012
Status:  Offline
  RE: Brief Naval Survey and Hints of What's to Come
May 18, 2012 7:34:37 PM    View the profile of Eli13778 
1. I wanna cut up and assemble TIEs never before seen in the VE. Maybe send in a few stats for some of them.

2. I'd want to pilot a TIE Defender. Actually first I wanna buy one, except it's not kiriffing for sale! If anyone can be bribed into giving me one, I'll give you whatever I have. Just PM me.

3. I communicate with Trick often enough.

4. Not sure yet...

5. I ate shit in PE today
FM/LCW/Eli "Lucky Bolts" Long/B-3/S:137 "Raptor"/W:52"Javelin"/PLF Cappadocious/TF:TH/3Flt/SC/VEN/VE

When you strike your opponent do not bruise or even bloody them. Hit them so hard you take away their capacity to fight back.
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