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Topic:  Massive VE strategy game *idea*
Bear
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  RE: Massive VE strategy game *idea*
May 27, 2002 8:46:52 AM    View the profile of Bear 
I have an idea.. its a bit sketchy.. but its coming. Right, here it is. Quite simply: We could all play Civilisation 2.. as a team. Intrested? Thought you would be Heres the deal. One person is the Gamemaster. They have the Civ2 game on their computer, and they play it. The game has been modified into a Star Wars version, with ships and starfighters and stormtroopers and so on. That one person simply does what the leader tells him to do, who has been told by the citizens what to do. The leader also has a group of advisors, such as science, happiness, war, development etc. So.. the Gamemaster does whatever he is told to do, every day. The leader is elected by the citizens, out of the citizens. The advisors are also elected. The Gamemaster HAS to own Civilisation 2. Nobody else does, as he will be the only one playing it. He stays as Gamemaster for the whole game - if he wants to stand down, he simply gives the game to a new Gamemaster. The leader is elected from the citizens. He does the main day-to-day business, unless there is something big going on (i.e. a war), and does a poll for the citizens to partake in. He also asks advice from his advisors. The advisors advise the leader on raising taxes, going to war, scientific advances etc. They are elected from the citizens. The citizens are you guys They are the normal people, who post their suggestions (i.e. "Move our stormtroopers to the north of our Empire"), vote in polls, and, most importantly, stand for election as leader or as advisors. The rules will be as follows: (quite long, so skip em if you want) A leader is elected for two weeks. Elections start 3 days before his time is up, and end 2 days after he has stood down. For that 2 days, the 2nd in command will take over. The second-in-command is an advisor, chosen by the leader to help run the Empire. They do their advisor duties as well as second-in-command duties. They are chosen by the leader, and stand down 2 days after the leader stands down (during the final two days of elections). The leader can change the second-in-command if he feels he needs to. There must ALWAYS be a second-in-command. If there is not, an advisor takes the position, temporily. Advisors are elected for 3 weeks. Elections start 7 days before their time is up, and end the day before they are due to stand down. The leaders powers are absolute. He, and he alone, has the right to do what he wants. If, however, there was a referendum (vote), he must do what the majority wants. If theres any intrest in this, a forum will be set up (probably a private one elsewhere and a single thread here telling you the main events). On it you will be able to vote in polls, offer advice etc. Political parties may be formed, and, if neccessary, these will be voted in. A political party MUST have at least 2 members to stand. If the party is voted in, the leader of the party becomes leader of the Empire, and 50% of the parties members will automatically have advisor positions of their choice. Eg: A party with 10 members wins. The leader becomes Empire leader. 5 of the members get advisor positions. This can make some parties VERY powerful. Advisors may be re-elected as many times as they want. Leaders may only have TWO consecutive terms as leader. If, after 2 terms (2 weeks each term), their party wins, the party leader must stand down as Empire leader, and allow someone else in the party to have the position. When electing, candidates must have the majority of the vote. If 10 people stand for leader, and each has 9%, except one person who has 21%, the person with 21% wins, even though they did not have a 50% win. Positions: Leader Second-in-command Financial Advisor Scientific Foreign Millitary (might merge with Foreign) Trade (might merge with Financial) Development A historical advisor will also be elected to record everything that happens. They will be elected and remain in this position for the entire game. This is just an idea right now, but maybe we could do it? It would just need a lot of citizens (maybe 20?) and people willing to stand as leader etc. Since its an empire, the leader would probably be Emperor and the second-in-command the Lord Master..? After someone has been in a position, they could get some sort of title. Ex-Emperors could become Lords, and ex-Advisors could become Sirs. Let me know what you think
 
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        Captain Aaron "Bear" Le'pue, Naval Instructor & VE Today Chief Editor
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   INS/CAP Aaron "Bear" Le'pue/Flight School/Training Fleet/ISD II Crusader/VEN/VE
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                                                        ~~~
                                      Bear : [email protected]
                             Vast Empire Today : [email protected]
Bear
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  RE: Massive VE strategy game *idea*
May 27, 2002 8:59:28 AM    View the profile of Bear 
After having a look on the net for SW mod packs, I think it would be better if this was just done on normal civ2, from 4000BC to 2000AD, on Earth. For example, the rebels in SW had a lot of luck, and that wouldn't be reflected in Civ2. Units also can't be grouped. For example, a single X-Wing might have attack and defence stats of 7, whilst a Death Star would have 50. If you got 25 X-Wings and attacked, you might stand a chance, but that can't be done in Civ2. I also think the Gamemaster should be the Historian as well, as they know whats going on the best. We could then also have a King, and Barons, Knights etc. C'mon, talk to me P.S. This whole idea was formed on the Apolyton Civ2 website, but has been modified slightly by me (to suit the VE). Just so you know I'm not trying to pass it as my own work   -----------------------         Captain Aaron "Bear" Le'pue, Naval Instructor & VE Today Chief Editor                                                         ~~~    INS/CAP Aaron "Bear" Le'pue/Flight School/Training Fleet/ISD II Crusader/VEN/VE
           (=A=) (=SA=) (=FOCE=) (=JCPA=) [BRC] [BRC] [LSM] [LoC] [NDM]
                                                        ~~~                                       Bear : [email protected]                              Vast Empire Today : [email protected]
[This message has been edited by Bear (edited May 27, 2002 9:02:07 AM)]
Japer
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  RE: Massive VE strategy game *idea*
May 27, 2002 9:29:40 AM    View the profile of Japer 
sounds good to me
 
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Bear
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  RE: Massive VE strategy game *idea*
May 27, 2002 9:43:26 AM    View the profile of Bear 
Theres a community up at http://pub78.ezboard.com/bvastempire48837 We'll probably use that, if this does get done. Unless they make a forum on the comnet here, which would help.. might make more people post.
 
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        Captain Aaron "Bear" Le'pue, Naval Instructor & VE Today Chief Editor
                                                        ~~~
   INS/CAP Aaron "Bear" Le'pue/Flight School/Training Fleet/ISD II Crusader/VEN/VE
           (=A=) (=SA=) (=FOCE=) (=JCPA=) [BRC] [BRC] [LSM] [LoC] [NDM]

                                                        ~~~
                                      Bear : [email protected]
                             Vast Empire Today : [email protected]
Bear
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  RE: Massive VE strategy game *idea*
May 27, 2002 10:21:37 AM    View the profile of Bear 
After some advice from Three.. The Gamemaster would have to be abolished, and the leader would have to play. They would have to give a turn by turn account of what they do (not too detailed), and send a report in if neccessary. Because of this, I'll only make leaders elected for TEN days, instead of fourteen. The Council tells the leader what he should do, and the citizens tell the council what they should do. There would be emergency protocol to remove the leader (and council) if neccessary, and hold new elections. Therefore, the leader would HAVE to play Civilisation 2, but nobody else would. The leader is the only one gaming (he makes split second decisions, i.e. if a city goes into disorder), but everyone else is role playing (they discuss politics etc). To give everyone a chance to be leader, the leader does not have to play Civ2, but his second in command must - he must choose his second in command out of his Council of Advisors, remember. The leader would have the last say in the gaming, but the Council give him general orders. For example, the leader builds the cities, but the council decides what they should build - i.e. "This city will make lots of millitary units".
 
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        Captain Aaron "Bear" Le'pue, Naval Instructor & VE Today Chief Editor
                                                        ~~~
   INS/CAP Aaron "Bear" Le'pue/Flight School/Training Fleet/ISD II Crusader/VEN/VE
           (=A=) (=SA=) (=FOCE=) (=JCPA=) [BRC] [BRC] [LSM] [LoC] [NDM]

                                                        ~~~
                                      Bear : [email protected]
                             Vast Empire Today : [email protected]
Riel Fury
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  RE: Massive VE strategy game *idea*
May 27, 2002 1:25:20 PM    View the profile of Riel Fury 
Uh... that's a killer idea.  I really like the thought, and anything you need help with, just ask me.  I dont' have Civ II, but I was just thinking of a new game to get, and maybe you gave me the hint I needed. 
 
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Bear
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  RE: Massive VE strategy game *idea*
May 27, 2002 1:40:38 PM    View the profile of Bear 
I apologise for using the comnet as my "idea board", but I think I've cracked it this time. Basically: We run an online community. This community is in the form of a forum. However, in our imaginations (hehe), it is in a town, with a Town Square, Town Hall, Library, Palace etc. This town is a town in an Empire - The Empire is made up of two things: 1) A Civilisation 2 game 2) Our imaginations in this town forum thing In the "town" is an Emperor, a Council of advisors, and a lot of citizens. The citizens sit in the Town Square all day shouting about what should be done in the "Empire" - which is the Civ2 game. The Council advise the Emperor on what he should do in the game - raising taxes, researching differant technology etc. The Emperor does most of the gaming, building the cities etc. However, he is advised by the Council... Soooo.. The Emperor, with the Councils help, is playing a Civ2 game. With me so far? Good, cuz this is where it gets intresting.. The Emperor and the Council of Advisors are ELECTED from the citizens. The citizens stand for election so they can have a proper say in how the game is played - instead of just shouting in the Town Square. They can do anything political.. bribery might come into it, who knows? They can also form political parties to get elected. The possibilities are endless. The Council will also set up referendums (polls), so the people can vote on what they want - i.e. If the Millitary Advisor thinks he can capture a city, he would hold a poll to see if the Empire should go to war to get it. Now it gets EXTRA intresting.. If there are enough people, and only if there are enough people, we could have City Dukes (people who tell the Emperor how to run those individual cities) and area Governors (people who tell the Emperor how to run the groups of cities). These would be elected as well. When the game gets further on, and our forces are larger, we could even have Generals commanding groups of troops and tanks in certain places, eg. General Bear, Commander 2nd Armour Corps. We could also have Admirals commanding Fleets, etc etc. The list, as I say, is endless. How will the Emperor play the game? Well, he will have a daily turn limit (say.. 5 turns per day?) which he can play whenever he wants (i.e. 10 turns on the second day). He must also keep a record of everything he does, to report to the Council and the citizens. He must also provide stats at the end of his (week long? 2 weeks long?) term in office about the state of the Empires forces, money, etc. Basically, the game will start off with the Emperor having a lot of power, and the citizens struggling for power. As it goes on, Army commanders will be appointed, area governors appointed, and City Dukes appointed. A Historian (probabably me) will keep an accurate history of everything that happened, written up as a story. For example.. "And then the Imperial tanks marched forth, and easily took the Rebel city". In the end, it should make for a totally immersive Role playing game, combined with strategy and politics. Everyone will have a chance to participate as much as they want - from standing for leader (will be Emperor at first, then may become King, President, Comrade etc) to simply voting in polls. The community is at: http://pub78.ezboard.com/bvastempire48837 PLEASE VISIT IT! Just post something, somewhere! Thats me   -----------------------         Captain Aaron "Bear" Le'pue, Naval Instructor & VE Today Chief Editor                                                         ~~~    INS/CAP Aaron "Bear" Le'pue/Flight School/Training Fleet/ISD II Crusader/VEN/VE
           (=A=) (=SA=) (=FOCE=) (=JCPA=) [BRC] [BRC] [LSM] [LoC] [NDM]
                                                        ~~~                                       Bear : [email protected]                              Vast Empire Today : [email protected]
[This message has been edited by Bear (edited May 27, 2002 2:15:06 PM)]
Argon Viper
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  RE: Massive VE strategy game *idea*
May 27, 2002 9:06:37 PM    View the profile of Argon Viper 
I'm in it, look me up 
 
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  RE: Massive VE strategy game *idea*
May 27, 2002 11:28:52 PM    View the profile of Darkhawk 
Why do I all of the sudden have a strong impulse to go out and buy Civilization II? Great idea, Bear.
 
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Bear
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  RE: Massive VE strategy game *idea*
May 28, 2002 5:16:54 AM    View the profile of Bear 
After a long.. well, 10 minute.. session of frantic typing.. I have created.. http://veempires.cjb.net Apologies for the ads. They're annoying, but they make it free... The website is just pure information, but check it out
 
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        Captain Aaron "Bear" Le'pue, Naval Instructor & VE Today Chief Editor
                                                        ~~~
   INS/CAP Aaron "Bear" Le'pue/Flight School/Training Fleet/ISD II Crusader/VEN/VE
           (=A=) (=SA=) (=FOCE=) (=JCPA=) [BRC] [BRC] [LSM] [LoC] [NDM]

                                                        ~~~
                                      Bear : [email protected]
                             Vast Empire Today : [email protected]
Rizzit
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  RE: Massive VE strategy game *idea*
May 28, 2002 12:40:53 AM    View the profile of Rizzit 
Sounds good to me, but what is the cost of this idea for those of us that need Civ2?
 
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Bear
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  RE: Massive VE strategy game *idea*
May 29, 2002 3:29:01 AM    View the profile of Bear 
I do not encourage the illegal download of software, but its not too big file size wise.. Civ3 is out, so Civ2 can probably be picked up for about $10 max. You might even get it for $5 in some bargain bin, and it sometimes comes in a twin set (with Red Alert, for some reason). Of course, to participate you don't need Civ2 at all, although it probably helps for Advisor positions, and you definetly need it to be Emperor.
 
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        Captain Aaron "Bear" Le'pue, Naval Instructor & VE Today Chief Editor
                                                        ~~~
   INS/CAP Aaron "Bear" Le'pue/Flight School/Training Fleet/ISD II Crusader/VEN/VE
           (=A=) (=SA=) (=FOCE=) (=JCPA=) [BRC] [BRC] [LSM] [LoC] [NDM]

                                                        ~~~
                                      Bear : [email protected]
                             Vast Empire Today : [email protected]
Swomz
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  RE: Massive VE strategy game *idea*
May 29, 2002 2:25:04 PM    View the profile of Swomz 
oh, so u can make a whole new web site, but u CANT update the fs website? bad Bear, BAD
 
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Threeof4
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  RE: Massive VE strategy game *idea*
May 29, 2002 2:35:08 PM    View the profile of Threeof4 
my brother has civilization 3 and loves it.  He also hasn't been getting out much so um... yea
 
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Argon Viper
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  RE: Massive VE strategy game *idea*
May 29, 2002 9:25:36 PM    View the profile of Argon Viper 
What?  I'm gonna burn it off of a friend's disk...  but I'm trading him Alpha Centuari for it, so it's all good 
 
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Argon Viper
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"History is on the move, those who cannot keep up will watch from a distance, and those who get in our way will not watch at all" - Grand Admiral Thrawn
"How boring life would be if everyone felt the same way we do..." - Argon Viper
"Condemnation does not liberate, it oppresses" - Carl G Jung
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