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Topic:  Tuk'ata Topic
Ryuno
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  RE: Tuk'ata Topic
February 27, 2012 10:13:51 PM    View the profile of Ryuno 
I'll wait for your post to show, then, before I start writing (Because I'm certainly awake at the moment). In the mean, I think it's time to start reading.

EDIT: Also welcome back.
LCRW/FM Naomi Ryuno/A-4/S:26 "Tuk'ata"/W:58 "Javelin"/mSSD Atrus/TF:A/1Flt/SC/VEN/VE [SoA]
[This message has been edited by Ryuno (edited February 27, 2012 10:14:24 PM)]
Hades
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  RE: Tuk'ata Topic
February 27, 2012 10:17:51 PM    View the profile of Hades 
Correction, Dunny. Nightshrike currently has NO leadership. Fyston has been placed off the active roster for AWOL, and no SXO/SC has been appointed to lead.

So yes, I would enjoy a story XD

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Petty Officer 2nd Class Demetrius "Hades" Aita, Nightshrike Squadron
FM | PO2 "Hades" | A-2 | S:82 "Nightshrike" | W:245 "Scimitar" | mSSD Atrus | TF:A | 1Flt | SC | VEN | VE
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"Life is warfare."
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Ryuno
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  RE: Tuk'ata Topic
February 27, 2012 10:26:07 PM    View the profile of Ryuno 
Also, diverting for a moment from the topic in favour of eccentricities, what's the policy on discord missiles (Buzz droids)? Can the warhead launchers on our Interceptors even load them? And assuming they could, would doing so be against a regulation somewhere?
LCRW/FM Naomi Ryuno/A-4/S:26 "Tuk'ata"/W:58 "Javelin"/mSSD Atrus/TF:A/1Flt/SC/VEN/VE [SoA]
[This message has been edited by Ryuno (edited February 27, 2012 10:33:58 PM)]
Maroy
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  RE: Tuk'ata Topic
February 27, 2012 10:30:59 PM    View the profile of Maroy 
I'm pulling stuff out of thin air here, but I think unless you have a fairly good argument for why your Interceptor should be given a non-standard modification to accommodate long-outdated weaponry, there's a good chance you won't be allowed to. Personal ships with modifications, however, can be used with permission in some squadron stories and in any CD story provided they've been approved or purchased in the IC store.
SC/MCPO Maroy/B-1/S:153 Regents/W:58 Javelin/ICF-II Fearless/TF:B/2FL/SFC/VEN/VE (=*A*=) [GCM] [CBV] [IG] [MC2] [MC1]

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Ryuno
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  RE: Tuk'ata Topic
February 27, 2012 10:32:14 PM    View the profile of Ryuno 
Fair enough. I just thought I'd throw that out there.
LCRW/FM Naomi Ryuno/A-4/S:26 "Tuk'ata"/W:58 "Javelin"/mSSD Atrus/TF:A/1Flt/SC/VEN/VE [SoA]
DeepSix
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  RE: Tuk'ata Topic
February 28, 2012 3:02:13 AM    View the profile of DeepSix 
Aye, what the green person said...

In canon missions, regular Interceptors will carry either 8 concussion missiles, 6 proton torpedoes, 4 heavy rockets or 2 proton bombs. Mostly they use the csv. missiles as they're the cheapest and for the most part enough to deal with other starfighters.

There would also not really be a big enough supply for buzz droids to be used consistently in military applications. Most would either be found in junkyards or in use by the Zann Consortium. Black market FTW!

WC/CWO DeepSix/A-1/S:412th Razor/W:58th Javelin/SSD Atrus/TF:A/1Flt/SFC/VEN/VE [=*TG*=]

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Dunny
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  RE: Tuk'ata Topic
February 29, 2012 12:55:56 AM    View the profile of Dunny 
Cancel that, curve-ball's back. I'm just not gonna have enough time to be able to lead the Squadron anymore.

As a result, I'm afraid I am going to have to resign as Squadron Commander.

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SCO/PO1 Sam "Dunny" Dunn/A-1/S:26 Tuk'ata/W:58 Javelin/mSSD Atrus/TF: Aurek/1FLT/SFC/VEN/VE
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Hades
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  RE: Tuk'ata Topic
February 29, 2012 1:14:47 AM    View the profile of Hades 
Yeesh.. sorry to hear that Dunny.. :|

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Petty Officer 2nd Class Demetrius "Hades" Aita, Nightshrike Squadron
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DeepSix
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  RE: Tuk'ata Topic
February 29, 2012 2:09:04 AM    View the profile of DeepSix 
This is awkward...

On the plus side ('bout the only one there is) current story may be twisted so as to also explain this and likely further changes to come...

WC/CWO DeepSix/A-1/S:412th Razor/W:58th Javelin/SSD Atrus/TF:A/1Flt/SFC/VEN/VE [=*TG*=]

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Ryuno
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  RE: Tuk'ata Topic
February 29, 2012 3:03:45 AM    View the profile of Ryuno 
I'm with Hades on this one ... And I'll get a story post up today, so look out for that.
FM/LCRW Naomi Ryuno/A-4/S:26 "Tuk'ata"/W:58 "Javelin"/mSSD Atrus/TF:A/1Flt/SC/VEN/VE [SoA]
Trykon
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  RE: Tuk'ata Topic
February 29, 2012 3:13:00 AM    View the profile of Trykon 
We're all sorry to see Dunny go, but RL comes first, as ever.

Obviously, the NHC is aware of the current state of affairs in the Starfighter Corps; we're working on a new line-up now.  Keep posting, guys: on the squadron story, personal CD tales, and certs/skills.  The new run-on will begin before the week ends, and we'll all have a bit more direction.
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Maroy
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  RE: Tuk'ata Topic
March 1, 2012 9:32:22 AM    View the profile of Maroy 
Nightshrike's closed, according to the roster, so I guess we'll be living in here for a while. Continue posting on the story as whatever position you had before the shuffle, and start thinking about how the transition might play out IC. Alpha flight, you can use Dunny as an NPC to balance everything out once Scral's introduced.
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DeepSix
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  RE: Tuk'ata Topic
March 1, 2012 3:04:40 PM    View the profile of DeepSix 
IC I'll likely help explain the OOC situation by either scrambling the two squadrons together in order to make one better than the other, or scrambling them together to increase the competitive spirit AND teamwork Or I might do it for some awkward reason such as being dead drunk and this being a total whim on my part I'm leaning towards the second one however as that would be both more plausible and wouldn't sound bad IC or OOC should NS open up again.

So yeah, I'll likely join the story and provide a plausible IC explanation for the OOC changes before the big story starts so as not to be caught off balance by that one as well.

PS - If anyone has any other ideas, comments or suggestions... post 'em here. Or you can PM them directly but transparency would work better in these sort of situations.

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Maroy
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  RE: Tuk'ata Topic
March 2, 2012 11:37:46 PM    View the profile of Maroy 
Reports are due by midnight to DeepSix and Drac. If you miss the deadline, send them anyway. Late reports are better than no reports.
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DeepSix
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  RE: Tuk'ata Topic
March 3, 2012 6:47:52 AM    View the profile of DeepSix 
Do try and send them on time however...

A few observations on the Tuk'ata mission thus far - normally squadrons are RPed as full or almost full, including NPCs and not just the active PCs. Since most of you only mentioned the active members then that's that for this mission. First note would be for you to properly read the posts before yours - there's no way 18 pods would've been filled if only a handful of pilots are supposedly present. On that matter why 18 pods anyway? Why not 24 or more considering most Imperial militaries used 4 flights of 3 fighters?

Oh, and there wouldn't really be lone Avenger pods, lone bomber pods or lone Defender pods. There'd just be regular pods that could be configured to run as various vessels - TIE fighters, Interceptors, Avengers, Defenders, Bombers or even X-wings, A-wings and possibly Y and B-wings. So I'll ask that either Scral change his post to fly an Interceptor like the rest of you or Maroy change her post and remove the "lone Avenger" bit as both squadrons would otherwise fly the same craft. The logical choice considering the existence of certs and skills would be for the former. Since this mission's original purpose changed somewhat I personally don't mind for you to try playing with the nice toys however. I'll let you choose...

Scral, walking around a military ship and jumping in a simulation pod given your described condition would be plausible so no qualms with that. You will however need to figure out how you'll end up being part of the squadron in an official capacity as you won't really be able to just walk up to a real fighter and hop in it. Security forces would see to that...

I'll post later when I get home as previously promised, other than that keep doing what you're doing.

PS - I'll check out the fleet story next and likely post a similar post soon-ish as well...

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Scral
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  RE: Tuk'ata Topic
March 6, 2012 6:31:30 PM    View the profile of Scral 
The only issue with the whole pod thing is most TIE's share the same basic layout, the Avenger had a different cockpit design than the other TIE models however, as did the Bomber class. The Defender went back to the more spherical design however.

The major issue is a normal TIE simulator pod could not be changed to fit an X, Y, A-wing fighter without major work time. Would make more sense for separate rooms to house those fighters IMO.
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FM|PO2 Trimik "Scral" Dyr'Jin|B-2|26th Vast Imp. Fighter Squadron "Tuk'ata" |W:58 "Javelin"|mSSD Atrus|TF:A|1FL|SFC|VEN|VE
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  RE: Tuk'ata Topic
March 6, 2012 8:32:19 PM    View the profile of Drac 
Scral's got a good point about the NR fighters. They use a massively different control scheme, so that even in the EU books two separate types of simulator pods were used. The Wraith Squadron books in particular point that out.

That said, all Imperial fighters share their basic control scheme (if not their cabin shape, which's relatively immaterial to their controls) aside from specialized functions like bombing. They should all use the same simulator pod, with any unused interfaces being ignored.

-Drac
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DeepSix
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  RE: Tuk'ata Topic
March 7, 2012 2:58:21 AM    View the profile of DeepSix 
Wasn't aware the subject of Imperial-NR simpod differences had already been covered in canon. Personally I just went off the idea that since Rogue Squadron could train on both simulated NR fighters and Imperial ones as well then they likely used the same equipment. Then again I suppose different models would sort of make sense too. I for one always figured the pods were a sort of blend between mechanical instruments and advanced VR feedback (aka pressing "buttons" that would only show up when certain models were used).

Was however aware of the fact that there were "TIE pods" rather than "TIE Interceptor" pods, "TIE Avenger pods", "TIE Defender pods" and so on and so forth for all the dozen or so other models out there. Even if that wasn't the case though it would've definitely looked weird and wrong for there to be a full room of sims, but only one amongst them to be different than the rest. Especially considering flights or whole squadrons are supposed to train in these things - including at the same time as part of larger exercises and drills.

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DeepSix
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  RE: Tuk'ata Topic
March 11, 2012 10:22:30 AM    View the profile of DeepSix 
/me headdesks

/me takes a moment and a deep breath then rereads those last few posts

/me headdesks once more

I ask that someone please explain to me exactly what happened in the squadron story. Seriously.

For the record here's what I understood thus far: a handful of pilots get together and try to beat a supposedly impossible scenario. That's perfectly fine. We basically have a small convoy of ships led by a frigate against a Star Destroyer (was this one a regular Imperial class or Republic class though - cause the NR uses the latter - doesn't really matter all that much, and I'm mostly curious because the two have different designs). That's also fine.

The Nebulon only launching the handful of mentioned pilots? Fine again. The ISD launching its own fighters? Equally fine, though note there would be a maximum number of those - 72 for Imperial class, 36 for Republic class. The ISD jumping around the system? Fine, except you'd need to first accelerate enough to make a jump and then decelerate upon exiting it. This in turn takes time for capital ships like ISDs. Also a ship can only jump in the direction it's facing. Couple that last one with the fact this is a simulation and I agree that calculating where the thing might pop out is indeed plausible. Wouldn't likely be as possible if the scenario was for real but no point further complicating matters with "what ifs".

The Starfire Snare? This is pretty much the biggest thing I couldn't quite comprehend. How exactly is it supposed to work in theory would be one question and how exactly it worked in this sim would be the other one... I mean I read what happened but for the life of me I can't however understand why exactly that happened the way it did.

A Star Destroyer getting scared by a lousy half dozen fighters? Seriously? I know it's a simulation and as such a greater degree of stupidity can be attributed to the enemies and blame their AI for it in the process but there really should be a limit to just how stupid that AI can turn out to be. Even with concentrated and continuous fire I for one don't see half a dozen fighters, even fully upgraded Defenders, taking down an otherwise undamaged Star Destroyer. Even if they were all equipped with rockets and bombs (which would be a lot easier to shoot down for that matter) and thus manage to temporarily break the ship's shields... the damage would still be localized.

But to get back to the outcome at hand - we basically have 6 Avengers rushing toward the Star Destroyer... and somehow managing to make it turn towards the convoy? Personally I don't see the need for that as a ship that size has a lot of turbolasers, ion cannons, heavy lasers and also point defense lasers to take care of attacks from virtually any and all direction... but say the ship ended up turning.

Next the AI is supposed to be stupid enough to jump straight into the convoy? And say that can somehow, through the grace of some god happen nonetheless. The resulting chain explosion would somehow not be enough to take out the entire convoy?

So you see my friends I'm having a really hard time accepting parts of this scenario, much less the whole package and am thus hoping for someone to clarify matters for me. Preferably sooner rather than later...

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Hades
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  RE: Tuk'ata Topic
March 11, 2012 9:08:28 PM    View the profile of Hades 
Quote:thus hoping for someone to clarify matters for me. Preferably sooner rather than later.

It was Maroy's idea


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Petty Officer 2nd Class Demetrius "Hades" Aita, Tuk'ata Squadron
FM | PO2 "Hades" | B-3 | S:26 "Tuk'ata" | W:58 "Javelin" | mSSD Atrus | TF:A | 1Flt | SC | VEN | VE
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Ryn
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  RE: Tuk'ata Topic
March 11, 2012 9:29:02 PM    View the profile of Ryn 
Don't look at me, I was in the gym. Anyways all is well now, we are fighting and dying is a glorious battle that will be celebrated with the Blue stuff when we return. Today IS a good day to die.
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DeepSix
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  RE: Tuk'ata Topic
March 12, 2012 5:28:43 AM    View the profile of DeepSix 
Go on Hades, spill the beans and sing like a canary... Go on now!

Hmm... so Blue Stuff awaits the survivors then?

/me foresees an unhappy ending, filled with casualties

Guess that means more booze for me...

WC/CWO DeepSix/A-1/S:412th Razor/W:58th Javelin/SSD Atrus/TF:A/1Flt/SFC/VEN/VE [=*TG*=]

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Maroy
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  RE: Tuk'ata Topic
March 12, 2012 10:02:42 AM    View the profile of Maroy 
Hades, you traitor! D:

@Deep
To my understanding the NR was still heavily relying on captured Imperial-class destroyers at the time of the mission the sim is based on.

Anyway, the destroyer is definitely not scared of the fighters. The idea was that it's jumping around so it can outflank the defenders and deploy its own fighters from multiple directions. The sim is coded so it simply jumps to the location least defended. (Programmers love taking shortcuts. Trust me on this one.) The VE fighters spread out and position themselves such that the least-defended position happens to be exactly opposite of the convoy, and hope that the computer puts the jump sequence before the obstacle avoidance sequence.

It is highly improbable, you're right. And you bring up a good point about the slow acceleration. I didn't think about that.
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  RE: Tuk'ata Topic
March 12, 2012 3:13:54 PM    View the profile of DeepSix 
As mentioned, the exact class of the ISD would've helped with the ship's design and number of fighters/bombers. There are other big differences of course including the number of guns and crew but those would've been mostly irrelevant in such a simulation.

Not entirely sure about the need for it to jump around when it would've likely been enough to take out the whole convoy single handedly but okay, say it does this to harass the fighters. What I find odd is the next bit you describe. Jumping to the least defended position? A smart sim would allow its creations to jump pretty much anywhere as the simulator would also be 3D so that means up, below, to the side and whatever other direction you can possibly think of.

Seeing how your plan worked I'm assuming this particular sim only had what, 6-7 predetermined positions? Combine this with the fact that the ship would need to face one of them before jumping to it and that would pretty much let the pilots know where it would pop out from. If so another question would arise - how the devil did this scenario remain impossible if the AI would apparently be quite basic and moronic really...?

Next you're apparently making another assumption - that the predetermined jump points are located in such a way that connecting them in at least one way would force the jump path to go right through the convoy's location. Highly, highly improbable but admittedly possible nonetheless.

What happens next however is no longer possible no matter how you'd choose to look at it. If the simulator is at least average, and seeing how this is a military ship it technically should be top of the line or at least leaning toward that end, then you should probably know that jumps need to first be calculated precisely so as not to hit anything in their path. Seeing how the convoy would be in that path then the jump wouldn't occur and the ship wouldn't poof and blow up a few moments later.

And if on the contrary the simulator is a piece of crap - which is oddly the subtle assumption I seem to be drawing from these posts - then I don't really think the AI would calculate anything. Rather it would just disappear from point A and reappear in point B, without the supposed travel between them. If so then again the convoy would've been entirely unharmed.

So you see, improbable I can live with. Highly improbable I find hard to swallow but am willing to at least try it. Impossible however - well I for one feel a line should be drawn somewhere after all...

Okay so here's what can happen next:
    1. I deem this story unofficial basing such a decision on facts related to canon, logic and realism. Your activity in it will still be noted and counted, but it will not however be found in any official mission roster. In other words anything that happens there stays there, much like a regular personal story.

    2. I ask that the posts portraying all the above irregularities be edited appropriately - in a way befitting canonical facts, logic and realism (either RL or SW based).
I know everyone's active and around (well maybe except for Hades ) so I feel a simple vote should be both fairly quick and efficient at the same time. This story was after all made for you, mostly by you so I feel it's only appropriate that your say be heard.

WC/CWO DeepSix/A-1/S:412th Razor/W:58th Javelin/SSD Atrus/TF:A/1Flt/SFC/VEN/VE [=*TG*=]

TRN/JRN DeepSix/DJO/Training Sect/VEDJ
Hades
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Hades
 
[VE-NAVY] Petty Officer 2nd Class
 
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  RE: Tuk'ata Topic
March 13, 2012 12:47:15 AM    View the profile of Hades 
Personally, I think DeepSix is just embarrassed that he got vaporised..

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Petty Officer 2nd Class Demetrius "Hades" Aita, Tuk'ata Squadron
FM | PO2 "Hades" | B-3 | S:26 "Tuk'ata" | W:58 "Javelin" | mSSD Atrus | TF:A | 1Flt | SC | VEN | VE
[MC1] [CBV] (=SWC=) [CAR] [BWC]
{INTER} {SfrM} {XenMA} {AFM} {HypM} {0Gee} {INFL}

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~Lucius Annaeus Seneca
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DeepSix
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DeepSix
 
[VE-DJO] Journeyman
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  RE: Tuk'ata Topic
March 13, 2012 2:46:32 AM    View the profile of DeepSix 
To quote Maroy's earlier line:
Quote:Hades, you traitor! D:
But seriously, it's not the post-simulation outcome that I have a problem with (thus including the vaporizing part) it's the means through which that outcome was achieved. When I first took over as NS SC I notified both NHC and the pilots that I was not planning on leading another Regents, nor presiding over similar fiascos. To this day that bit has remained unchanged.

WC/CWO DeepSix/A-1/S:412th Razor/W:58th Javelin/SSD Atrus/TF:A/1Flt/SFC/VEN/VE [=*TG*=]

TRN/JRN DeepSix/DJO/Training Sect/VEDJ
DarianRogue
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DarianRogue
 
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  RE: Tuk'ata Topic
March 23, 2012 5:28:18 PM    View the profile of DarianRogue 
Ohi. I'm DR, an old hand, kind of, for those who don't know me, and I'm now in this squadron. Nice to meet you all.
DeepSix
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DeepSix
 
[VE-DJO] Journeyman
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  RE: Tuk'ata Topic
March 24, 2012 4:32:06 AM    View the profile of DeepSix 
Fresh meat for the grinder... Ehem, that is to say welcome newest returning member. Be sure to add your ID line to your signature. Oh and at least for the purpose of the ongoing Navy story your IC designation will be either Gamma-3 or Gamma-4, regardless of whichever position you may end up occupying OOC on the roster. If you got questions then ask away. Oh, and if you have any booze - I'm confiscating it. All of it. For personal medicinal purposes...

WC/CWO DeepSix/A-1/S:412th Razor/W:58th Javelin/SSD Atrus/TF:A/1Flt/SFC/VEN/VE [=*TG*=]

TRN/JRN DeepSix/DJO/Training Sect/VEDJ
Drac
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Drac
 
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  RE: Tuk'ata Topic
March 24, 2012 12:10:19 AM    View the profile of Drac 
DR!!!!

How's it going, man? Long time no see.

-Drac
TFC/CAPT Drac/ISD II Halcyon Warrior/TF: Besh/1Flt/FC/VEN/VE
Captain of the ISD II Halcyon Warrior
Chief of Naval Warfare
CNW|Captain Drac|NHC|VEN|VE
"Think Ackbar, but Imperial."
DarianRogue
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DarianRogue
 
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  RE: Tuk'ata Topic
March 24, 2012 12:48:23 AM    View the profile of DarianRogue 
Drac wrote:DR!!!!

How's it going, man? Long time no see.

-Drac

Drac! Nice to see you. It's been a while.
Good to see a familiar face that doesn't pretend to want to kill me >.>

Things are all good on my side. And yourself?
DeepSix wrote:your IC designation will be either Gamma-3 or Gamma-4

But but... those positions are wingman positions. Does this mean I don't get a wingman? :c
FM/SCRW DarianRogue/A-2/S:26 "Tuk'ata"/W:52 "Javelin"/MSSD Atrus/TF:A/1 Flt/SC/VEN/VE (=*AE*=)
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