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ComNet > Engineering Corps > Archived Engineering Corps ComNet > Project: Idle Hands (Proposal) (Draft)
 
 
 
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Topic:  Project: Idle Hands (Proposal) (Draft)
Kiption
ComNet Novice
 
Kiption
 
[VE-ARMY] Gunnery Sergeant
[VE-VEEC] Executive Officer
 
Post Number:  75
Total Posts:  152
Joined:  Jan 2002
Status:  Offline
  Project: Idle Hands (Proposal) (Draft)
July 7, 2005 11:24:29 PM    View the profile of Kiption 
I. Introduction

It is said that "Idle hands are the devil's tools".  One need go so far as the local #Vast_Empire channel to see that this is true.  Nothing there but a bunch of bored, idle hands, attempting to out do each other in a competition of absurdity and asinine debate.  There have been many attempts to go about trying to keep these idle hands busy, but it has been met with bits of failure and contempt for superiors. 

The store attempted to do this first with the creation of goods for purchase.  This was nice for a while, until one of two things happened. 
A) Someone bought all the urinal cakes
B) People got tired of the old items and demanded new items.

Fury has done the best job possible in appeasing the masses, but one man can only do so much to keep the masses from fighting it out in the channel. 

It is with these good intentions, I drag you down the road to hell known as "Legalized Gambling".

II. Research

The first step to any well deserved project is the research phase.  Through this step the team of devoted deamons will be sent out to scour the web and provide a list of required features for the casino.  This will include items such as games, security techniques, design, and basic implementations of some of the more complex requirements. 

Through this step the magnitude of this project will be presented to the members.  Without the information that is gathered in this step, progress cannot continue onto the development and integration steps. 

Since the magnitude will be known after this step is accomplished, the beginings of a budget will also be worked out, to include development costs and initial investments. 

The final product of this step will be a design document that will be presented to the High Council for approval.  After it has been approved by the High Council it will be released to the public in an attempt to gather initial investors to help subsidize the cost of hiring developers and purchase the required equipment from the store.

>I'm sure i'll be adding more to this as soon as I get over my inability to think<
 
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Just another pretty face....
Verastinian Republic - Almighty Dictator

"If in physics there's something you don't understand, you can always hide behind the uncharted depths of nature. You can always blame God. You didn't make it so complex yourself. But if your program doesn't work, there is no one to hide behind. You cannot hide behind an obstinate nature. If it doesn't work, you've messed up." -- Dijkstra
Kiption
ComNet Novice
 
Kiption
 
[VE-ARMY] Gunnery Sergeant
[VE-VEEC] Executive Officer
 
Post Number:  80
Total Posts:  152
Joined:  Jan 2002
Status:  Offline
  RE: Project: Idle Hands (Proposal) (Draft)
July 9, 2005 9:45:42 PM    View the profile of Kiption 
Appendix A. Video Poker

Shuffling a deck -

0: i => 0
1: a => deck.numberOfCards();
2: for i => a
  2.0: swap deck.card(i) with deck.card(Math.Random(a-i)+i);
3: next i;

Probably need to repeat this process several times, cause nobody shuffles just once.

Card -

Card {
  value :>
  suit  :>
}

Name of card image is: card.value()."_".card.suit().".gif";

Checking for point values -  (Reorder the cards in value order)

To Calculate a flush ()
  if (card1.suit == card2.suit &&
      card2.suit == card3.suit &&
      card3.suit == card4.suit &&
      card4.suit == card5.suit);

To Calculate a straight ()
// This is the only time that it matters if an ace is high or low.  Every
// other time it is high.

if (card1.value + 1 == card2.value &&
    card2.value + 1 == card3.value &&
    card3.value + 1 == card4.value &&
    card4.value + 1 == card5.value)
if (card1.value + 1 == card2.value &&
    card2.value + 1 == card3.value &&
    card3.value + 1 == card4.value &&
    card1.value == 2 && card5.value == 13); 
// Straight with ace - 5

to Calculate a striaghtFlush()
if straight() && flush()

to Calculate fourOfAKind ()
if ((card1.value == card2.value &&
    card2.value == card3.value &&
    card3.value == card4.value) ||
    (card2.value == card3.value &&
      card3.value == card4.value &&
      card4.value == card5.value));

to Calculate threeOfAKind()
// Returns the position of the three of a kind
if (card1.value = card2.value &&
    card2.value = card3.value) return 0;
if (card2.value = card3.value &&
    card3.value = card4.value) return 1;
if (card3.value = card4.value &&
    card4.value = card5.value) return 2;

to Calculate pair(StartSearchPos)
// Returns the position of the first pair
if (card1.value = card2.value) return 0;
if (card2.value = card3.value) return 1;
if (card3.value = card4.value) return 2;
if (card4.value = card5.value) return 3;

to Calculate fullHouse()
if (threeOfAKind() == 0 && pair() == 3);
if (threeOfAKind() == 2 && pair() == 0);



  -----------------------
Just another pretty face....
Verastinian Republic - Almighty Dictator

"If in physics there's something you don't understand, you can always hide behind the uncharted depths of nature. You can always blame God. You didn't make it so complex yourself. But if your program doesn't work, there is no one to hide behind. You cannot hide behind an obstinate nature. If it doesn't work, you've messed up." -- Dijkstra
[This message has been edited by Kiption (edited July 10, 2005 4:57:55 PM)]
Kiption
ComNet Novice
 
Kiption
 
[VE-ARMY] Gunnery Sergeant
[VE-VEEC] Executive Officer
 
Post Number:  81
Total Posts:  152
Joined:  Jan 2002
Status:  Offline
  RE: Project: Idle Hands (Proposal) (Draft)
July 13, 2005 12:19:19 AM    View the profile of Kiption 
Video Poker Prototype -

Video Poker Prototype

Please feel free to test it.  And let me know if you find any major flaws.  I haven't run it in IE yet, only have firefox on this machine.  So please, test away.


 
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Just another pretty face....
Verastinian Republic - Almighty Dictator

"If in physics there's something you don't understand, you can always hide behind the uncharted depths of nature. You can always blame God. You didn't make it so complex yourself. But if your program doesn't work, there is no one to hide behind. You cannot hide behind an obstinate nature. If it doesn't work, you've messed up." -- Dijkstra
Dez
ComNet Initiate
 
Dez
 
[VE-ARMY] 1st Lieutenant
 
Post Number:  155
Total Posts:  371
Joined:  May 2001
Status:  Offline
  RE: Project: Idle Hands (Proposal) (Draft)
July 13, 2005 3:07:13 AM    View the profile of Dez 
meh moh

i ran it on mozz 1.0.4 and IE 6.0.2900
both works... the code.

1. need graph..better graph
2. border showed when you hold a card, = pushing the positions of the cards to the right
those just minor graph issues, easy to fix.


3. i don't know whether it's conn issue or did u set it to open the card1,card2,card3,card4, first (in that order) then card0 ?
and also card0 (the last one to open odd...) took a quite awhile to load... around 5-7secs while others only 2 secs or less. (this always occured after i opened a new session... F5, not new deal)

4. text result came first, then the card changed. again.. this only occured at the first hand.

meh... dunno.. maybe my conn sucks.. maybe something else.

that's my feedback.
Kiption
ComNet Novice
 
Kiption
 
[VE-ARMY] Gunnery Sergeant
[VE-VEEC] Executive Officer
 
Post Number:  82
Total Posts:  152
Joined:  Jan 2002
Status:  Offline
  RE: Project: Idle Hands (Proposal) (Draft)
July 14, 2005 11:45:16 PM    View the profile of Kiption 
So i know that more people than just zed have visited the page.  So how about the rest of you actual help out instead of being the passive people you know you don't want to be.

Cause why should i waste my time, when I could be doing better things?
  -----------------------
Just another pretty face....
Verastinian Republic - Almighty Dictator

"If in physics there's something you don't understand, you can always hide behind the uncharted depths of nature. You can always blame God. You didn't make it so complex yourself. But if your program doesn't work, there is no one to hide behind. You cannot hide behind an obstinate nature. If it doesn't work, you've messed up." -- Dijkstra
[This message has been edited by Kiption (edited July 14, 2005 11:45:52 PM)]
Jaden
ComNet Member
 
Jaden
 
[VE-NAVY] Senior Chief Petty Officer
[VE-VEEC] Gaming Division Head
 
Post Number:  679
Total Posts:  1963
Joined:  Dec 2004
Status:  Offline
  RE: Project: Idle Hands (Proposal) (Draft)
July 15, 2005 9:15:50 AM    View the profile of Jaden 
It's cool and fun.  I wish I could see how much coins I have though, and for the people who play, a ranking sytem and prizes to buy with your coins....
 
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Jaden Khaar
Vast Empire
=Aegis-Squadron=
Rising out of the Ashes of the past, fighting for the Glory of the Empire of Future- Phoenix Wing Motto...

SXO/SCPO Jaden Khaar/Aegis-5/Phoenix Wing/mSSD Atrus/DEF/VEN/VE (=*A*=) (=*SA*=) [VC:S] (SV)
DJ234
ComNet Member
 
DJ234
 
[VE-NAVY] Petty Officer 2nd Class
[VE-VEEC] Gaming Reporter
 
Post Number:  542
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Joined:  Feb 2005
Status:  Offline
  RE: Project: Idle Hands (Proposal) (Draft)
July 15, 2005 10:34:18 AM    View the profile of DJ234 
Very good Kipton but i would also like to see the coins i hold.

I am making a game using Game Maker 3D if you have any ideas that can be of use email them to me at [email protected]

Jaden already halped me with a fort Idea
 
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Die now and get a free T-shirt

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FL/PO2 DJ234/Nazgul 9/Wing 1/mSSD Atrus/Defensive Fleet/VEN/VE (=A=) (=SA=) [VC:B]
Gaming Reporter/G-Rep DJ234/G-Reporter: 3/Gaming Division/VE/VET
vint
ComNet Member
 
vint
 
[VE-ARMY] Private First Class
 
Post Number:  486
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  RE: Project: Idle Hands (Proposal) (Draft)
July 15, 2005 10:45:09 AM    View the profile of vint 
DJ. Is Gamemaker 3d the old version of blackBASIC?
And Kip...nice game. I'd to see a ranking system and are you planning a black jack game?
 
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Go here or die. It's updated every day.
DJ234
ComNet Member
 
DJ234
 
[VE-NAVY] Petty Officer 2nd Class
[VE-VEEC] Gaming Reporter
 
Post Number:  544
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  RE: Project: Idle Hands (Proposal) (Draft)
July 15, 2005 10:53:58 AM    View the profile of DJ234 
no its actually the New Version. i also thought it was the older version but i payed 180 dollars for it so i guess its new
 
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Die now and get a free T-shirt

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FL/PO2 DJ234/Nazgul 9/Wing 1/mSSD Atrus/Defensive Fleet/VEN/VE (=A=) (=SA=) [VC:B]
Gaming Reporter/G-Rep DJ234/G-Reporter: 3/Gaming Division/VE/VET
Angel
ComNet Expert
 
Angel
 
[VE-ARMY] Senior Sergeant
[VE-DJO] Dark Jedi Knight
 
Post Number:  1896
Total Posts:  3342
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  RE: Project: Idle Hands (Proposal) (Draft)
July 15, 2005 11:10:06 AM    View the profile of Angel 
There are no coins. Its video poker. Also I hazard a guess that Kip will be putting it into a much more visually appealing format. This was just a Beta version of the actual program itself, right Three?

I ran through it a couple times. Managed to pick up every hand except Royal and Straight Flush. Payout worked fine for all of them.
 
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Senior Sergeant Jikkyo "Angel" Nimiichi
=[Arrogant Elitist]=
AS-2/ASL/SSG Jikkyo "Angel" Nimiichi/Iron Horse Squad/WildCard/Phoenix/Dragon/ Osiris/Army/VE [LoR] [RoM] [BC] [CDS] [WM] [GRoM] {BoA}
------------------------
The Angel of Death
CM/DJK Jikkyo "Angel" Nimiichi/Eagle 1-1/Sith/VEDJ/VE/Lopen [VP:1]
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He who sheds man's blood, by man shall his blood be shed. The three shall spread their blackened wings and be the vengeful striking hammer of God..
[This message has been edited by Angel (edited July 15, 2005 11:10:33 AM)]
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