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Topic:  Game Planning
Japheth
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  Game Planning
November 29, 2011 5:44:38 PM    View the profile of Japheth 
So, instead of putting this all up on the thread nominally about the beta, I figured I'd just start a new thread.
Japheth wrote:Yeah, my experience with the Operative has definitely had an influence, it will probably be one of my main alternate characters now. I'm still oscillating a bit as to what my primary will be, though. Probably a Sith Warrior into Juggernaut (tank spec'd probably). I also really want to check out the Sith Sorcerer and Assassin though... Particularly the Madness tree for sorcerer and tanking tree for Assassin. Not sure which I'll end up with primary - it may depend on what other people end up playing (or rather, what the guild needs).
Drac wrote:Assuming there's some sort of Guild credits account, I'm hoping to concentrate on generating credits for the guild and for myself just as much as I concentrate on combat/questing. I'll probably spec out to help that however I can. I really need to read up on that, though.

-Drac
Zippy wrote:Deff going to have my marauder be my main class and tank. Helping the guild best I can will be something I'll take pride in. I will be no lifing this game a lot. haha


Marauders don't have a tank spec. Juggernaut, Powertech, and Assassin all have tanking specs. Incidentally, healing specs are available to Operative, Mercenary, and Sorcerer.

The flashpoints and ops are set up in 4, 8, and 16 man configurations. I figure the nominal setup for 4mans is 1 tank, 1 healer, and 2 dps (though nearly everyone can probably contribute to damage to some degree). 8man probably requires 2 tanks, 2 heals, and 4 dps. 16 is a little less predictable - if it follows the WoW model, it'd probably be 3 tanks, 3-4 heals, and the rest as damage.

Personally, I'm partial to smaller raid sizes. I did 10man raiding in WoW and that's just about right for my tastes (25 is way too many, and don't get me started on the older larger ones). I wouldn't mind giving 16 a shot though. I just think 8 is easier to organize and manage. Not that we need to worry about that for a while - operations are pretty much all high-end. It may be relevant earlier for pre-made warzone queuing, but not for normal grouping.

We'll definitely need people to fill tank and healing roles, but we won't need -everyone- to. It is more important to play what you find to be fun, ultimately, as we can certainly find people that will want to fill in on those roles.

There is a high incentive to group up, even while leveling. There's a not inconsiderable xp bonus for group questing, plus the considerable ease of teaming up with even one more person (and their companion).
Duke Japheth Cappadocious, Krath Scholar
High Admiral, retired Vast Empire Navy
-----------------------
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
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Zippy
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  RE: Game Planning
November 29, 2011 5:57:12 PM    View the profile of Zippy 
My bad. I forgot about that. lol. Well, I still will be the Marauder class, due to it being fun for me and what I enjoy about the sith, however, I wouldn't mind having a sith assassin class as well for the VE. Again, anything to help the guild out. Like for a certain mission or something.
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[This message has been edited by Zippy (edited November 29, 2011 5:59:51 PM)]
Japheth
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  RE: Game Planning
November 29, 2011 6:21:21 PM    View the profile of Japheth 
I imagine most everyone will have several characters. I know I will. There are at least three classes that, from what little I've played of them, I want to play quite a bit. I'll probably concentrate on leveling one at a time, though.
Duke Japheth Cappadocious, Krath Scholar
High Admiral, retired Vast Empire Navy
-----------------------
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
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Kadann
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  RE: Game Planning
November 29, 2011 10:15:01 PM    View the profile of Kadann 
I'm going to start with a Sith Inquisitor Sorcerer that is spec'd in healing and DPS.  Then I'll build out a Bounty Hunter Powertech that will be a secondary tank with DPS.  Then probably a Juggernaut as a main tank.

I'm sure I'll play a few more characters as well since each is a totally different story line so won't get boring.
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Japheth
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  RE: Game Planning
November 29, 2011 11:26:08 PM    View the profile of Japheth 
That's sort of my thought. I'll play at least one of each base class all the way up just for the story, regardless of how I intend to use it at 50.


On a completely different topic: anyone given much thought to crew skills? I checked out Artiface/Archeology/Treasure Hunting during my first beta weekend and Armstech/Scavenging/Investigation during this most recent weekend.

I'm curious to know a bit more about cybertech and biochem. The other crafting skills seem to have fairly clear lines as far as what they do. Here's a quick rundown (as far as I can tell):

Armormech - armor (including mods and such) with cunning and aim geared toward Imperial Agents and Bounty Hunters

Armstech - various sorts of guns and mods for guns, also vibroswords, techswords, vibroknives, etc (As an Operative, I found use for both vibroblades and blaster rifles crafted with this skill - this skill also allows crafting of blaster barrels, which functionally change items into better items - items that derive all their stats from mods are basically just shells you put stats into with mods - items made with this skill are good enough that if you keep leveling it consistently, it is a source of steady upgrades, though sometimes I found drops that were better until I leveled the skill a bit more)

Artiface - lightsabers, power generators, shield generators, force foci, color crystals (usable by anyone), hilts (same as blaster barrels above)

Biochem - stims, medpacks, implants (of which all characters have space to equip two), possibly other stuff? Need more info. Some items are apparently reusable, but probably not tradable. Depending on how the market falls out and how much people use them, possibly a money-maker.

Cybertech - earpieces, grenades, at least one speederbike, some droid parts (everyone gets a healer droid companion with their ship, several classes get one more at some point), possibly other stuff. Mods are used in almost every item slot, so this is possibly a second money-maker.

Synthweaving - Like Armormech above, this makes armor and enhancements with strength and willpower targeted at force-using classes

Pretty much all of the skills have an associated mission skill and gathering skill. I found leveling my gathering skill to be extremely easy. I had Scavenging and found crap to pick up everywhere - including the bodies of Strong and Elite droids.

Companions also get various bonuses to crew skills, either doing them faster, or a better chance at critical success. All of the crafting skills allow you to reverse engineer items it can make back into some amount of the resources that went into them. I found that doing this often granted access to recipes for better items. I actually managed to get a purple recipe this way - first I made some of an item of green quality, then I reverse engineered ('re' from now on) it until I learned to make a blue version, then I made several of the blue version and (after equipping the first one I made) reverse engineered the others and learned to make a purple - which I never crafted because I lacked the materials.

Anyway, I'm not sure what I'll do for crew skills other than keep them relatively relevant to the character I'm playing (like no Armormech on a Sith) and spreading them out so that I have all my bases covered in the long-run. Might go with cybertech or biochem for earlier characters since they seem to have stuff that all my other characters could use later on.
Duke Japheth Cappadocious, Krath Scholar
High Admiral, retired Vast Empire Navy
-----------------------
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
Ret/KS Japheth Cappadocious/VEDJ/VE/[SoY][EoP]
Kadann
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  RE: Game Planning
November 30, 2011 1:45:32 AM    View the profile of Kadann 
Yeah, I agree with all that.  Just make sure your crew skills match your character and playing style.

With the bounty hunter (PT), since I didn't have healing abilities, I found myself needing a few stims.  So having the Biochem ability with my crew really helped.  I could have 1 companion harvest resources and create a bunch of them while I was still questing with another.  That way, I didn't have to spend any credits on stims or other enhancers.

The biggest thing to remember is to keep your companions active doing things.  If they aren't helping you in person, have them run quests or create items for you.  Their skills will level up a lot faster that way so you'll be ready to go at the higher levels and won't have to play catch-up.
Supreme Moff Kadann, Dark Lord
Head of the Vast Empire High Council
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Japheth
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  RE: Game Planning
November 30, 2011 12:10:12 AM    View the profile of Japheth 
I did find that mission skills could be a bit of a drain on the credits, though - at least early on. I think that's why I didn't actually get speeder training until 26. I had to make up what I'd spent on leveling my Investigation to somewhere in the 60s. I found that leveling Armstech was basically free though. I didn't need any vendor-purchased items until I was up over 100 rating in it, and even then I needed items that were 10 credits a pop (which is basically nothing). Leveling Scavenging (a gathering skill) was completely free, and super-easy. I got it to something like 160 without going out of my way to gather nodes.
Duke Japheth Cappadocious, Krath Scholar
High Admiral, retired Vast Empire Navy
-----------------------
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
Ret/KS Japheth Cappadocious/VEDJ/VE/[SoY][EoP]
Kadann
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  RE: Game Planning
November 30, 2011 1:00:41 PM    View the profile of Kadann 
Yeah, that is a good point.  Credits definitely take awhile to build up with training skills being so expensive.
Supreme Moff Kadann, Dark Lord
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Japheth
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  RE: Game Planning
November 30, 2011 2:58:58 PM    View the profile of Japheth 
I think I'll probably level the crafting and gathering professions as I level the character and leave off on leveling the mission skill much until after 25 in order to ensure I've got the money to buy piloting. It looks like people that ordered collectors edition and digital deluxe edition will get access to a unique speeder - I'm wondering if we'll get it for free. That'd save about 8k credits at level 25, which would be nice.
Duke Japheth Cappadocious, Krath Scholar
High Admiral, retired Vast Empire Navy
-----------------------
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
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Japheth
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  RE: Game Planning
December 12, 2011 4:38:28 PM    View the profile of Japheth 
As I posted in another thread, we've been assigned to a server named Belgoth's Beacon. I'm keeping that thread locked and stickied so that it doesn't get cluttered up and keeps info on the in-game guild and its server quick and easy to find. I'll post further details about the server as soon as I know what they actually are.

I've also decided some stuff about characters. "Japheth" will probably end up being the name of a Sith Sorcerer character, but not my 'main' character, as I'm more interested in playing a Sith Juggernaut at launch. I cannot, in my mind, seperate the name from the concept, so he doesn't get to be my main. :P  My main will probably go with my other gaming-group handle Topheth (which, as another 'heth' name, is easy to associate for folks anyway).

I'm still trying to decide on what profession to go with first. I sort of feel like we should coordinate a bit on professions so that we can ensure that we're not all doing the same thing (or two things). We'll all benefit more if we spread out what we're doing a bit.

With that said, Cybertech and Biochem are currently the two at the top of my list to do first - not sure which, exactly, though. Both have pretty compelling reasons to do them for a tank-primary Juggernaut.
General Japheth Cappadocious, Krath Scholar
Commandant of the Vast Empire Marine Corps
High Admiral, Vast Empire Navy, retired
-----------------------
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Zippy
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  RE: Game Planning
December 12, 2011 4:42:58 PM    View the profile of Zippy 
I'm just hoping we all get the game access tomorrow, or wendsday at the latest so we can coordinate a little better
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Japheth
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  RE: Game Planning
December 12, 2011 4:52:31 PM    View the profile of Japheth 
It looks like the FES's CU guild got assigned to a different server, namely "Vulkar Highway". This means that we need to make a decision, probably a pretty quick one, on whether or not to stick with the server we were assigned to (Belgoth's Beacon) or coordinate a potential server hop with them (either them coming to BB or us going to VH).

Thoughts?
General Japheth Cappadocious, Krath Scholar
Commandant of the Vast Empire Marine Corps
High Admiral, Vast Empire Navy, retired
-----------------------
CMC/Gen Japheth Cappadocious/HQMC/VEMC/VE
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
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Zippy
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  RE: Game Planning
December 12, 2011 4:55:23 PM    View the profile of Zippy 
If the other guild wish's to stay allied with us, I vote we try to server hop.
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Japheth
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  RE: Game Planning
December 12, 2011 5:00:00 PM    View the profile of Japheth 
I suppose it is worth noting that, at the moment, there are less of them in the pre-launch guild than there are of us. That said, I can see some advantage to server-hopping, given that it will afford a good opportunity to rename the guild. We're currently set up as "Vast Empire", but I'd rather change it to "Vast Empire Marines" or something to that effect.
General Japheth Cappadocious, Krath Scholar
Commandant of the Vast Empire Marine Corps
High Admiral, Vast Empire Navy, retired
-----------------------
CMC/Gen Japheth Cappadocious/HQMC/VEMC/VE
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
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Zippy
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  RE: Game Planning
December 12, 2011 5:20:20 PM    View the profile of Zippy 
Vast Empire Marines would be nice
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Kami
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  RE: Game Planning
December 12, 2011 7:12:30 PM    View the profile of Kami 
I quite like 'Vast Empire' as is, without the 'Marine' tag inclusion. Sever hopping isn't an issue, then again, I know little to nothing about FES and as such am unaware whether maintaining the alliance is particularly vital.

I'll be rolling either a Sith Assassin or a Bounty Hunter Mercenary as soon as the game is released in Aus.
|| Retired ||
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------------------------
|| Krath Scholar || Krath Order ||
CM/KS Kami Sharpe/Lion L-01/Krath/Dark Jedi Order/Vast Empire

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Japheth
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Imperial Duke

 
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  RE: Game Planning
December 12, 2011 7:18:59 PM    View the profile of Japheth 
Looks like one of the FES's other main allies (a 37 member guild) also got placed on Vulkar Highway along with them. I think they're deliberating as to whether or not they'll move, still.
General Japheth Cappadocious, Krath Scholar
Commandant of the Vast Empire Marine Corps
High Admiral, Vast Empire Navy, retired
-----------------------
CMC/Gen Japheth Cappadocious/HQMC/VEMC/VE
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
Ret/KS Japheth Cappadocious/VEDJ/VE/[SoY][EoP]
Japheth
ComNet Overlord
Imperial Duke

 
[VE-DJO] Krath Scholar
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  RE: Game Planning
December 13, 2011 3:18:08 AM    View the profile of Japheth 
I discussed it a bit with Kad and some of the FES folks. It looks like we'll be swapping to Vulkar Highway. Shouldn't be a huge deal, you just won't get an auto-invite to the guild on one character. I'll form the guild as soon as it is feasible to do so (ie: 4 people in the game with 5K credits between them).
General Japheth Cappadocious, Krath Scholar
Commandant of the Vast Empire Marine Corps
High Admiral, Vast Empire Navy, retired
-----------------------
CMC/Gen Japheth Cappadocious/HQMC/VEMC/VE
Ret/HAD Japheth Cappadocious/VEN/VE/(=MA=)(=SCPA=)(=FCO=)[BRC][BWC][LSM][MC:1][NC][KC:DE][IGC][MoH]
Ret/KS Japheth Cappadocious/VEDJ/VE/[SoY][EoP]
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