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Topic:  Yet Another Proposal
Linda_Irris
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  Yet Another Proposal
July 21, 2005 9:13:29 PM    View the profile of Linda_Irris 
My newest proposal is a new, ultimate ship killer missile.  The emphasis on this mega-bomb is the engine core of capital warships.  Anything less than atleast a destroyer or cruiser is gross overkill.

The core of the bomb is a small atomic bomb, a rarely used weapon since many of the shields used today counter both the weapon's yield and radiation.  This should not be confused with the hydrogen bomb or the proton torpedo.  The hydrogen bomb is a controlled fusion/fission detonation, and the proton torpedo is a small nuclear bomb that sacrifices yield for power.

The atomic bomb has one feature that makes it suitable for a ship-killer: an EMP.  An Electromagnetic Pulse will overload circuits and cause them to reset.  While this may not seem to be dangerous in and of itself, but I'll come back to this later.

It is well known that the cloaking technology renders both the ship being cloaked invisible to sensors, but also renders it's own sensors useless.  The importance of this is that it is possible for ships to move in and out of the cloaking area.  This is useful for a delivery system.

A cloaked ship, mounting a sensor pod (such as on the Recon X-Wing), could deploy a sensor pod outside of the cloaking area long enough to move into a crowded shipyard without hitting another vessel.  From there, the sensor pod is lowered and information is gathered for a target.

It is common for warships to keep their shields down when not in combat.  The reasoning behind this is because it is easier to send communications when the shields are down, especially for long range communications with command.  With no shields, that means that the only shields around the engine core are the magnetic containment bubbles.

These are not the same as standard magnetic containment fields in that the standard fuels of capital ships are highly magnetic.  The magnetic bubbles keep the fuel from touching the containers they are housed in.

The atomic bomb, when launched, will have a hardened cone over the front of the bomb, and a slam engine on the back.  Because charges must go off to start the fission process, the slam engine won't affect the bomb's effectiveness.

Once the bomb is launched, and leaves the cloaking field, it will be detected, but moving so fast it will be impossible to stop.  The hardened cone will protect it long enough to get inside the engine nozzle, and when it detonates, the magnetic containment bubbles will be directly affected, so that if not reset by the EMP, then destroyed by the explosion.

The amount of fuel inside the ship, if not full from a recent refueling, will atleast have 25%.  This is the standard marker to allow vessels to make it to other stations incase the station in question is in danger.  That amount of fuel will detonate with such force that it will utterly destroy the ship.

Since the cloaked ship will be at the launch point, it will naturally have to retreat, but with such confusion and a head start over the enemies, there is only a small chance that the ship will not be able to escape.

Diagrams:
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|        /                        \
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^                    ^                ^
|                    |                  |
|                    |                  [Reinforced Cone]
|                    [Warhead]
[Slam Engine]
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FM/CRW Linda_Irris/Sting6 (2-2)/Wing2/ISD-II Devastator/Offensive/VEN/VE
[This message has been edited by Linda_Irris (edited July 21, 2005 9:16:46 PM)]
Linda_Irris
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  RE: Yet Another Proposal
July 21, 2005 9:18:50 PM    View the profile of Linda_Irris 
I'm sorry for the cruddy design.  I tried to get it to work right, but no matter what it messed up
 
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FM/CRW Linda_Irris/Sting6 (2-2)/Wing2/ISD-II Devastator/Offensive/VEN/VE
Jack Nebulax
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  RE: Yet Another Proposal
July 22, 2005 5:39:22 AM    View the profile of Jack Nebulax 
This reminds me of an episode of "Stargate: Atlantis" where the good guys send in a nuclear device to a hive ship and detonate it.

Once again, it's a great idea in my opinion, but how about without using a cloaked ship, have the atomic bomb onboard a Star Destroyer where it would replace a few other launchers on all sides. Then if an enemy ship comes too close, (example in Episode III where two enemy ships battle it out in the opening battle), the Star Destroyer could launch this weapon straight at the enemy ship's targeted core.
 
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Revenge is what holds this galaxy together. Without it, the universe would be a boring place.

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Senior Chief Petty Officer and Reporter Jack Nebulax (*Formerly and No-Longer a ComNet Spammer*), Imperial Navy and VE Today Staff, Vast Empire.
XO/FL/SCPO Jack Nebulax/Nazgul 5 (2-1)/Wing 1/mSSD Atrus/Defensive Fleet/VEN/VE (=A=) (=*SA*=) [SV] [VC:S]
Rep|Int/Rep Jack Nebulax/Rep: 4/Reporters-Interviewers/VE/VET
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Admiral Jack Nebulax, third-in-command of the Auroran Defense Fleet (ADF) and leader of Nemesis Wing (Wing I)
[This message has been edited by Jack Nebulax (edited July 22, 2005 5:39:54 AM)]
Arturus
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  RE: Yet Another Proposal
July 22, 2005 9:13:41 AM    View the profile of Arturus 
Interresting idea Linda.  It's great to see some new proposals!

Jack, the one advantage of this over having an ISD have such a weapon, is that the cloaked ship can be used for surprise attacks and can get much closer to key targets.  Linda gave the example of a shipyard.
 
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XO/ESN Corran "Arturus" Hargraves/Nazgul 2/Phoenix Wing/M-SSD Atrus/VE/VEN/(=A=)(=SA=)(=*MA*=)(=JCPA=)(=SCPA=)[MC:1](x2)[SV][BRC][VC:B][LSM][LoC]


"The way of war is a way of deception. When able, feign inability; when deploying troops, appear not to be. When near, appear far; when far, appear near. Lure with bait; strike with chaos. If the enemy is full, be prepared. If strong, avoid him. If he is angry, disconcert him. If he is weak, stir him to pride. If he is relaxed, harry him; if his men are harmonious, split them. Attack where he is unprepared; appear where you are unexpected. This is victory in warfare; it cannot be divulged in advance. Victory belongs to the side that scores most in the temple calculations before battle. Most spells victory; least spells defeat; none, surer defeat. I see it in this way, and the outcome is apparent." -- Sun Tzu
Jack Nebulax
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  RE: Yet Another Proposal
July 22, 2005 12:45:04 AM    View the profile of Jack Nebulax 
Well, then, I guess I thought of another way that this weapon could be delivered. I just thought the double-blindedness could actually screw up the deliverment of the weapon.
 
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Revenge is what holds this galaxy together. Without it, the universe would be a boring place.

------------------------------------------------------------
Senior Chief Petty Officer and Reporter Jack Nebulax (*Formerly and No-Longer a ComNet Spammer*), Imperial Navy and VE Today Staff, Vast Empire.
XO/FL/SCPO Jack Nebulax/Nazgul 5 (2-1)/Wing 1/mSSD Atrus/Defensive Fleet/VEN/VE (=A=) (=*SA*=) [SV] [VC:S]
Rep|Int/Rep Jack Nebulax/Rep: 4/Reporters-Interviewers/VE/VET
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Admiral Jack Nebulax, third-in-command of the Auroran Defense Fleet (ADF) and leader of Nemesis Wing (Wing I)
Talon
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  RE: Yet Another Proposal
July 22, 2005 1:27:12 PM    View the profile of Talon 
There are maybe 3 cloaked ships in the VE that are authorized for use in stories. The typical naval battle won't have a cloaked ship in its lineup.
 
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OO/SM Sierra "Talon" Taurus/HC-3/VEHC/VE[BC][IOC][LoC][SoS][BM][CDS][MSM][MoH]
GM-SL/DJM "Nightblades"/DC-1/Elite Griffen Sect/VSD-II Griffen/VEDJ/VE[IOC][OQD][WoS 2nd Class][EoP][SoY][SCx2]
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SCAP/COM Vincent "Claw" Taurus/ISD Nemesis/Offensive Fleet/VEN/VE[=*A*=][=*SA*=][LoM][IOC][IC2]
CEO Vincent "Claw" Taurus/ECHC-1/Endoven/Dome 8473/VEEC/VE
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Verastinian Republic - Minster of Antiquities (Fossil Technology)
Linda_Irris
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  RE: Yet Another Proposal
July 22, 2005 2:33:24 PM    View the profile of Linda_Irris 
well it's mostly a ship killer, and if there are other uses that's cool, I just thought I'd throw this idea out there.
 
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FM/CRW Linda_Irris/Sting6 (2-2)/Wing2/ISD-II Devastator/Offensive/VEN/VE
Giovanni Bryden
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  RE: Yet Another Proposal
July 22, 2005 2:54:38 PM    View the profile of Giovanni Bryden 
Our you could always do what the covenant did in Halo 2.

They boarded a ship and detonated the bomb from the inside.
 
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*DarkDragoons*

*Corporal Giovanni A. Bryden*

TRP/CPL Giovanni Bryden/2SQD/2PLT/1COM/1BAT/1RGT/VEA/VE/[LoR]

Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms.
Linda_Irris
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  RE: Yet Another Proposal
July 22, 2005 7:08:35 PM    View the profile of Linda_Irris 
There's a problem with that: sheilds.  a ship could also target an incoming commando team and stop them.  I imagine in a big battle they could do it, but with so much firepower being exchanged, that's alot of risk to just plant a bomb.  Also, the soldiers would be sitting ducks while protecting the bomb.

Also, there's something that very few know about.  It's called the Bikini Atole Nuclear Tests.  They tried detonating a nuclear bomb near a battleship.  The ship only suffered minor damage.  That means that with a modern warship, with thick bulkheads, magnetic containment fields, and other defences, there is little that a single bomb on it's own can do (that's why when Rouge Squadron fired proton torpedoes at the Lysankya [I spell bad], the ship mearly broke off at the nose instead of blowing up.)

So that means that while it sounds good in theory, unless you hit the engine, it doesn't work.  And the ability of a single commando squad making it all the way to the engines, arming the bomb, and then escaping, doesn't equal the payoff.  Again, great idea, just not possible.
 
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FM/CRW Linda_Irris/Sting6 (2-2)/Wing2/ISD-II Devastator/Offensive/VEN/VE
Yillis
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  RE: Yet Another Proposal
July 22, 2005 9:02:20 PM    View the profile of Yillis 
i watch stargate atlantis. there have some pretty sweet ideas, like blowing a nuke up in front of the shields
then cloaking the whole atlantis and the Wraith(bad guys) think they blew it up and they leave.
 
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Lance Corporal Yillis
-=Lancer Squad=- -=ASL=- -=Moonbeam=-
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Jack Nebulax
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  RE: Yet Another Proposal
July 23, 2005 5:15:42 AM    View the profile of Jack Nebulax 
Believe it or not, that was the first Stargate: Atlantis episode I ever saw. Now I watch it whenever it's on.

Back on-topic, how about my idea? With launch tubes on an ISD being replaced by tubes for this? Have some placed at the front, the back, and both sides. That way, whenever an enemy ship comes at the ISD, it can just launch two atomic bomb toward its engines. One to knock out the shields, another to detonate at the engine housing.
 
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Revenge is what holds this galaxy together. Without it, the universe would be a boring place.

------------------------------------------------------------
Senior Chief Petty Officer and Reporter Jack Nebulax (*Formerly and No-Longer a ComNet Spammer*), Imperial Navy and VE Today Staff, Vast Empire.
XO/FL/SCPO Jack Nebulax/Nazgul 5 (2-1)/Wing 1/mSSD Atrus/Defensive Fleet/VEN/VE (=A=) (=*SA*=) [SV] [VC:S]
Rep|Int/Rep Jack Nebulax/Rep: 4/Reporters-Interviewers/VE/VET
------------------------------------------------------------
Admiral Jack Nebulax, third-in-command of the Auroran Defense Fleet (ADF) and leader of Nemesis Wing (Wing I)
Linda_Irris
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  RE: Yet Another Proposal
July 23, 2005 1:28:10 PM    View the profile of Linda_Irris 
because Proton torpedoes are more practical.  If you were to outfit an ISD with missiles for nuclear launchers, you've got a large bomb that takes up nearly the same amount of space as 4 proton torpedoes or more.

According to Star Wars literature, proton torpedoes are actually shaped nuclear wearheads mounted on a fast delivery system.  And for the same effect as the EMP, ion cannons are just as effective without the clumsy delivery system.

The key to the whole system is the use of the bomb to enter an unguarded target and destroy it.

The reason an EMP such as the bomb in question wouldn't work is that the EMP hasn't a chance to actually reach the shield generators like you're proposing.  The shields are held out away from the ship at such a distance that actually hitting the shield with an EMP would never be effective because of the shield's function of keeping specific energy such as EMPs (or ion blasts) and turbolasers as well as physical bodies.

I know the idea sounds great as a powerful new weapon but the actual workings would limit to such a degree that making it effective as a replacement for proton torpedoes would be costly and time consuming.

Now... if there were some way to mount an ion generator on the front of the bomb and it create a hole, then yes it would be effective.  Your idea has given me new ideas, and so yes, we might not need my plan, but we would have to test and see.  There are reasons that certain technology works, and certain technology doesn't work.  And I know this sounds patronizing, and I'm sorry, but I've worked on Star Wars stuff for alot longer than many people have RPed.  So I understand how the differant elements come together.
 
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FM/CRW Linda_Irris/Sting6 (2-2)/Wing2/ISD-II Devastator/Offensive/VEN/VE
Jack Nebulax
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  RE: Yet Another Proposal
July 23, 2005 4:00:08 PM    View the profile of Jack Nebulax 
Well, I didn't mean to take out all of the proton torpedo launchers onboard a ISD but just to replace a few. Also, an ISD carries small ion cannons on the sides, so we use that to puncture a small hole near the engines and then launch a bomb through the opening into the main engines.

We should create a new division called the Research Division. I've seen many Star Wars clubs have such a division. That way, we could test new weapons and crafts and improve the older ones. How about it?
 
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Revenge is what holds this galaxy together. Without it, the universe would be a boring place.

------------------------------------------------------------
Senior Chief Petty Officer and Reporter Jack Nebulax (*Formerly and No-Longer a ComNet Spammer*), Imperial Navy and VE Today Staff, Vast Empire.
XO/FL/SCPO Jack Nebulax/Nazgul 5 (2-1)/Wing 1/mSSD Atrus/Defensive Fleet/VEN/VE (=A=) (=*SA*=) [SV] [VC:S]
Rep|Int/Rep Jack Nebulax/Rep: 4/Reporters-Interviewers/VE/VET
------------------------------------------------------------
Admiral Jack Nebulax, third-in-command of the Auroran Defense Fleet (ADF) and leader of Nemesis Wing (Wing I)
Linda_Irris
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  RE: Yet Another Proposal
July 23, 2005 8:15:59 PM    View the profile of Linda_Irris 
The problem with linking the ion engines to punch a hole is the fact that the shields form an umbrella.  When one shield looses power, it can get power from the other shields to recharge.  The energy moves so quickly that the ion shot would have to hit the shield just one second or even less to make the hole, and that runs the risk of hitting the bomb.

But yeah that'd be cool to have like a research division.  But I think that might be a smaller portion of Imperial Engineering.  I'm not sure about that, since I haven't really checked on it.
 
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FM/CRW Linda_Irris/Sting6 (2-2)/Wing2/ISD-II Devastator/Offensive/VEN/VE
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