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Topic:  Historical Role Play
Echelon
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  Historical Role Play
July 6, 2012 8:09:04 PM    View the profile of Echelon 
Alright. So I'm a nerd. We are nerds. Nerds tend to be into history, as well as Star Wars. Why not have a little historical role play?

Havock and I are both interested in the American Civil War. I brought up the idea of doing a Civil War roleplay, but she said she was too busy (glares at the Hav), so I thought I would mention it to all of you. Would any of you be interested in doing a role play out of the Star Wars Universe? It doesn't have to be Civil War, it could be Roman, or Napoleonic, or World War One. Hell, it doesn't even need to be about war. The 2024 Presidential Elections!

Anyway, tell me what you guys think. I'm pretty open on this kind of stuff. I'd prefer a Civil War roleplay, but anything works.

Oh, how about a Napoleonic era Naval role play (you know, with the big sailing ships and stuff?)!

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Trykon
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  RE: Historical Role Play
July 7, 2012 12:29:33 AM    View the profile of Trykon 
I'm not above a little nerd play, Ech, but sadly I haven't the time right now.  Good luck getting a group together, though! 
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Heliwer117
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  RE: Historical Role Play
July 7, 2012 4:16:58 PM    View the profile of Heliwer117 
Napoleonic (Since I LOOOOOOOOOVE the Sharpe series), anything political (dibs on English political figure XP), anything war related. I'm a war nerd, love studying them, and I'm going to major in Medieval & Renaissance Studies, so perhaps that. Game of Thrones-esq? (Even though I've never seen the show ^^;;;;;

Anyways, sign me up
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Dusk
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  RE: Historical Role Play
July 12, 2012 12:19:39 AM    View the profile of Dusk 
I'm game as long as I can kill people.
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  RE: Historical Role Play
July 12, 2012 8:38:01 PM    View the profile of HammerHead 
hhhmmmm

THAT SOUNDS TOTALLY AWSOME!!! I think any kind or Historical Role Playing would be fun. I am leaning towards Roman/Greekish kind of fighting, or A special opps kind of mission. You know, assinations, captures, secretly killing an entire force of Guerillas. As for Civil War/Napoleonic role playing, I think fighting with concution cap/flint lock muskets would be kind of slow.
Fear is just an excuse for someone who is to lazy to take action.
Bravery is a fools excuse for running at something without taking time to think or strategize.
Courage is being able to man up and face a problem, no matter how large or difficult it may be, and take it down.

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Dusk
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  RE: Historical Role Play
July 13, 2012 2:12:46 AM    View the profile of Dusk 
But reloading a musket is most of the fun. Who wouldn't want to post the SAME thing a hundred times over?
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Echelon
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  RE: Historical Role Play
July 13, 2012 9:00:05 AM    View the profile of Echelon 
You see, it is the slowness that is the best part!

Imagine this, you're a British soldier in formation charging up a steep hill. There are Spanish artillery at the top, and they're wiping out your entire unit. As you come to the crest of the ridge, you meet a French infantry unit who unleashes a volley. Quickly, you raise your own musket and wait for the order to fire, but it never comes because a cavalry charge just decimated the right side of your unit, and they're coming for you next.

Anyway, something like that would be exciting! Or we could do Naval battles with 70-gun ships and frigates, and ships of the line!

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Heliwer117
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  RE: Historical Role Play
July 13, 2012 9:39:23 AM    View the profile of Heliwer117 
Maybe we're all the crew of a ship or men in a unit, or perhaps we have our own ships.

Maybe something in the time of the Medieval era, each player a lord of a castle
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  RE: Historical Role Play
July 13, 2012 10:55:50 AM    View the profile of Dusk 
Ooo, Me thinks medival would be of the epics.
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  RE: Historical Role Play
July 13, 2012 12:37:52 AM    View the profile of X10 
The whole thing sounds great, count me in!

P.S. This goes for Velous too.
[This message has been edited by X10 (edited July 13, 2012 12:39:21 AM)]
Crest
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  RE: Historical Role Play
July 13, 2012 1:14:14 PM    View the profile of Crest 
If I get enough time away from my squad, I'll go for it.
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Echelon
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  RE: Historical Role Play
July 13, 2012 1:44:51 PM    View the profile of Echelon 
Great. We've got five maybe six.

I won't be able to start this group until I'm done with the ESC and my Ship Captain training, but sounds awesome.

Before we start, though, we need to decide on what era to do first. We aren't limited to one. We can do as many stories as we want, each with a different setting.

My vote is for 19th Century, but hey, I'm relaxed about this kind of stuff. It is really up to you guys.

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Heliwer117
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  RE: Historical Role Play
July 13, 2012 4:24:48 PM    View the profile of Heliwer117 
Here are the eras that I think we can do:

A) 19th century (US Civil War, Victorian Era, Napoleonic War)
B) Medieval Era
C) Roman Era (We control tribes or are Romans ourselves. Just though I'd add this in)
D) 1920s-30s Prohibition Era (Original Gangsters)
E) English Civil War

I think we need people to vote now. Any objections to the list? Simply type in the letter. I like all of them, but I think I'll cast my vote in the case of a tie.
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Echelon
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  RE: Historical Role Play
July 13, 2012 6:19:47 PM    View the profile of Echelon 
I'm in favor of all of those. The English Civil War also sounds really cool (matchlock muskets and all).

Also:

1) We could do character based writing where we write from the point of view of a character or as multiple characters.

2) If we do, say, a Roman time period, we each control a unit/army/country/tribe/etc.

3) Somewhere in between. We control individual units and all, but we also write from the point of view of characters.

I'll also spit some more things out:

World War One
Crimean War
Revolutionary War
War of 1812
French and Indian War
World War Two
Crusades
Romans vs Celts
Greeks vs Persians
Battle of Hastings
ETC

OR, OR, OR we take a time period and we smash it in with Star Wars! Not sure how that would work...maybe we're limited to one planet, say Corellia, but we have matchlock muskets?

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Heliwer117
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  RE: Historical Role Play
July 13, 2012 6:33:43 PM    View the profile of Heliwer117 
Sorry, I have to lol a bit here

For the Star Wars, it could be some planet (we give it a name) that has limited technology, say victorian era weaponry mixed with regular tech, like steampunk
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Heliwer117
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  RE: Historical Role Play
July 15, 2012 12:53:25 AM    View the profile of Heliwer117 
Watching the latest three musketeers movie. How about something in the 17th century? Musketeers and all
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Echelon
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  RE: Historical Role Play
July 15, 2012 12:57:47 AM    View the profile of Echelon 
That would be the English Civil War. That sounds cool.

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Echelon
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  RE: Historical Role Play
July 15, 2012 7:18:27 PM    View the profile of Echelon 
Alright, we have to decide on our first story! If it isn't the era you want, we can do that in another story.

My vote goes to the Civil War. I Civil War reenact, and I have relatives who fought, so my vote would naturally go to there.

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Heliwer117
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  RE: Historical Role Play
July 16, 2012 10:57:20 AM    View the profile of Heliwer117 
Same here
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Echelon
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  RE: Historical Role Play
July 18, 2012 4:46:18 PM    View the profile of Echelon 
Alright, so it is decided. Civil War.

So, how are we going to do this? We've both on the same side? We're on different sides? Do we do a series of posts for each battle, and do a bunch of battles?

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Crest
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  RE: Historical Role Play
July 18, 2012 5:29:19 PM    View the profile of Crest 
How about dividing the battle into, say, three hour blocks (three hours of the battle, not real time) and take the battle block by block.

As for sides, I'm going to say we let each person decide which side they want (while trying to balance out sides, 3 vs. 3, maybe 4 vs. 2). If you want, we could split the sections of the battle lines and assign each one to a person (eg. Player 1 take Confederate center, 2 takes Confederate right wing, 3 Confederate left wing, 4 Union center, 5 Union right wing, 6 Union left wing)

Also, I'm going to suggest that we make this a fictional campaign, using fictional Union and Confederate armies. As for the battles, they could resemble actual battles, if we want to. When we make a battle from scratch, we could hash out a battle plan (down to terrain, general movements, rough percentage casulties, and who wins) before we actually do the battle.
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Echelon
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  RE: Historical Role Play
July 18, 2012 6:55:00 PM    View the profile of Echelon 
How about this! Instead of doing real battles, it is an entire separate history! So we'll give basic outlines of the sides troop movements and such. Each person has their own army too! For example, in real life there was the Army of Northern Virginia, the Army of Tennessee, and the Army of Mississippi.

Alright, so it is right after the Battle of Fort Sumter where confederate artillery destroyed a Union fortress in South Carolina after they refused to leave. President Lincoln calls forth a volunteer army to invade the south. Appalled at such actions, the northern southern states (Tennessee, Virginia) leave the union, and the new capital of the confederacy is placed in Richmond, Virginia. You (assuming you Yankee devil, Crest) control the new volunteer army. What do you do?

Something like that. I placing myself on the confederate side. So, say Crest moves his troops to Richmond (as they did in real life) and my Army intercepts them near Mannassas, then we would fight the battle as they did in real life (The First Battle of Bull Run to the north, and the First Battle of Mannassas to the south. The Union named armies and battles after bodies of water, hence the Army of the Potomac, the Battle of Antietam [creek]. The South named them after places. Mannassas was a city, the Army of Northern Virginia).

Something like that maybe?

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Heliwer117
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  RE: Historical Role Play
July 18, 2012 7:06:58 PM    View the profile of Heliwer117 
Sure! And maybe alter a bit of history? The British stationed 11,000 trained soldiers in Canada after the Trent incident. Perhaps they decide to march down into Maine?

I vote to be in command of that army
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Echelon
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  RE: Historical Role Play
July 18, 2012 7:09:44 PM    View the profile of Echelon 
Perhaps the confederacy finally does pressure Britain and France into aiding them. After all, with the Union blockade, Europe isn't getting any cotton. But yeah, it could happen.

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Heliwer117
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  RE: Historical Role Play
July 18, 2012 7:12:47 PM    View the profile of Heliwer117 
Ok, sounds like a plan. And a bit like my alternate history book "1862" :P . Britain joins the confederacy, union blockade gets wiped out, US invades Canada and succeeds, Union creates an Irish Legion, and in the end, the US includes a chunk of Canada.

Of course, I know that we'll make it very interesting. I think Civil War it is.
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Echelon
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  RE: Historical Role Play
July 18, 2012 7:17:37 PM    View the profile of Echelon 
Okay. So we've got three so far. Velius might do it, Hammer might do it, and Dusk is on leave.

Heliwer, would you like to role play the British side alone? Then Crest would do the Union side, and I would do the confederate side.

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Heliwer117
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  RE: Historical Role Play
July 18, 2012 7:25:35 PM    View the profile of Heliwer117 
Yep. According to the stats, by 1863, I'd have 14 infantry battalions, six batteries of field artillery; 12 of garrison artillery; and three of engineers, plus the various headquarters, service, and support elements. Total count of the forces is about 25,000.

Sounds good to me
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Echelon
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  RE: Historical Role Play
July 18, 2012 7:33:15 PM    View the profile of Echelon 
Awesome! But remember, you don't start off fighting. Perhaps in the early years of the war, you could help Crest. Then when Britain's reasons to attack have grown, you strike!

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  RE: Historical Role Play
July 18, 2012 7:50:09 PM    View the profile of Echelon 
IRC Channel: #VEHistoryRP

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  RE: Historical Role Play
July 18, 2012 9:45:03 PM    View the profile of Crest 
If it's just the three of us, would it probably not be better to take detachments, and not full-sized armies in our 'campaign'? I'm thinking somewhere around 5000 fighting men (ignoring, of course, supply people and all).The backstory is that each detachment is there to wipe out opposition and hold a small area that we're fighting over.

Once we decide on the lay of the land and all, we could then decide on movements and how the three armies will react. We'll decide on the outcome of the campaign later.

And just remember, we're here for the fun of roleplaying this time period. We're not here to make sure our side wins all the time. Keep it civil and good-natured.
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