Echelon, you got that post up quickly! Heck, I haven't even finished the reference wiki page for the simulation!
Okay, there are a couple problems which I'd like to discuss with you, but I'm on my way out the door, so check this message later: I'll edit it with some comments.
UPDATED COMMENTS:
1. Crewmen at the Helm don't actually control reactor power output, or even power distribution; that's a job performed by the engineering crew. In a starfighter, you might put your reactor's discretionary power output into various systems, but that's because the pilot does pretty much everything; on a capital ship, those labors are divided among different people. If you want to slow down the ship (and free up more power for the
engineers to use elsewhere), just adjust the throttle controls for the various engines.
2. "Destroying the enemy's weapons" is a little... precise, for Star Wars. In Star Trek, they do that all the time, but that level of control over combat is not really possible in the world of the SW:EU. This was an opportunity to play with the "Loyalty, Honor, Courage" concept. What if your Captain reacted to the attacking ships with the order to "wipe them all out"? You have to be loyal, but is that an honorable command? Do you have the courage to stand up for what you believe is right?
3. I know a lot of emphasis was placed in the Command School materials on making your character "be flawed" and "make mistakes" but the idea is primarily for these characters and situations to BE BELIEVABLE, and multi-faceted. Having a copilot sit around doing nothing DURING A TEST isn't really plausible, and neither is having there be no real consequences when your character inputs the wrong commands... It seems like you put in some character flaws without thinking through how they might have an effect on the situation.
4. The ending is a little rushed, it seems. Somehow, the ISD is being overwhelmed by the much less capable force, and then equally implausibly, the ISD rams one of the smaller craft bringing the engagement to a close. While this fourth point, like the third one I made about flaws, technically satisfies the requirements for the exercise (in that the Carom Shot is listed as a tactic), it doesn't seem like the best way to go about satisfying those requirements, because it doesn't seem very likely. Star Destroyers are slower, by and large, than smaller ships, but vastly more powerful, so the Alderaanians gaining the upper hand is unlikely, AND a ramming action is unlikely.
So you've passed this, but there's plenty to work on moving forward, Echelon.

For now, know that you've graduated Command School and will now be the Junior Bridge Officer on the
Fearless, under Slasher. Congratulations!
-WO2 Trykon
[This message has been edited by
Trick
(edited July 3, 2011
7:53:25 PM)]