Communications Network
Vast Empire  -  New Posts  -  Search  -  Statistics  -  Login 
 
ComNet > Imperial Navy > Archived Navy Main ComNet > VEN Combat Simulator
 
 
 
Author
Topic:  VEN Combat Simulator
Maroy
ComNet Cadet
 
Maroy
 
[VE-NAVY] Petty Officer 1st Class
 
Post Number:  281
Total Posts:  718
Joined:  Feb 2010
Status:  Offline
  VEN Combat Simulator
February 12, 2011 12:17:51 AM    View the profile of Maroy 
Welcome, all.
I am creating a flight simulator designed specifically for the VE, in the vein of X-Wing Vs. Tie Fighter and X-Wing Alliance.

Team:
Me: Scripting, Team Leader
Stormz: 3d Modeling

Planned Features:
XvT-style fighter simulator
Capital ship simulator of some kind
Multiplayer (up to 64 players, although lag is expected)
Decent AI (hopefully)

If anyone would like to help, or have questions, feel free to reply. Particularly, anyone who could do 2d graphics for the menus and HUD would be much appreciated. I'll post screenshots and information as soon as I have them.

Here's a direct link to the latest web-based build, for testing purposes. There will be a lot of weird bugs and graphics errors while I test new features. You need the Unity webplayer to use it (it's not spyware or anything, it's just a plugin, like Flash).

Controls:
Arrow Keys/WASD to turn
Q/E to roll
Spacebar to accelerate
Left Mouse Button/Left Ctrl to fire
FM/PO1 Maroy/A-3/S:153 Rhegent's Reign/W:58 Javelin/ICF-II Chrome Fox/TF:R/2FL/SFC/VEN/VE (=*A*=) [GCM]

Imperial Network Star Wars Image
[This message has been edited by Maroy (edited February 12, 2011 12:27:02 AM)]
[This message has been edited by Maroy (edited February 13, 2011 12:35:56 AM)]
[This message has been edited by Maroy (edited February 13, 2011 12:39:12 AM)]
Drac
ComNet Veteran
 
Drac
 
[VE-NAVY] 2nd Lieutenant
 
Post Number:  1139
Total Posts:  2191
Joined:  Jan 2009
Status:  Offline
  RE: VEN Combat Simulator
February 12, 2011 12:39:13 AM    View the profile of Drac 
I would if I could. Unfortunately, that's not code I know how to write.

Now...if you need a wiki for the flight sim- that I can do.

-Drac
Maroy
ComNet Cadet
 
Maroy
 
[VE-NAVY] Petty Officer 1st Class
 
Post Number:  283
Total Posts:  718
Joined:  Feb 2010
Status:  Offline
  RE: VEN Combat Simulator
February 12, 2011 12:47:52 AM    View the profile of Maroy 
Actually, if any/all of you could put together a table of some sort, with different ships' stats in arbitrary, relative scales, like this (nowhere near accurate):

X-Wing
Shields: 30
Armor: 20
Sublight Speed: 50

TIE Interceptor (VE)
Shields: 50
Armor: 10
Sublight Speed: 75

ISD
Shields: 1000
Armor: 100
Sublight Speed: 25

That would be really helpful, because I can't exactly calculate the exact physics of a 60 MGLT drive, can I? A wiki table would be perfect for that, so everyone can contribute.
FM/PO1 Maroy/A-3/S:153 Rhegent's Reign/W:58 Javelin/ICF-II Chrome Fox/TF:R/2FL/SFC/VEN/VE (=*A*=) [GCM]

Imperial Network Star Wars Image
StOrMz
ComNet Sultan
Imperial Baronet

 
StOrMz
 
[VE-NAVY] Rear Admiral
[VE-VEEC] Ink Slinger
[VE-VEHC] Rear Admiral*
 
Post Number:  1439
Total Posts:  2218
Joined:  Oct 2004
Status:  Offline
  RE: VEN Combat Simulator
February 12, 2011 3:40:27 PM    View the profile of StOrMz 
Ideas list -

1) "Fighter Bay" - I'll get a screenshot of how EVE does this (just a small window), but if we could launch specific wings/squadrons throughout battle, we could use better tactics (for example we can only have 1 full Wing [3-4 squadrons] launched at one time per Capital Ship)

We'll have to look at what each ship holds to determine just how many squadrons/wings each ship gets.

2) Tactical Displays - We've already talked about it, but since we only have a certain amount of room, unlike in real life, we'll have to find a good way to relay important information in real time. This is a SCAP's thing alone of course, but it'll be very important.

I'm not sure if we want to go a similar route for Cap's as EVE did, but they made it to where you can zoom out EXTREMELY far to get a good view of the battle (this could be a Task Force Commander / Fleet Commander trait alone maybe).

3) Weapons HUD - This should be the easiest. But we need to figure out a simple way to give orders to each officer (even if they are NPC/PC) to get fire laid down, and where it's to be directed at.

4) Shields and Repair systems - Same as weapons hud. I think we should be able to turn the repair systems 'on' and 'off' as necessary (again, like in EVE) to keep your capacitor from draining.

5) Upgrades - Only VEN specific upgrades to be used (this is a VE game). These will only be approved through the NCC.

6) Physics - I'm not sure how hard this will be to work with/change, but I feel that XvT/XWA are sluggish, I'd like to see ships roll, turn, accelerate, decelerate faster and more true to life.

7) Views -
    A) Fighter - First person only (in pilot suit). Yeah, you can look around but no out-of-fighter views

    B) Ship - First person (bridge view) if possible as well as an external view for SCAP's and up to view the battle easier (this could relegate the need for a window if it's done correctly).

_____

This is what I've thought of as a start. Keep an eye on this post over the coming days as I'll be adding to it.

As a side note, if someone can think of something, please speak up. By listening to what people want/like it makes games more desirable to the masses.
Naval High Command
NCC|Rear Admiral StOrMz|NHC|VEN|VE

First Naval Fleet
C-SCAP|Rear Admiral|mSSD Atrus|Task Force: Aurek|First Fleet|VEN|VE

[NSM][IG][SWC][SRC][BI](=A=)(=^SA^=)(=ME=)(=*MAE*=)(=FOCE=)
(=*TG*=)(=*ENG*=)(=*BO*=)(=AFM=)(=VM=)(=COM=)

Imperial Network Star Wars Image
Imperial Baronet of Kashyyyk
Maroy
ComNet Cadet
 
Maroy
 
[VE-NAVY] Petty Officer 1st Class
 
Post Number:  287
Total Posts:  718
Joined:  Feb 2010
Status:  Offline
  RE: VEN Combat Simulator
February 12, 2011 4:00:30 PM    View the profile of Maroy 
1. I'll probably add hangars as a group of docking ports, or even as it's own window on the tactical screen somewhere and just have them spawn next to the hangar. If we go with the docking ports, which I'd rather do, we'll need to have the docking bays scaled correctly to actually fit all the fighters.
2. The majority of the screen would be a map, with basic things like a ship's remaining health, current orders, and name displayed next to icons representing them. The icons wouldn't scale with the map size, so no matter how var zoomed out you are you can still see everything. Right-clicking (or in-universe, 'scanning') on a ship in range could display more detailed information, such as what ships are docked to it, exact figures for hull and shields, remaining armament, subsystem status, et cetera. It would be pretty trivial to also give you the option to look through the ship's cameras (capturing sensor feed).
3. Perhaps, like in XvT, simply have a console-style box in the lower left side listing current orders, and have them flash when they change. Officers will be able to specify what ship, and optionally, which subsystem(s) to target when they give the orders via the tactical screen (right-clicking hostiles and selecting the subsystem would work best, I think)
4. Have another box, this time on the lower right, with a column of toggles for each subsystem and the subsystem's health. Toggling the buttons would activate repair for that subsystem.
5. Simple enough, just have a way for the 'simulation technician' (whoever set up the round) to specify non-default settings for specific ships.
6. I definitely agree with you there. Controls in general will be much more responsive than XvT. If I had Unity Pro I'd also use motion blur, but unfortunately I don't have $1500 to spend on something like that.
7. Placing and switching cameras is ridiculously easy in Unity, so as long as the interiors of the ships are modeled this is no problem.

I'll put together a few mockup images in a minute.
FM/PO1 Maroy/A-3/S:153 Rhegent's Reign/W:58 Javelin/ICF-II Chrome Fox/TF:R/2FL/SFC/VEN/VE (=*A*=) [GCM]

Imperial Network Star Wars Image
Maroy
ComNet Cadet
 
Maroy
 
[VE-NAVY] Petty Officer 1st Class
 
Post Number:  288
Total Posts:  718
Joined:  Feb 2010
Status:  Offline
  RE: VEN Combat Simulator
February 12, 2011 5:20:11 PM    View the profile of Maroy 
Here's a mockup of the cockpit view... Subject to change without notification, etc... done by hand, sorry about the quality. Informational text is in this font.
Imperial Network Star Wars Image
FM/PO1 Maroy/A-3/S:153 Rhegent's Reign/W:58 Javelin/ICF-II Chrome Fox/TF:R/2FL/SFC/VEN/VE (=*A*=) [GCM]

Imperial Network Star Wars Image
Trykon
ComNet Novice
 
Trykon
 
[VE-NAVY] Senior Crewman
 
Post Number:  30
Total Posts:  3784
Joined:  Feb 2011
Status:  Offline
  RE: VEN Combat Simulator
February 12, 2011 5:32:27 PM    View the profile of Trykon 
Well, I don't want to over-commit myself after I've already contracted myself out for a bunch of copywriting/editing work, and I'm sure we have better graphic designers out there than me, but if you can't find anyone else, I can certainly contribute 2d graphics for HUD and menus...  Good luck with this project!
"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty." -- Winston Churchill
"Consistency is the last refuge of the unimaginative." -- Oscar Wilde
"War does not determine who is right - only who is left." -- Bertrand Russel

Imperial Network Star Wars Image

Crew/SCRW Wyl "Trick" Trykon/CR90 Hammer/TF:A/1FL/VEN/VE/(=*AE*=)(=^TG^=)
Crew/SCRW Wyl "Trick" Trykon/CR90 Hammer/TF:A/1FL/VEN/VE/(=*AE*=)(=^TG^=)
Maroy
ComNet Cadet
 
Maroy
 
[VE-NAVY] Petty Officer 1st Class
 
Post Number:  290
Total Posts:  718
Joined:  Feb 2010
Status:  Offline
  RE: VEN Combat Simulator
February 13, 2011 12:51:58 AM    View the profile of Maroy 
Updated the first post with a link to the game so far. I need feedback and testers, please!
FM/PO1 Maroy/A-3/S:153 Rhegent's Reign/W:58 Javelin/ICF-II Chrome Fox/TF:R/2FL/SFC/VEN/VE (=*A*=) [GCM]

Imperial Network Star Wars Image
Skarr
ComNet Member
 
Skarr
 
[VE-ARMY] Senior Sergeant
[VE-ICS] Pirate Swabbie
[VE-VEEC] Word Slinger
 
Post Number:  413
Total Posts:  2102
Joined:  Feb 2010
Status:  Offline
  RE: VEN Combat Simulator
February 13, 2011 1:10:16 PM    View the profile of Skarr 
I know I'm not Navy, but I decided to try my hand at it anyway. I believe it is very well done at the moment. It would be pretty cool to have an option to invert the up and down controls. I know that always gets me.
SL|CoT:A/SSG Skarr/1SQD/2PLT/1COMP/1BAT/1RGT/Tadath/VEA/VE [ES2] {RES}
Norith Skarr
Senior Sergeant, Vast Imperial Army
Commander of Training Assistant
Squad Leader of Eclipse


"May God have mercy on my enemies, because I won't" General George Patton
Imperial Network Star Wars Image
Denethor
ComNet Expert
 
Denethor
 
[VE-NAVY] Vice Admiral
[VE-VEHC] Rear Admiral*
 
Post Number:  1522
Total Posts:  1534
Joined:  Nov 2001
Status:  Offline
  RE: VEN Combat Simulator
February 13, 2011 1:31:21 PM    View the profile of Denethor 
It looks good. I'm impressed.
Kam "Denethor" Vox
Vice Admiral
Naval Commander in Chief - Retired
Vast Empire Navy
Former Captain of Executor Class Super Star Destroyer Atrus
NCC/VAD Denethor/mSSD Atrus/TF:A/1Flt/NHC/VEN/VE
"Only the dead have seen the end of war." -Plato
Every drop of blood. Every bitter tear. Every bead of sweat. I live for this.
Njall
ComNet Member
 
Njall
 
[VE-ARMY] Private First Class
 
Post Number:  428
Total Posts:  481
Joined:  Dec 2008
Status:  Offline
  RE: VEN Combat Simulator
February 13, 2011 4:08:23 PM    View the profile of Njall 
I agree.  It's cool already and so far it's just shooting around space boxes
TRP/PFC Njall/1SQD/2PLT/1COM/1BAT/1RGT/Tadath/VEA/VE [FCE] [AS-H] [AS-1] {RCRT}

Private First Class Roberticus "Njall" Archaeon
Eclipse Squad
Storm Platoon
Phoenix Company


Imperial Network Star Wars Image

Clearly Canadian
~In Memory of Paladin Squad~
Trykon
ComNet Novice
 
Trykon
 
[VE-NAVY] Senior Crewman
 
Post Number:  32
Total Posts:  3784
Joined:  Feb 2011
Status:  Offline
  RE: VEN Combat Simulator
February 13, 2011 7:17:14 PM    View the profile of Trykon 
Well color me IMPRESSED.

Great job so far; keep it up!
"Don't look for the difficulty in every opportunity; find the opportunity in every difficulty." -- Wyl Trykon

Imperial Network Star Wars Image

Crew/SCRW Wyl "Trick" Trykon/CR90 Hammer/TF:A/1FL/VEN/VE/[SoA]/(=*AE*=)(=^TG^=)
Crew/SCRW Wyl "Trick" Trykon/CR90 Hammer/TF:A/1FL/VEN/VE/[SoA]/(=*AE*=)(=^TG^=)
StOrMz
ComNet Sultan
Imperial Baronet

 
StOrMz
 
[VE-NAVY] Rear Admiral
[VE-VEEC] Ink Slinger
[VE-VEHC] Rear Admiral*
 
Post Number:  1442
Total Posts:  2218
Joined:  Oct 2004
Status:  Offline
  RE: VEN Combat Simulator
February 13, 2011 8:37:12 PM    View the profile of StOrMz 
Here are some teasers of what the TIE's Interior/Exterior will look like when i'm done (not exact, just preliminary)

Imperial Network Star Wars Image

Exterior

I take no credit in these images, they are strictly to give everyone an idea of what to expect.
Naval High Command
NCC|Rear Admiral StOrMz|NHC|VEN|VE

First Naval Fleet
C-SCAP|Rear Admiral|mSSD Atrus|Task Force: Aurek|First Fleet|VEN|VE

[NSM][IG][SWC][SRC][BI][IGC]
(=A=)(=^SA^=)(=ME=)(=*MAE*=)(=FOCE=)(=*TG*=)(=*ENG*=)(=*BO*=)(=AFM=)(=VM=)(=COM=)

Imperial Network Star Wars Image
Imperial Baronet of Kashyyyk
[This message has been edited by StOrMz (edited February 13, 2011 8:38:07 PM)]
Corvin
ComNet Member
 
Corvin
 
[VE-ARMY] Sergeant
[VE-DJO] Uninitiate
 
Post Number:  652
Total Posts:  818
Joined:  Jul 2009
Status:  Offline
  RE: VEN Combat Simulator
February 16, 2011 2:56:15 PM    View the profile of Corvin 
This is some damn fine work.
ETRP/SGT Corvin/4SQD/2PLT/1COM/1BAT/1RGT/Tadath/VEA/VE[ESC09][AoT][IH][HotC][RoM]
~BLACKJACK~
*Vehicle Pilot*
Read the bloody manual!
"Never believe a rumour of my demise. I have as many lives as a cat. Also as many teeth, as many claws, and the same cheery, cooperative disposition." Peter Wiggin, Xenocide
Imperial Network Star Wars Image
"The Committee has also voted to change the name of the position, simply because no one liked the fact that its accronym spelled out Noo. "
Vickas
ComNet n00b
 
Vickas
 
[VE-ARMY] Senior Sergeant
 
Post Number:  4
Total Posts:  8
Joined:  Feb 2011
Status:  Offline
  RE: VEN Combat Simulator
February 17, 2011 12:12:49 AM    View the profile of Vickas 
Joystick compatibility?
Vickas "Vick" Lelfthorn


ETRP/SSG  Vickas/2SQD/2PLT/1COM/1BAT/1RGT/Tadath/VEA/VE
Maroy
ComNet Cadet
 
Maroy
 
[VE-NAVY] Petty Officer 1st Class
 
Post Number:  295
Total Posts:  718
Joined:  Feb 2010
Status:  Offline
  RE: VEN Combat Simulator
February 17, 2011 8:16:32 AM    View the profile of Maroy 
Joysticks and gamepads should work automatically, but I haven't tested it much.
FM/PO1 Maroy/A-3/S:153 Rhegent's Reign/W:58 Javelin/ICF-II Chrome Fox/TF:R/2FL/SFC/VEN/VE (=*A*=) [GCM]

Imperial Network Star Wars Image
Maroy
ComNet Member
 
Maroy
 
[VE-NAVY] Chief Petty Officer
 
Post Number:  311
Total Posts:  718
Joined:  Feb 2010
Status:  Offline
  RE: VEN Combat Simulator
March 8, 2011 4:09:08 PM    View the profile of Maroy 
I went ahead and made a standalone copy for Windows. Just unzip the two files to a folder somewhere and run Launcher.exe. I have a Mac version also, if anyone wants it.
FM/PO1 Maroy/A-3/S:153 Rhegent's Reign/W:58 Javelin/ICF-II Chrome Fox/TF:R/2FL/SFC/VEN/VE (=*A*=) [GCM]

Imperial Network Star Wars Image
Maroy
ComNet Member
 
Maroy
 
[VE-NAVY] Master Chief Petty Officer (MCPO)
 
Post Number:  431
Total Posts:  718
Joined:  Feb 2010
Status:  Offline
  RE: VEN Combat Simulator
August 16, 2011 12:28:59 AM    View the profile of Maroy 
Due to recent interest from a few individuals, I'm resurrecting this project. I'll be starting from scratch, but I know all the pitfalls to avoid this time so it should progress a bit faster. Contact me if you'd like to help (testing, GUI, ideas, etc). Otherwise, I'll keep you all posted.
SC/MCPO Maroy/B-1/S:153 Regents/W:58 Javelin/ICF-II Fearless/TF:B/2FL/SFC/VEN/VE (=*A*=) [GCM] [CBV] [IG] [MC2] [MC1]

Imperial Network Star Wars Image
Maus
ComNet n00b
 
[VE-NAVY] Crewman (CRW)
 
Post Number:  2
Total Posts:  2
Joined:  Nov 2011
Status:  Offline
  RE: VEN Combat Simulator
November 19, 2011 6:38:28 AM    View the profile of Maus 
This looks amazing!
ComNet > Imperial Navy > Archived Navy Main ComNet > VEN Combat Simulator  |  New Posts    
 

All times are CST. The time now is 1:02:05 PM
Comnet Jump:

Current Online Members - 0  |  Guests - 175  |  Bots - 1
 
< Contact Us - The Vast Empire >
 
Powered by ComNet Version 7.2
Copyright © 1998-2024 The Imperial Network
 
This page was generated in 1.028 seconds.