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Topic:  VE Swoop Racing Proposal (v2)
Ron
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Ron
 
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Post Number:  364
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  VE Swoop Racing Proposal (v2)
April 12, 2009 5:46:08 AM    View the profile of Ron 
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The Vast Empire Swoop Racing (VESR) plan has been proposed in the past, but it was shorter and much simpler than this, the second version.  While the original version was meant to be run on IRC, and was meant only to run for twenty to forty-five minutes; the new version of the VE Swoop Racing will be done on Comnet.  The following is the entire plan for the new Swoop Racing proposal.

OOC:
NOTE: There is a lot of information here!  Please do not feel that you must read everything in order to participate.  The best way to learn is by actually racing.  If you have any questions regarding anything written here, or if you have any suggestions, please PM me or catch me on mIRC.  Thanks!


.:Part I:.
Racer Profile

Racer's cannot compete in the VESR without a profile.  The profiles have been shortened in some areas and extended in others, resulting in a short, concise statement that includes only the most nescessary information.  An example, the template of a racer profile, can be seen here:
Quote:Racer Profile
Quote:1. Name
2. Vehicle (swoop or speeder)
3. Vehicle Modifications
  (a) Engine (type/lvl) (determines speed)
  (b) Powercell (type/lvl) (determines power)
  (c) Control Shaft (type/lvl) (determines handling)
4. Pit Staff
  (a) Pit Droid (saves from crash)
  (b) Power Droid (adds 1 modifier to stats)
5. Racer Stats
  (a) Pass (Power + Speed)
  (b) Dodge (Speed + Handling)
  (c) Attack (Power + Handling)
6. Racing Record (W/L)
7. Total Racing Bonds (#)
8. Racing Titles (list..)


I will now break down the Racer Profile to show you how each of these seven points contribute towards identifying and organizing your racing experience.  Each part is equally important in helping you and others keep track of your progression in the VESR.
Quote:1. Name
Simply write your vast empire call sign here.
Quote:2. Vehicle (swoop or speeder)
This must be an actual purchased swoop or speeder.  Players can purchase swoops or speeders from the Imperial Center Store.
Quote:3. Vehicle Modifications
Players may change the design and layout of their swoop by purchasing replacement parts with Racing Bonds (more on racing bonds later).

 
Quote:(a) Engine (type/lvl) (determines speed)
The Engine (repulsorlift) is the part of the swoop that determines its SPEED (SPD).  SPEED is how fast your swoop can go, and is one of the contributing stats that every racer needs for PASS and DODGE.

Upon purchase of a swoop or speeder, racers automatically begin with an "Imperial Stock Engine" (lvl 1)

 
Quote:(b) Powercell (type/lvl) (determines power)
The Engine (repulsorlift) is the part of the swoop that determines its POWER (PWR).  POWER is how dominant your swoop is on the race course, and is one of the contributing stats that every racer needs for PASS and ATTACK.

Upon purchase of a swoop or speeder, racers automatically begin with an "Imperial Stock Powercell" (lvl 1)

 
Quote:(c) Control Shaft (type/lvl) (determines handling)
The Engine (repulsorlift) is the part of the swoop that determines its HANDLING (HND).  HANDLING is how manueverable and agile your swoop is, and is one of the contributing stats that every racer needs for DODGE and ATTACK.

Upon purchase of a swoop or speeder, racers automatically begin with an "Imperial Stock Control Shaft" (lvl 1)
Quote:4. Pit Staff
Players may need to hire a few droids to make repairs and last minute saves to increase their chances of preforming well in the race.  The two (legal) droids up for purchase are Pit Droids and Power Droids.

 
Quote:(a) Pit Droid (saves from crash)
Pit Droids are used when a racer crashes into an obstacle (more on obstacles later).  When a player crashes into an obstacle they must use up one pit droid to repair their vehicle.  That pit droid is discarded and cannot be used again.  Once a player has used a pit droid to repair their swoop, they assume the last position in the race and may continue.

Racers do not automatically start out with Pit Droids.  They must be purchased from the Imperial Center Store.
  Racers may own as many Pit Droids as they want, but may only use two per race, unless they have purchased an illegal modifier that allows them to hold more. (More on Illegal equipment later)

 
Quote:(b) Power Droid (adds 1 modifier to stats)
Power Droids are used to improve any statistic of SPEED, POWER, or ATTACK; to get an edge over racers.  One power droid can only add a modifier to one stat.  Power Droids modifiers may be applied differently per track, according to the racer's discretion; but once the racer is registered in a race, modifications cannot take place.

Racers do not automatically start out with Power Droids.  They must be purchased from the Imperial Center Store.
  Racers may own as many Power Droids as they want, but may only use two per race, unless they have purchased an illegal modifier that allows them to hold more. (More on Illegal equipment later)
Quote:5. Racer Stats
At the heart of VESR is the statistics of the Swoop Racers.  These are what determines the outcome of every racer on the track.  Racer Statistics are comprised of three seperate, constantly modified, parts: PASS, DODGE, and ATTACK.
 
 
Quote:(a) PASS (POWER + SPEED)
PASS is what allows a racer to move up ahead of his/her competitors in a race.  PASS is determined by using a racer's POWER and SPEED, which comes from the kind of engine and power cell that the racer is using. 

Racers use PASS by comparing their PASS statistic against their opponent's.  A Racer with Lvl 1 POWER and Lvl 1 SPEED will have a PASS lvl of 2.  In order to pass the player in front of them, their total PASS lvl must be higher than their opponents.  In the case of a tie, no PASS will occur.  Racers can only PASS when there is no obstacle to DODGE.  Racers can only PASS one opponent per turn.

[Example] Ron has a PASS lvl of 3 (2PWR+1SPD).  Rizzit has a PASS lvl of 2 (1PWR+1SPD).  Ron can pass in front of Rizzit.  Cosmic has a PASS lvl of 3 (1PWR+2SPD).  Ron cannot pass in front of Cosmic.  Kadann has a PASS lvl of 4 (2PWR+2SPD).  Ron cannot pass in front of Kadann.

 
Quote:(b) DODGE (SPEED + HANDLING)
DODGE is what allows a racer to avoid crashing into obstacles and other racers.  DODGE is determined by using a racer's SPEED and HANDLING, which comes from the kind of engine and control shaft that the racer is using.

Racers use DODGE by comparing their DODGE statistic against their opponent's ATTACK, or against an obstacle's difficulty rating.  A Racer with Lvl 1 SPEED and Lvl 1 HANDLING will have a DODGE lvl of 2.  In order to dodge an obstacle, their total DODGE must be equal to or higher than the obstacle's difficulty rating.  In order to dodge a player's attack, their total DODGE must be equal to or higher than their opponent's ATTACK.

[Example 1] Ron has a DODGE lvl of 3 (2SPD+1HND).  "The Canyon" obstacle on the Old Mos Eisly Swoop Track on Tatooine has a difficulty rating of 2.  Ron easily steers past the obstacle."The Corkscrew" obstacle on the Old Mos Eisly Swoop Track on Tatooine has a difficulty rating of 3.  Ron barely misses crashing into the obstacle.  "The Devil's Drop" obstacle on the Old Mos Eisly Swoop Track on Tatooine has a difficulty rating of 4. Ron crashes into the obstacle.

[Example 2] Ron has a DODGE of lvl of 3 (2SPD+1HND).  Arnaut has an ATTACK lvl of 2.  Ron easily evades getting attacked by Arnaut.  Yillis has an ATTACK level of 3 (1PWR+2HND).  Ron barely manages to hold off Yillis' attack.  Angel has an ATTACK level of 4 (2PWR+2HND).  Ron is unable to dodge Angel's attack.

 
Quote:(c) ATTACK (POWER + HANDLING)
ATTACK enables a racer to aggressivly fight other racers on the swoop track.  A sucessful ATTACK can give pleasing results, as the winner can pass their opponent with the chance of losing valuable assets.  Racers who sucessfully ATTACK another player temporarily gain a statistic bonus of +1, which can be employed to either SPD, PWR, or HND.  This bonus only lasts for the duration of the race.

Racers use ATTACK by comparing their ATTACK statistic against their opponent's DODGE.  A Racer with Lvl 1 POWER and Lvl 1 HANDLING will have an ATTACK lvl of 2.  In order to attack an opponent, their total ATTACK must be higher than their opponent's DODGE.

[Example] Ron has an ATTACK of lvl of 3 (2PWR+1HND).  Arnaut has a DODGE lvl of 2 (1SPD+1HND.  Ron easily attacks Arnaut, passes him, and gains a +1 [i]bonus modifier
.  Yillis has an ATTACK level of 3 (1PWR+2HND).  Ron is unable to sucessfully Yillis.  Angel has an ATTACK level of 4 (2PWR+2HND).  Ron is unable to dodge Angel's attack.
Quote:6. Racing Record (W/L)
Write your total wins and losses here.
Quote:7. Total Racing Bonds (#)
Write the total amount of Racing Bonds won.  (More on Racing Bonds later)
Quote:8. Racing Titles (list..)
Write your Racing Titles (names of tracks you have come first in) here.

Now that is just what is behind the Racer Profile.  It should all just fit nicely into eight lines, eight lines that will contain all the information you need to race.  My Racer Profile will look something like this:
Quote:Ron's Racing Profile

1. Racer: Ron
2. Vehicle: 74-Z Military Speeder Bike
3. Vehicle Modifications
  (a) Engine- Imperial Stock Engine (lvl 1)
  (b) Powercell- Imperial Stock Powercell (lvl 2) +1 Mod (Power Droid)
  (c) Control Shaft- Imperial Stock Control Shaft (lvl 2) +1 Mod (Power Droid)
4. Pit Staff
  (a) Pit Droid (2)
  (b) Power Droid (2)
5. Racer Stats
  (a) Pass (3)
  (b) Dodge (3)
  (c) Attack (4)
6. Racing Record (0/0)
7. Total Racing Bonds (0)
8. Racing Titles (None)

.:Part II:.
Racing Guide

Once a racer has created his/her profile (and trust me, it won't take nearly as long as you think), they must know a few basic rules and the order of play, not to mention signing up to be a VE Swoop Racer, before they may actually start racing.
Quote:Racing Guide- Order of Play
Quote:1. Modifying and Registering
2. The Qualifier (Determines the order in which racers will go in)
3. The Lead Post (describes the course, provides resources for the racers to use)
4. Posting (guide to writing a post in the race)
  (a) Post Layout
  (b) Obstacles
5. Winning/Losing the Race
  (a) Racing Bonds

Now I will break down the guide so that you can how each part works in the order of play.
Quote:1. Modifying and Registering
By far, the easiest part in the order of play, racers have the opportunity to tune their swoops before the race.  This is done by advanced swoop parts and exchanging them in for the standard Imperial Stock parts. 

Once a racer has modified his/her swoop bike to their own satisfaction, they must qualify to enter the next race.  RACES ARE HELD MONTHLY.  Racers must understand that once they have registered into a race that they can not modify their swoops until the race is over, or unless they drop out of the race.  Racers register for a race by sending a PM to the Race Coordinator (TBA).
Quote:2. The Qualifier (Determines the order in which racers will go in)
Before the race (done over PM or IRC) racers must determine the order in which they will go.  There may only be as many as 5-7 players per race, so after the players are determined, a mod randomly chooses a number between 1 and however many racers are playing. The players respond as quickly as possible with their choices. Each player may only choose one number, the closer you are to the chosen number the better of a starting position you have.

[Example] Say the number is 3 (out of 5). The person who chooses 3 will lead at the beginning of the race. Then the person who chooses 2, because it is the next closest other than 4, but it is not an overbid. Next will be 4 because it is the next closest, and next will be 1 because it is not the overbid, and last will be 5.

Racers will start the race in this order; and will post in this order until the last person has posted.  Then the order will be reconfigured, and the racers will post in the new order, starting with the racer in first, and ending with the racer who is in last place.
Quote:3. The Lead Post (describes the course, provides resources for the racers to use)
To mark when a race will begin, the Race Coordinator will make a fancy post describing the course, listing the obstacles, listing the racers involved, and providing any additional information that the racers may need.  After this post has been made, the predetermined player in first (after the qualifier) may begin.
Quote:4. Posting (guide to writing a post in the race)
This is where you actually write about the race.  There are a few things that you must have in your post in order for it to be valid, allowing for play to continue.
 
Quote:(a) Post Layout
Quote:(Example Post)

Lap: 1
Position: 2nd

Ron took off right behind Kanderin as the race began.  With no obstacles in sight, he speeds up and rams his speeder bike into Kanderin's side.  Kanderin pulls away and attempts to move, but is unsuccessful.  Ron's ATTACK is good.

New Position: 1st

PASS (PAS): 3 +1 (Successful Attack)
DODGE (DDG): 4
ATTACK (ATK): 4

In that simple, yet effective form, racers post.  At the top should be the lap number and their position, followed by an action, followed by their new position, and finished by posting their PASS, DODGE, and ATTACK stats at the bottom, with any gained mods (indicated by the +1)
Quote:(b) Obstacles
Obstacles are stationed periodically throughout the race.  On some laps you have them, others you don't.  Each Obstacle has a danger rating.  In order to pass an obstacle, your DODGE stat must be equal to or higher than the Obstacle's danger rating.  For more information on using dodge to get past obstacles, see DODGE under Part I.

Obstacles vary from race to race, all of them with varying difficulties.  Obstacles are rated on a difficulty scale of 1-5 (6-9 are labled as illegal obstacles and are only found on illegal tracks).
Quote:5. Winning/Losing the Race
In every race there is a winner and a loser.  In VESR, there are prizes that are awarded to all racers, big and small.  Prizes vary, on legal courses prizes include Racing Bonds, Pit Droids, Advanced Swoop Parts, and Power Droids.  On Illegal courses, prizes are much larger, as the course is so much harder

  (a) Racing Bonds
Racing Bonds are certificates of award given to racers in exchange of money.  RBs are exchangeable for Imperial Credits.  The exchange rate for RBs are as follows:
Quote:1RB = 25,000 IC

5RB = 100,000 IC
10RB = 250,000 IC
20RB = 500,000 IC
40RB = 1,000,000 IC
80RB = 2,000,000 IC
200RB = 5,000,000 IC
400RB = 10,000,000 IC

.:Part III:.
List of Planets and Races

Quote:1. Legal Swoop Tracks
Legal Swoop Tracks comprise the majority of swoop racing events throughout the galaxy.  As the Illegal tracks are more difficult to navigate (and have a higher death rate), legal tracks see more beginners and amateurs than professionals.  As the legal tracks are monitored by the VESR Organization, no illegal materials are allowed to be used in a legal swoop race event.
Quote:Agrilat Swamp Circuit (Corellia)
The Agrilat Swamp Circuit is the most popular, if not the most dangerous, swoop racing track in the Agrilat region of Corellia. The course weaves through jagged, crystalline plants, hot springs, and other swamp-dangers.

Difficulty: Hard
Course Laps: 7
Prize: 20 RB
Quote:Ahto City Swoop Track (Manaan)
The Ahto City Swoop Track is a swoop racing venue in the center of Ahto City on the planet Manaan. The design is such that vehicles hover over the surface of the water that surrounds the walls of the city, and at some points racing through large sewer ducts that run beneath the city.

Difficulty: Easy
Course Laps: 7
Prize: 12 RB
Quote:Nashal River Race (Talus)
The Nashal River Race is a swoop racing competition that is held annually on the world of Talus, in the Corellia system. The race curves along the dry Krisa riverbed, which is located just outside the city of Nashal.

Difficulty: Easy
Course Laps: 5
Prize: 8 RB
Quote:Old Mos Espa Arena Circuit (Tatooine)
The Old Mos Espa Arena Circuit is a racing track located on the desert planet Tatooine. The Mos Espa course starts out of the arena and hosts a curving canyon, a rocky expanse dominated by immense bulbous rock formations, Metta Drop (a sudden escarpment), and the infamous narrow opening called the Notch. Racers must also dodge shots from the Sand People, and must navigate through obstacles; among them the Coil, Jett's Chute, and the Corkscrew. Exiting the Corkscrew via the Devil's Doorknob, the pilots emerge onto the Hutt Flats, a broad featureless expanse that led back to the arena. This entire circuit represents one lap, and the race requires seven more laps for completion.

Difficulty: Very Hard
Course Laps: 9
Prize: 40 RB
Quote:2. Illegal Swoop Tracks
Illegal Swoop Tracks are very dangerous courses set up by smugglers and pirates that test the skill and ability of only the best swoop racers.  Illegal Swoop races are notorious for bringing in a king's ransom of prize money.  Illegal races also allow racers to use illegal parts and equipment, as they will most likely be unable to finish in one piece without it.
Quote:Lok Marathon (Lok)
The Lok Marathon is one of the longest and most arduous races in the galaxy. Racers have to draw upon much experience as well as time and stamina. Most of the customers of the Lok Marathon are pirates, smugglers, and racing legends. Most racers do not complete the marathon. The Lok Marathon sports dangerous beasts, pirates, confusing mazes and a very large and active volcano. 

Difficulty: Near Impossible
Course Laps: 12
Prize: 60 RB
Quote:Lok Diamond
Because the course is so difficult to master, the scoundrels who run the course offer a valuable reward to anyone who can complete it, and take first.  The prize is a priceless red diamond from the old volcanic shafts of Lok, which is set in a beautiful dragon trophey figure.  The Lok Diamond is considered to be highest award achieveable for a single race in Swoop Racing, by the most experienced racers.  It is of course, not recognized by the VESR, and cannot be traded in for Imperial currency.
Quote:Nar Shaddaa Swoop Track (Nar Shaddaa)
The Nar Shadda Swoop Track is a course developed from Nar Shaddaa's old sewer system beneath the city; its circuit runs under the Refugee Sector, around the methane bar and through the docks. Many swoop racers from other planets consider this track to be one of the most difficult due to the various obstacles and dangers facing a swoop racer. The track has numerous obstacles, such as fan blasters from the still-active sewer vents. These blasts of air are strong enough to throw a swoop bike in the opposite direction from which the fans are blowing. However, the greatest danger is the fact that the track holds mutiple races simultaneously. 

Difficulty: Hard
Course Laps: 7
Prize: 20 RB
Quote:Onderon Swoop Race Track (Onderon)
The Onderon Swoop Race Track primarily runs under and outside of the Iziz defense walls, through caves and ruins. The circuit is considered challenging by some of the local swoop racers due to the course's unusual feature of changing elevation; most swoop tracks throughout the galaxy are designed to be level. Additonally, there is the hazard of wreckage left over from the circuit's competitive and dangerous past. 

Difficulty: Medium
Course Laps: 7
Prize: 16 RB
Quote:3. The Runner's Gambit
The Runner's Gambit is the name of series of three races held by the VESR.  The winner of all three races is awarded the Gambit Cup and recieves a bonus of 50 RBs (1,250,000 ICs).  The Runner's Gambit is made up of the three most popular legal swoop tracks; Agrilat Swamp Circuit, Ahto City Swoop Track, and Old Mos Espa Arena Circuit.
Quote:3. The Widow's Cup
So called because of the husbands killed in attempting to achieve this award, "The Widow's Cup" is the name of an event of two of the most deadly races in the galaxy; Lok Marathon and Nar Shaddaa Swoop Track.  The winner of both races will recieve the actual "Widow's Cup" and a bonus of 80 RBs (2,000,000 ICs).

.:Part IV:.
Purchasing Equipment


There are three different places where you can purchase equipment.  The first is through the Imperial Center Store., where you can buy Swoops/Speeders and your pit and power droids.  So far the Imperial store does not have advanced swoop parts in stock (yet).  Future arrangements may allow for advanced parts to be purchased in the Imperial Center Store.

Advanced Parts currently can be won in races, or must be bought through an external dealer who is recognized by the VESR.  A dealer who is not recongized by the VESR may sell parts as well, but racers may not use those parts in legal races.  A list of (legal) purchaseable advanced swoop parts and their prices can be found below.
Quote:Ron's Junk Shop
Quote:Level 2 Swoop Parts
~BlasTech Engine (1 RB)
~BlasTech Powercell (1 RB)
~BlasTech Control Shaft (1 RB)
Quote:Level 3 Swoop Parts
~Tampani Engine (3 RB)
~Tampani Powercell (3 RB)
~Tampani Control Shaft (3 RB)
Quote:Level 4 Swoop Parts
~Aeramaxis Engine (5 RB)
~Aeramaxis Powercell (5 RB)
~Aeramaxis Control Shaft (5 RB)
Quote:Level 5 Swoop Parts
~Bacrana Engine (8 RB)
~Bacrana Powercell (8 RB)
~Bacrana Control Shaft (8 RB)
Quote:Level 6 Swoop Parts
~Corellian Engine (10 RB)
~Corellian Powercell (10 RB)
~Corellian Control Shaft (10 RB)
Racers should know that I as a dealer will not be making money off selling advanced equipment.  Any purchases made will be used solely for funding swoop race prize money. 

The final place that Racers can buy Advanced Parts is through an illegal dealer.  It is almost impossible to find an illegal dealer- unless they come to you!  If you prove successful in racing then you may get a PM from an Illegal dealer, asking YOU to purchase some of their equipment.  Be quiet about it though, and you didn't hear such things from me.  Purchasing Illegal Equipment Under Construction.

OOC:
That's everything for now!  I'd appreciate any comments/concerns regarding what I've written.  I took a lot of time writing this up and I'd very much appreciate it.  If you would like to sign up for VE Swoop Racing, and get started with this new and exciting activity, please post below.
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Sergeant Sobaccus Ron
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[This message has been edited by Ron (edited April 13, 2009 7:15:03 PM)]
[This message has been edited by Ron (edited September 15, 2009 9:31:30 PM)]
[This message has been edited by Ron (edited September 15, 2009 9:38:45 PM)]
Ron
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  RE: VE Swoop Racing Proposal (v2)
April 12, 2009 5:46:31 AM    View the profile of Ron 
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Sergeant Sobaccus Ron
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SL/SGT RON/2SQD/1PLT/1COMP/1BAT/1RGT/VEA/VE
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StarFruit
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  RE: VE Swoop Racing Proposal (v2)
April 12, 2009 8:49:24 AM    View the profile of StarFruit 
I would absolutely LOVE to sign up and get started with this, Ron. It's much more in depth than the first version of your proposal was. I honestly see no problems with this one. At all. It's awesome, and it looks like LOADS of fun can be had while participating in the VESR.

So, buddy...

SIGN ME UP!
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Kanderin Draken
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  RE: VE Swoop Racing Proposal (v2)
April 12, 2009 1:30:35 PM    View the profile of Kanderin Draken 
Im also interested, and will also be signing up.

However - Your post is full of C+P mistakes, I'd fix that first :P

And secondly - Wouldn't people on higher paychecks or with larger bank accounts have an immediate advantage. I could buy all the top level parts and the best speeder straight away, for example. Is that fair when I'm racing against a trooper who can only afford stock?
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[This message has been edited by Kanderin Draken (edited April 12, 2009 1:31:14 PM)]
TK_421
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  RE: VE Swoop Racing Proposal (v2)
April 12, 2009 1:57:45 PM    View the profile of TK_421 
Kanderin Draken wrote:Im also interested, and will also be signing up.

However - Your post is full of C+P mistakes, I'd fix that first :P

And secondly - Wouldn't people on higher paychecks or with larger bank accounts have an immediate advantage. I could buy all the top level parts and the best speeder straight away, for example. Is that fair when I'm racing against a trooper who can only afford stock?


Yeah a new recruit racing someone like Angel or Rizzit or people like that... High up people would absolutly own. Maybe limitations?
Ron
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  RE: VE Swoop Racing Proposal (v2)
April 13, 2009 7:18:27 PM    View the profile of Ron 
TK_421 wrote:
Kanderin Draken wrote:Im also interested, and will also be signing up.

However - Your post is full of C+P mistakes, I'd fix that first :P

And secondly - Wouldn't people on higher paychecks or with larger bank accounts have an immediate advantage. I could buy all the top level parts and the best speeder straight away, for example. Is that fair when I'm racing against a trooper who can only afford stock?


Yeah a new recruit racing someone like Angel or Rizzit or people like that... High up people would absolutly own. Maybe limitations?

Good point.  I have fixed the problem by ONLY accepting Racing Bonds for Advanced Parts.  So if you want Advanced Parts... do well in the races.  Here are the new rates as I have edited them in the post above.
Quote:Level 2 Swoop Parts
~BlasTech Engine (1 RB)
~BlasTech Powercell (1 RB)
~BlasTech Control Shaft (1 RB)
Quote:Level 3 Swoop Parts
~Tampani Engine (3 RB)
~Tampani Powercell (3 RB)
~Tampani Control Shaft (3 RB)
Quote:Level 4 Swoop Parts
~Aeramaxis Engine (5 RB)
~Aeramaxis Powercell (5 RB)
~Aeramaxis Control Shaft (5 RB)
Quote:Level 5 Swoop Parts
~Bacrana Engine (8 RB)
~Bacrana Powercell (8 RB)
~Bacrana Control Shaft (8 RB)
Quote:Level 6 Swoop Parts
~Corellian Engine (10 RB)
~Corellian Powercell (10 RB)
~Corellian Control Shaft (10 RB)
[/quote]
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  RE: VE Swoop Racing Proposal (v2)
April 13, 2009 7:44:43 PM    View the profile of TK_421 
Maybe like ranking? so like you can race people with a similer ranking. Or a maximum level equipment within a race. E.G: TK_421 VS Katarn (Level 3) Level 3 meaning the maximum part level. Though that probebly made no sence sorry. Just trying to explain what i had in my head.
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Kanderin Draken
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  RE: VE Swoop Racing Proposal (v2)
April 14, 2009 5:53:57 AM    View the profile of Kanderin Draken 
You really need to avoid complicating it too much at an early stage, and although your point makes sense TK, in my opinion its a little too much too soon.

The racing bond idea was a nice comeback Ron, but I'd add a recommendation. It wouldn't be a major change, but if your stats will be improving with experience, maybe your stats dictate what swoops you can actually control? Everyone will start on a level playing ground then. Afterall, a complete amateur would probably last two or three corners before throwing a top of the range swoop into a wall.
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  RE: VE Swoop Racing Proposal (v2)
April 14, 2009 7:38:43 PM    View the profile of Ron 
Another good point, but actually what you had in mind is already the case, I just neglected to mention it.  Swoops that are bought in the Imperial Store are all the same level, level one if you were to rank them.  Once I get the Junk Shop Site up and running I'll be adding some higher level swoops that can only be used by racers who have the stats for it.  So in order to USE a level 2 swoop, you have to have buy the parts for it.  Note that anyone can own the swoop, but in order to race with it, you have to have the parts fitted out for it.  Higher level swoops will have bonuses for the racers.

Now of course, this doesnt include the illegal swoops/parts.  But you will get more information on that when you qualify to buy parts.  The illegal swoop racing association is very secretive and only sells to successful racers.
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  RE: VE Swoop Racing Proposal (v2)
April 15, 2009 10:03:33 PM    View the profile of Tyrantis 
ok.... so where do we put the racer profiles?
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LCpl Hor'ak "Tyrantis" Vaas/1SQD/1PLT/1COM/1BAT/1RGT/VEA/VE/[EW2]
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  RE: VE Swoop Racing Proposal (v2)
April 16, 2009 8:04:55 AM    View the profile of Drac 
I should have known you'd be doing this, Ron. Better watch this guy, everyone, he's done this before.

Edit: Anywho, count me in. One question, Ron: Just to clarify, I can't use Force-powers this time? lol

/inside joke

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[This message has been edited by Drac (edited April 16, 2009 8:10:07 AM)]
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  RE: VE Swoop Racing Proposal (v2)
April 16, 2009 2:28:32 PM    View the profile of Ron 
Alright, if you would like to participate, please send me the following PM:
Quote:1. Racer: NAME
2. Vehicle: SPEEDER/SWOOP (Proof of purchase: Imperial Center Store)
3. Vehicle Modifications
  (a) Engine- Imperial Stock Engine (lvl 1)
  (b) Powercell- Imperial Stock Powercell (lvl 1)
  (c) Control Shaft- Imperial Stock Control Shaft (lvl 1)
4. Pit Staff
  (a) Pit Droid (#) (Proof of purchase: Imperial Center Store)
  (b) Power Droid (#) (Proof of purchase: Imperial Center Store)
5. Racer Stats
  (a) Pass (3)
  (b) Dodge (3)
  (c) Attack (3)
6. Racing Record (0/0)
7. Total Racing Bonds (0)
8. Racing Titles (None)

Please NOTE that only a few certain kinds of swoops are usable in the Swoop Races.  Currently I am accepting the Skybird Swoop, Flare S1 Swoop, 74-Z Speeder Bike , Overracer Speeder Bike , KV-1 Swoop, and Nebulon-Q Swoop(s); ALL of which are purchaseable in the Imperial Center Store.  All parts for these swoops should only be level 1.  More information about buying parts will come to you once all the racers have been registered and the races are under way.

NOTE:  If you would like to purchase Pit Droids and Power Droids, please make sure to add the modifications in your stats.
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  RE: VE Swoop Racing Proposal (v2)
April 16, 2009 3:20:39 PM    View the profile of Ron 
UPDATE:
Ron's Junk Shop page has been created!  It is on the VE Wiki for now, until I can get the space to make a VE Swoop Web Page.  The link is Ron's Junk Shop
Instruction for buying parts is on the page.  Enjoy!
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Sergeant Sobaccus Ron
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  RE: VE Swoop Racing Proposal (v2)
April 22, 2009 2:28:01 PM    View the profile of Drac 
A few comments about balance, now that I've had the time to read through this fully:

Say we run our first race on Manaan. The winner receives 12 RBs, with which they can upgrade all three stats up to level 3. Even if 2nd and 3rd Place only get 1 RB less than the next place up the winner at Manaan will be the only one who can upgrade to that extent. Therefore, with your system requiring scores to be higher to PASS, DODGE, or ATTACK successfully, the winner at Manaan is absolutely certain to win the next race and all the races from then on out.

That can be fixed by upping the price for all upgrades. If lvl 1 upgrades cost 20 RBs each, it gives everyone a better chance at a level playing field in the next few races. Having to work through two or three races to earn enough RBs to upgrade would also be beneficial in keeping people engaged. Otherwise it's too quick and too easy once you've won a time or two. In summary, decrease the value of RBs and raise the number of RBs required for all upgrades/droids/etc.

The second thing is something I mentioned earlier, with the PASS, DODGE, and ATTACK. It's too inflexible, especially right off the bat when everyone has the same stats. If ties mean no change, nothing will happen. I can't figure out something better right off the top of my head, but I'll post an idea soon.

What we need is something that'll take in odds (for example, same stats on both sides cause 50-50 odds) and toss them into a randomizer that determines whether the move was successful. So someone passing with a slightly lesser stat could still possibly pass the other person, someone with equal stats would have even odds of doing so, and someone with better stats would have a high probability (but not a certainty) of succeeding.

-Drac
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