"Unidentified craft, you do not have liftoff clearance. Please land at the nearest spaceport and report to local authorities to recieve an exit permit."
"This is Thiel Sandsen. What seems to be the problem?" Scout replied to the traffic controller's voice.
Damn, I forgot to register my craft and jump through their paperwork hoops. At least I didn't give them a real name or anything to ID me.
"Please report to the nearest spaceport, where Republic officials will sort the whole matter out. Thank you for your co-operation. Have a nice day," responded the voice, a soft contralto.
Republic? You've got to be kidding me. Scout sighed. He had few options. He could just keep going and hope that there wasn't any force behind that voice he had heard. If there was a squadron or two of fighters stationed here, though, things could be a mess. He could go over to the Republic authorities, but the hawkbat would immediately stand out as a TIE and cast suspicion on him, pinning him as either a pirate, a smuggler, or an Imperial, none of which the Republic really liked.
I'd rather take my chances in the air, anyway. Scout steepened his ascent a few degrees and steered clear of any population centers nearby. Hoping he could get away with this, he powered on his deflector shields and laser cannons, charging each at accelerated rates.
Just as he was getting ready to say goodbye to the world, some red bolts streaked into his view, though wide of his craft.
Well, they seem to have something out there, at least. Scanning the treetops, Scout found a small clearing. There. There the gun was... but what else? Cautiously taking a circituous path toward the clearing, Scout, well, scouted out the area, doing as his callsign suggested he did often.
What the hell... It was more than just a gun emplacement. He saw a few hangars, some other buildings and...
The hawkbat shook. "Unidentified craft, land now in the clearing ahead. This is your last warning." A trio of snub-nosed fighters had snuck in behind him. Scout had a minimal payload of warheads, a couple of missiles he had picked up at a shady shop out at a spaceport while refueling. His shields and lasers, though, were fully charged, and he had enough fuel to at least play around a while and secure an escape. Looking back again, Scout sighed relief. The snub-nosed fighters were Z-95's; they meant next to nothing to him. Z-95's were training material back in the old Tie Interceptors. He spun around to meet them head-on.
"This is Thiel Sandsen. Please, do not force me to engage. This is
my final warning." Scout smiled. He'd be seeing combat even before returning to the navy.
The headhunters opened fire but were too slow. Scout had already dove low and near the treetops, evading sensors and taking them from below. He heard swearing over the comm channels he was listening in on, loosing a barrage of deadly laser bolts on the lead fighter, tearing through its inadequate shielding and hull plating sending it reeling into the trees. Looping back over the remaining two, he engaged them, sending more green death into them, burning foliage below as some missed their marks and some were deflected off of shields. They split, planning to flank on one side while engaging from the front.
Fine, they want to play. Scout met the headhunter's charge, coming at it straight on and flinging lasers into it. Not expecting the forward assault and not damaging the strange tie's body, it broke off in a barrel roll to port, passing scout. Scout responded with an immelman, ending up behind the headhunter he had been charging and leaving the one that tried to flank coming straight at him. Targeting the Z-95 he had already peppered with cannon fire, he finished it off, piercing the antique's shields and smashing its engines. The other tried to break off and return to base. Scout at first fired a few shots at it but then reconsidered.
Why not find the nest. Maybe I can kill more of these things. This is getting kinda fun. Scout smiled at the plumes of smoke and flames rising from the trees below. Releasing the throttle and training his scanners on the snub-nosed fighter, he watched as it disappeared into the treetops, marking the spot with a red box on the radar screens.
Circling around and approaching the marked area from a different angle than where he had seen the headhunter disappear, Scout landed about three hundred meters away, electing to explore on foot whatever there was nearby. Changing into more suitable clothing for running around, Scout pulled off his flight suit and put on some baggy pants and a short-sleeved shirt, strapping in his two vibroblades and stashing a couple of flashbangs, and putting on his hip holster for his DL-54 blaster. He also donned a shoulder holster for his backup blaster, also a DL-54 automatic. Throwing on a light jacket of canvas-like material, he stuffed a few flashbangs in his pockets and hopped from the craft, hitting the panel on the outside to close the hatch and setting off in the direction of whatever it was the Republic had on this backwards world.
About twenty meters from a clearing, scout stopped. There was a building, a small-ish one, made of durasteel. The building had three walls; where the fourth would have been was hillside. It had a large door centered on the side of the building away from the hills.
Okay, so it's just a hangar built into the hills. There was also a small door for personnel, Scout presumed, on the side facing him. This was really unexpected: hidden Republic hangars on a backwards world this far from the galactic core. What could it mean? What was the point? What else was down there?
Hell, there's only one way to find out... -----------------------
Hello.
Some guy who plays clarinet. What a loser.
FM/PO2 scout/Kaph 1-4/PheonixWing/mSSD Atrus/DEF/VEN/VE