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Topic:  JO RPG Rules (Beta Version)
Rizzit
ComNet Veteran
 
[VE-ARMY] Captain
[VE-DJO] Initiate (IN)
 
Post Number:  1470
Total Posts:  2943
Joined:  Mar 2002
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  RE: JO RPG Rules (Beta Version)
May 27, 2003 8:29:33 AM    View the profile of Rizzit 
Okay, I'm starting to draw up the rules and I need some input back on what I am doing. So I will post them here and tell me what needs to be fixed and stuff. We will debate that.

Vast Empire Jedi Outcast RPG


Characters- there are a wide variety of characters when one Role-plays. One must get down into their role and stick with it throughout the entirety of the game.

Bounty Hunters- ruthless individuals of the galaxy. A bounty hunter will be called upon by someone to do a task for an agreed amount. When the deed has been done, the amount must be paid by whoever hires them. (No, the hiring person cannot be themselves. The person who hires a hunter must have a role in the game and must meet with the hunter in secret and using the private chat by pressing "U" while the hunter is in their crosshairs.) The bounty hunter uses any means necessary to fulfill the deed except by means of a lightsaber.

Sales Merchants- come in two types. The most common type of merchant wanders around with stuff to sell. On rare occasions packages will be asked for and must therefore go back to their ship to get the package. A price must be agreed on for all sales and it must be paid before anyone gets their merchandise. The other form sets up a stand and must therefore remain there until they close. Sales merchants work by themselves and have no help doing so. Merchants may carry whatever they feel is necessary for weapons because they deal in all weapons so they readily have them for stock. No light saber may be used.

Bartenders- stay at the bar and serve drinks. May not leave the bar until it closes and has an option of hiring a cook and server. It is not necessary though. Bartenders work by themselves unless they hire help. They do not get involved with the other characters except to serve drinks. They are however required to pay salaries to the cook and server out of the profits. Bartenders may carry only a Bryar Pistol.

Cooks- hired by the bartender at their discretion. The cook stays behind the scenes and has interaction only with the bartender and server. Unless they close down the place then they may assume another role. Cooks may carry no weapon except a stun baton.

Servers- hired by the bartender at their discretion. The servers interact with all players in the bar/restaurant. They bring the food/drinks to those ordering and may receive a tip on top of the price of the drinks. The server must bring the drink price to the bartender. The remainder of the money is their tip. Servers may carry no weapons except a stun baton.

Assassins- similar to bounty hunter except they work on their own. Their goal is to go around killing anyone they can. (If the place is right) They may choose to draw attention to themselves or to stay out of sight out of mind. They have a whole arsenal of weapons to choose from except the light saber.

Spies- secretive and unnoticed. A spy usually works with a partner and they usually are going around solving a puzzle or eliminating a bounty hunter. Spies may be working for someone or could be freelance. It is never made clear to anyone except those involved. Spies usually carry weapons that take care of the job quick like a disruptor or a Golan arms.

Bodyguards- paid by those who feel threatened by the bounty hunters or assassins. Bodyguards come in pairs and in many types, but usually are Jedi. Jedi may only use light side powers and may only attack if absolutely unavoidable and may only use a light saber. Other bodyguards however may use high powered weapons to eliminate the threat quickly and effectively.

Jedi- keepers of the peace in the galaxy. There may only two Jedis in the game-no more. Jedi have full access to the light side force and can readily use it anywhere. Jedi may only use a light saber and may opt to act as a bodyguard or to help with something "bigger". Lightsabers must not be red but can be anything else.

Sith- when the Jedi get in the way, an assassin or a bounty hunter (or the one who hires them) may opt to seek the aid of the sith. The Sith come in two (and only two) but only one does anything unless the other is sought out. The master usually is disguised as a person of importance or something and can fully use all the dark side powers but must never reveal so unless he is found out. Also, the light sabers must be red and can be either a single or a staff no two sabers. The apprentice will go out to attack the Jedi to draw them away from the target. Once they are out of the way, the bounty hunter or assassin may proceed with their task.

-more to be added upon suggestions-


Locations- though the maps will be different and the areas new, each map usually has common themes. There are expected guidelines that must be followed otherwise, characters will be frozen still (yes, it is possible). Keep in find this is not FFA so don't go on a killing spree.

Bars- usually places to find information and relax-or both! Bars are usually peaceful until a fight breaks out. Neutral forces may be used in the bars only. Ex: jump speed push pull. No weapons other than stun baton and no dark side force. Allow everyone to enjoy themselves.

Main overworld- if you are supposed to be shooting shoot, if you need to defend, defend. All forces and weapons (that you're allowed to carry) may be utilized here as long as it can be justified as to why you're using it.

Hangars- these places are used to escape and for some merchants to conduct their business. Do not interfere with these dealings unless you were hired to do so (bounty hunters, Jedi, sith, spies, and assassins only) before exiting a game each player must go to the ship in a hangar (if available) and go to spectate or just leave. Depending on if the game is going to end, or the character needs to leave.

Character Rules- although guidelines were given above, there are more rules that need to be layed out here. It applies to characters in general.

Skins- Let's face it JK2 did not give a wide variety of skins to allow us to RPG with. You will have to download these skins or we will see a whole lot of Kyles running around. Sites will be provided for all skins, so don't worry about having to find them.  Most will be used like Luke and the Jedi skins for the Jedi. Sith skins I have a clone emperor skin that may work. For bounty hunters we will be using a skin that gives the look of Boba/Jango. Bartenders and merchants can find some skin in JO (the blue-faced skin for the bartender) Spies will wear like a ninja-skin. Assassins can use the rodians.  I'm awaing suggestions for Cooks and servers.
Force- everyone will carry some kind of force. The non-jedi/sith people will only have the neutral forces at level 3 at their disposal. No exceptions. Sith apprentices may carry forces at level 2 strength. Same goes for Jedi apprentices. Jedi and Sith masters may carry level 3.

Chatting- private messages may be used only for a few cases. One would obviously be to ask how to do something. Another would be in the case of the secret plans of bounty hunters. If you have a partner, you may use a PM to confer with them. In the bartenders case he has 2 partners.  To use a PM just hit "U" when whoever you want to talk to is in your crosshairs. Anything that has to do with the story may just be typed using the public chat. (If you're saying something that relates to the game) If you need to speak out of character, use () around your words like this: (Hey! Does anyone know where the hangar is?) If you're character is doing an action that you want made known use the stars. For example: I have a briefcase that I want to give to Cosmic. I would say *hands the briefcase over to Cosmic. Otherwise just use regular conversation that your character would say. YOU need to bring this character to life.

Weapons again, use only the weapons you need to or you will kill the effect of the game. I can't emphasize how much this is important.

Cheating- cheats will be enabled on the server but only for the sole purpose of being able to give people items and such. No using cheats in ways that are considered cheating like god mode or ghost mode.

Plots- Storyline plot may be worked out before we start or we just may wing it. It all depends on what kind of game we want to play.

Server- Depending on the willingness to convert the VE server into a RPG server, I may or may not have individual hosts. Certain settings must be turned on and I don't know if the High Council is willing to compromise the quality of game play for the other JO games. If we have individual hosts, we will most likely meet on the zone first so that only the host needs to turn on the mod. We can do IP, but that might get messy! Also pure server must be turned off for those who may be hosting with good connections.

Alright, that's the end of what I have so far. I am thinking of making two types of RPGs: regular RPGS which you have the rules for now and SW RPGs where u have wookies and such. Or I might just combine the two and make a universal RPG. We'll see how things turn out though.

 
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First Sergeant Rizzit BlackHeart
Raider's Squad Leader
Wildcard Platoon Adjutant
Army of the Vast Empire
PC:A/SL/1SGT Rizzit/3SQD/1PLT/COMP/1BAT/1RGT//VE[OPE][OTH][EW1][RCoD]
"Death is never an easy thing to deal with. It happens so frequently, yet it still takes us by surprise!"--Rizzit
Sniping101
ComNet Veteran
 
[VE-ARMY] Sergeant
 
Post Number:  1361
Total Posts:  3940
Joined:  Oct 2002
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  RE: JO RPG Rules (Beta Version)
May 28, 2003 8:03:54 AM    View the profile of Sniping101 
me thinks we should get some mods/skins/maps togeather and use that comination as our RPG game i.e. omnismod2.2,DVskin,. . .and Commener

sunno if you kno what i mean, if you dont , thats fine, i cant think of how to explain it.
 
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Lance Corprol Matthias"Sniping101"Battlemont
Formaly the Perpetual PFC
TRP/LCPRL Sniping101/3SQD/1PLT/1COM/1BAT/1RGT/VEA/VE [LoR]
"Drinking, fighting, and rowdiness is that what you think of when you think of the Irish"

"i have made my peace with death, i do not fear him like others do, to me he is a part of everything, i have accepted he will come for me some day, and i do not live in fear of him, i live my life."
Rizzit
ComNet Veteran
 
[VE-ARMY] Captain
[VE-DJO] Initiate (IN)
 
Post Number:  1470
Total Posts:  2943
Joined:  Mar 2002
Status:  Offline
  RE: JO RPG Rules (Beta Version)
May 28, 2003 10:44:46 AM    View the profile of Rizzit 
Well I want to get a whole skin pack together. I have mandalorian skins for the bounty hunters and I plan on using as much of the JK2 skins as possible so that people dont have to do too much downloading. I know how things can be on 56K or whatever so to those who are in that predicament: I will try to accomodate your circumstances as best I can. I do however need a team of people that can help me out with this job there's no real skill needed, I just need some people to help me organize this. Cosmic has already pledged his support and I want maybe one to three more volunteers. If ANY of you have some time to donate, it WILL be appreciated. With any luck we can start doing some games on the weekends or even during the weeks very soon.
 
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First Sergeant Rizzit BlackHeart
Raider's Squad Leader
Wildcard Platoon Adjutant
Army of the Vast Empire
PC:A/SL/1SGT Rizzit/3SQD/1PLT/COMP/1BAT/1RGT//VE[OPE][OTH][EW1][RCoD]
"Death is never an easy thing to deal with. It happens so frequently, yet it still takes us by surprise!"--Rizzit
Sniping101
ComNet Veteran
 
[VE-ARMY] Sergeant
 
Post Number:  1361
Total Posts:  3940
Joined:  Oct 2002
Status:  Offline
  RE: JO RPG Rules (Beta Version)
May 29, 2003 7:53:22 AM    View the profile of Sniping101 
time to donate? sounds like a job for me! the incredably bored
  oh! and i suggest we have like police in ther to, dunno just pulling this all from my experiances w/ drazen, something like a garrison or sumething. . .i dunno, but ive relized that games w/ working police are normaly more fun. of course i've always played w/ ppl i dont kno so. . .
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Lance Corprol Matthias"Sniping101"Battlemont
Formaly the Perpetual PFC
TRP/LCPRL Sniping101/3SQD/1PLT/1COM/1BAT/1RGT/VEA/VE [LoR]
"Drinking, fighting, and rowdiness is that what you think of when you think of the Irish"

"i have made my peace with death, i do not fear him like others do, to me he is a part of everything, i have accepted he will come for me some day, and i do not live in fear of him, i live my life."
[This message has been edited by Sniping101 (edited May 29, 2003 7:58:13 AM)]
Rizzit
ComNet Veteran
 
[VE-ARMY] Captain
[VE-DJO] Initiate (IN)
 
Post Number:  1470
Total Posts:  2943
Joined:  Mar 2002
Status:  Offline
  RE: JO RPG Rules (Beta Version)
May 29, 2003 9:50:00 AM    View the profile of Rizzit 
well basically the host will be the police. If there are any problems which there shouldn't be: there is a command to freeze them in their tracks.
 
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First Sergeant Rizzit BlackHeart
Raider's Squad Leader
Wildcard Platoon Adjutant
Army of the Vast Empire
PC:A/SL/1SGT Rizzit/3SQD/1PLT/COMP/1BAT/1RGT//VE[OPE][OTH][EW1][RCoD]
"Death is never an easy thing to deal with. It happens so frequently, yet it still takes us by surprise!"--Rizzit
Sniping101
ComNet Veteran
 
[VE-ARMY] Sergeant
 
Post Number:  1361
Total Posts:  3940
Joined:  Oct 2002
Status:  Offline
  RE: JO RPG Rules (Beta Version)
May 30, 2003 7:47:54 AM    View the profile of Sniping101 
ohkay, i knew that ther was a command to do that, you can also make them disapear and force them into spectater mode,  and move them. . .and so forth
 
-----------------------
Lance Corprol Matthias"Sniping101"Battlemont
Formaly the Perpetual PFC
TRP/LCPRL Sniping101/3SQD/1PLT/1COM/1BAT/1RGT/VEA/VE [LoR]
"Drinking, fighting, and rowdiness is that what you think of when you think of the Irish"

"i have made my peace with death, i do not fear him like others do, to me he is a part of everything, i have accepted he will come for me some day, and i do not live in fear of him, i live my life."
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