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Topic:  Icons and space battles
Raziel
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  Icons and space battles
February 3, 2011 6:49:22 AM    View the profile of Raziel 
So I was bored and decided to work on this last night. the concept behind this is that we tend to get bogged down in the big space battles as we're never sure exactly what is going on.

So to make maps easily I've put together a few icons. To make the map you'll need a few brain cells and a programme that can handle layers. All you have to do is colourise the icons you want to identify specific ships/squads and put them on the map in a new layer, then you can move them around as you want.

There are icons for damage (multiple flames indicate bad) and shields (100, 75, 50 and 25%) I havent yet thought how to display firing arcs.

Obviously a map is 2d, so we need to think about displaying relative altitude, in the example below I used text to show above and below in km.

These are the icons i've done, I suggest we get someone (read ron) to make some better ones. The icons ARE NOT TO SCALE as this just doesn't work, but obviously bigger icons = bigger ships. The simple star destroyer can be scaled for VSD or ISD as can the mon cal to represent different ships.
http://www.nottingham.ac.uk/~ppxrr/icons/

This is an example which shows the current situation between Hague and Jeg. The charelotte, flanked by marauders advances on the Despoilers starboard batteries. The despoilers fighters are coming down from above the Despoilers firing arc to flank one marauder. Whilst Jeg's fighters having been battered by the despoilers guns are reforming and attacking with the cruisers.

Meanwhile the Osk freighters are trying to loop under the despoiler and go for the transports, whilst the tranports carrying the illegal goods are trying to run for it, covered by the Instigator.

So any thoughts? I just think describing relative positions in space is actually quite difficult and this could keep us on the same page, the Navy may also want to look into it

http://www.nottingham.ac.uk/~ppxrr/Osk1.png
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Sniping101
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  RE: Icons and space battles
February 3, 2011 8:01:46 PM    View the profile of Sniping101 
Very cool, I'm going to find myself a copy of gimp or similar and play with this a bit. No need to get super complex with it, even a rough 2d map with text notation for elevation (with something for reference as '0' or baseline).
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Havock
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  RE: Icons and space battles
February 3, 2011 8:41:16 PM    View the profile of Havock 
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Raziel
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  RE: Icons and space battles
February 4, 2011 2:02:25 AM    View the profile of Raziel 
I'll be mostly doing these on gimp, so I can always save in xcf with a seperate layer for: background. Legend, ships and annotations and anyone with gimp can edit it and resave to a png
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"God does not play dice with the universe" - Albert Einstein
"Who are you to tell God what to do with his dice?" - Bohr
"God does not play dice with the universe. He plays an ineffable game of His own devising, which might be compared, from the perspective of any of the other players [i.e. everybody], to being involved in an obscure and complex variant of poker in a pitch-dark room, with blank cards, for infinite stakes, with a Dealer who won't tell you the rules, and who smiles all the time." - Terry Pratchett
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