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Topic:  D6 Crystals and Lightsabers
TX-47
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TX-47
 
[VE-ARMY] Lance Corporal
 
Post Number:  206
Total Posts:  621
Joined:  Jan 2008
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  D6 Crystals and Lightsabers
July 2, 2008 4:48:42 PM    View the profile of TX-47 
D6 Crafting: Lightsabers
Primary Focusing Crystals

Adegan [Ilum] Crystals:  Kathracite 3D+2, Relacite 4D, Danite 4D+2, Mephite 5D, Pontite 5D+2.  Crystals are usually Blue or Green.  Red and Violet are only usable if infused by the Dark Side.  The original Dark Jedi that caused the 1st Great Schism used these, prior to their exile from Republic space.
Bothan Glitterstones:  500-5,000 credits/CSC.
Chrystopaz:  5-2,000 credits/CSC.
Corusca stones:  Blade strength 3D to 6D.  10,000-1 million credits/CSC.
Crystaline vertices:  2,000-20,000 credits/CSC.
Diamonds:  1,000-3,000 credits/CSC.
Dantari [Dantooine] Crystals:  Range from 3D to 5D.  Crystals range Blue, Green, Yellow, Red and sometimes Violet.  Red Crystals are known to form in Kinrath Eggs.  100-500 credits/CSC.
Emeralds: 5-25,000 credits/CSC.
Gacerite:  100-1,000 credits/CSC.
Gallinorean rainbow gems:  3D+1 to 5D+1.  20,000-500,000 credits/CSC.
Garnib crystals:  1,000-10,000 credits/gram.
Hurrikaine crystals:  500-5,000 credits/CSC.[est.]
Jasse hearts:  1,000-5,000 credits/CSC.
Jorallan opals:  2,000-20,000 credits/CSC.
Kuggerags:  250-15,000 credits/CSC.
Lalmy’ashian pearls:  500-20,000 credits/pearl.
Nova crystals:  5,000-30,000 credits/CSC.  Dependinding on which inert minerals are used to refine the crystal, the shade of green will vary, as will the blade’s strength [6D to 6D+2].
Prismatic crystals:  500-5,000 credits/CSC.
Quella gems:  1,500-25,000 credits/CSC.
Rubies:  50-20,000 credits/CSC.
Sapphires:  25-15,000 credits/CSC.
Sasho gems:  500-10,000 credits/CSC.
Synthetic crystals:  Ingredient minerals can cost 100-500 credits for a normal crystal [3D to 5D]; more powerful crystals can easily run to 10x that [5D+1 to 10D].  For each 1D add +10 difficulty.
Tandgor gems: 
Tasariq crystals: 

Secondary Focusing Crystals
Rubat:  +1 hit, +1 damage. 
Damind: +1D to hit (Lightsaber skill). 
Eralam:  +2 hit, +2 damage 
Sapith:  +2 hit, +1D damage. 
Nextor:  +1 hit, enemy armor suffers -2. 
Opila:  +1D damage; +2D on Critical Hits. 
Jenraux:  +1D+2 on Blaster Bolt Deflection, +2 damage, energy. 
Phond:  +1D damage. 
Luxum:  +2 hit, +1D energy damage versus droids. 
Firkrann:  +2 hit, +2D energy damage versus droids. 
Bondar:  on hit stun for 2 rounds. 
Sigil:  +1 hit, +1D energy damage. 
Upari:  +1D hit, +1D+2 damage.  2,000-5,000 credits/CSC.
Solari:  Light Side Only, +1D to hit, +1D physical damage, +1D+2 damage vs. Dark Side. 
Krayt Dragon Pearl:  +1D hit, +2 damage. 
Wookie Amulet:  +1D physical damage, +1D extra damage vs. droids. 
Adegan/Ilum:  +2 damage. 
Ruusan:  Perception +1, Control +1. 
Dragite:  +1 damage sonic, Stamina+1. 
Velmorite:  Dexterity+1, enemy armor suffers -2. 
Kasha:  Perception+2, +1 hit. 
Stygium:  Dexterity+1, Hide/Sneak+1D+1, +1 hit. 
Pontite:  +2D cold damage, Perception+2. 
Ultima-Pearl:  +1D hit, +2 damage (+1D on Critical Hit). 
Lorrdian Gemstone:  +1D Blaster Bolt Deflection. 
Barab Ore Ingot:  +3D fire damage. 
Ankarres Sapphire:  Strength+2, Dexterity+1, Regeneration +2, enemy armor suffers -2. 
Kaiburr:  Perception+1D, Strength+1D, Regeneration +1D. 
Qixoni:  Dark Side Only, +1D+2 damage, Regenerate Force Points +1. 

Lightsaber Crafting & Upgrades
Basic Lens, Prerequisites: Lightsaber Repair 1D
Basic Emitter, Prerequisites: Lightsaber Repair 1D
Basic Power Cell, Prerequisites: Lightsaber Repair 1D
Synthetic Crystal, 3D-5D, Prerequisites: Lightsaber Repair 2D+2.  Ingredient minerals can cost 100-500 credits for a normal crystal [3D to 5D]; more powerful crystals can easily run to 10x that [5D+1 to 10D].  For each 1D add +10 difficulty.

Lightsaber Upgrades: Lenses
Synthesized Kunda Lens, Blaster Bolt Deflection +1, Prerequisites: First Aid 1D+2
Dragite Lens, +2 energy damage, Prerequisites:  Search 2D+1
Synthesized Byrothsis Lens, Attack+1, Blaster Bolt Deflection -2, +1 energy damage, Prerequisites: Search 3D
Beam Gem Lens, +1 energy damage, enemy armor -2, Prerequisites: Computer Programming/Repair 3D+2
Vibration Lens, +1D+2 energy damage, Attack-1, Prerequisites: Computer Programming/Repair 4D+1
Pure Kunda Lens, Attack+1, Blaster Bolt Deflection +2, Prerequisites: First Aid 5D
Adegan Lens, +2D energy damage, Prerequisites:  Search 5D+2
Pure Byrothsis Lens, Attack+2, Blaster Bolt Deflection -1D, +2 energy damage, Prerequisites: Search 6D+1
Improved Beam Gem Lens, +2 energy damage, enemy armor -2, Attack+1, Prerequisites: Computer Programming/Repair 7D
Improved Vibration Lens, +2D+1 energy damage, Attack-1, Prerequisites: Computer Programming/Repair 7D+2
Ossus Dueling Lens, Attack+2, Blaster Bolt Deflection +1D, Prerequisites: First Aid 8D+1
Pontite Lens, Attack+1, +2D+1 energy damage, Prerequisites:  Search 9D
Enhanced Byrothsis Lens, Attack+1D, Blaster Bolt Deflection -1D+1, 1D+1 energy damage, Prerequisites: Search 9D+2

Lightsaber Upgrades: Emitters
Deflection Emitter, Blaster Bolt Deflection +1, Prerequisites: Lightsaber Repair 1D+2
Disrupting Emitter, -1 Defense, Slow 25% for 2 rounds dc10, Prerequisites: Lightsaber Repair 2D+1
Crude Phobium Emitter, -1D Defense, Slow 25% for 2 rounds dc14, Prerequisites: Lightsaber Repair 3D
Fencing Emitter, +1 Defense, Blaster Bolt Deflection -2, +1 damage, Prerequisites: Lightsaber Repair 3D+2
Improved Deflection Emitter, +1 Defense, Blaster Bolt Deflection +2, Prerequisites: Lightsaber Repair 4D+1
Advanced Disrupting Emitter, -1 Defense, Slow 25% for 2 rounds dc14, Prerequisites: Lightsaber Repair 5D
Synthesized Phobium Emitter, -1D Defense, Slow 25% for 3 rounds dc14, Prerequisites: Lightsaber Repair 5D+2
Improved Fencing Emitter, +2 Defense, Blaster Bolt Deflection -2, +2 damage, Prerequisites: Lightsaber Repair 6D+1
Expert Deflection Emitter, +1 Defense, Blaster Bolt Deflection +1D+1, Prerequisites: Lightsaber Repair 7D
Superior Disrupting Emitter, -1 Defense, Slow 25% for 3 rounds dc14, Prerequisites: Lightsaber Repair 7D+2
Phobium Alloy Emitter, -1D Defense, Slow 25% for 3 rounds dc18, Prerequisites: Lightsaber Repair 8D+1
Expert Fencing Emitter, +2 Defense, Blaster Bolt Deflection -2, +1D damage, Prerequisites: Lightsaber Repair 9D
Master Deflection Emitter, +1D Defense, Blaster Bolt Deflection +2D, Prerequisites: Lightsaber Repair 10D+1
Master Disrupting Emitter, -1 Defense, Slow 25% for 4 rounds dc25, Prerequisites: Lightsaber Repair 11D
Refined Phobium Emitter, -1D Defense, Slow 50% for 3 rounds dc18, Prerequisites: Lightsaber Repair 9D+2
Master Fencing Emitter, +1D Defense, Blaster Bolt Deflection -2, +1D+1 damage, Prerequisites: Lightsaber Repair 11D+2

Lightsaber Upgrades: Power Cells
Discharge Energy Cell, for each “6” rolled on Lightsaber damage add 1D damage, Prerequisites: Demolitions 1D+2
Diatium Energy Cell, +1 damage, Prerequisites: Computer Programming/Repair 2D+1
Ion Energy Cell, vs Droids +1D+1 damage, for each “6” rolled on Lightsaber damage add 1D+1 damage, Prerequisites: Security 3D
Telgorn Jolt Cell Mark I, +1D electrical damage, Prerequisites: Demolitions 3D+2
Improved Discharge Energy Cell, for each “6” rolled on Lightsaber damage add 2D damage, Prerequisites: Demolitions 4D+1
Improved Diatium Energy Cell, +2 damage, Prerequisites: Computer ?Programming/Repair 5D
Improved Ion Energy Cell, +1 ion damage, vs Droids +2D+2 damage, for each “6” rolled on Lightsaber damage add 1D+2 damage, Prerequisites: Security 5D+2
Telgorn Jolt Cell Mark II, +1D+1 electrical damage, Prerequisites: Demolitions 6D+1
Superior Discharge Energy Cell, for each “6” rolled on Lightsaber damage add 2D+2 damage, Prerequisites: Demolitions 7D
Superior Diatium Energy Cell, +1D+1 damage, Prerequisites: Computer Programming/Repair 7D+2
Superior Ion Energy Cell, +2 ion damage, vs Droids +4D damage, for each “6” rolled on Lightsaber damage add 2D damage, Prerequisites: Security 8D+1
Telgorn Jolt Cell Mark III, +2D+2 electrical damage, Prerequisites: Demolitions 9D
UltimateDischarge Energy Cell, for each “6” rolled on Lightsaber damage add 3D damage, Prerequisites: Demolitions 10D+1
Ultimate Diatium Energy Cell, +1D+2 damage, Prerequisites: Computer Programming/Repair 9D+2
Ultimate Ion Energy Cell, +1 ion damage, vs Droids +5D+1 damage, for each “6” rolled on Lightsaber damage add 2D+1 damage, Prerequisites: Security 11D
Telgorn Jolt Cell Mark IV, +4D electrical damage, Prerequisites: Demolitions 11D+2

OOC:
Pricing is incomplete; I'll get as many Crystal prices buying and selling from KotORII and update the values.  I'll also have just the Crystals (sans stats) posted in the StoryNet when I have everything priced.
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BlackJack Squad
Lance Corporal Baraka "Tank" Kodex
TRP/LCP TX-47/2SQD/2PLT/1CMP/1RGT/1BAT/Tadath/VEA/VE [EW2][LoS][ES2]

Vehicle Crewman
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"Smart."  -Calo Nord
[This message has been edited by TX-47 (edited July 2, 2008 5:01:01 PM)]
Darr-Rann
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Darr-Rann
 
[VE-ARMY] First Sergeant
[VE-VEEC] Journalist
 
Post Number:  1505
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  RE: D6 Crystals and Lightsabers
July 3, 2008 5:29:50 AM    View the profile of Darr-Rann 
Interesting, but we don't really play d6 system.
Vast Imperial Stormtrooper Corps
ACoT/PSG_Darr-Rann/SCA/VEA/VE/Tadath [LoR][CoR][IH][CDS][IG][BWC]
PLATOON SERGEANT
ASSISTANT TO THE COMMANDER OF TRAINING
HEAD GAMEMASTER
"DICTATOR DARR"
Clearly Canadian!
Rest in Peace Gary Gygax.
[This message has been edited by Darr-Rann (edited July 3, 2008 5:30:33 AM)]
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