You will want to download this mod I found on file front:
Conflics in Space Mod for EAW
CONFLICTS IN SPACE
EAW Patch 1.04 or 1.05 is required!
[NEW UNITS in Conflicts in Space Mod]
Empire
* Death Star II - battle station capable of destroying enemy ships with 1 shot; requirements: tech level 5, level 5 space station, planet Kuat or Endor
* Titan Cruiser - heavy Imperial cruiser, 2 times larger than ISD; requirements: tech level 4, level 4 space station, shipyard planet (Kuat, Mon calamari, Sullust or Fondor)
* TIE Defender - advanced Imperial fighter, armed with laser cannons, ion cannons and warhead launchers, hyperspace capable; requirements: tech level 4, level 2 space station
* TIE/D automated fighter - droid fighter, slightly better than standard TIE; part of the space station level 3-5 garrison
* ARC-170 - multi role fighter armed with laser cannons and proton torpedoes; carried by Acclamators and Venators
* TIE Fighter (available on ground battles) - Snow Speeder's counterpart, less effective against ground troops but deadly to speeders; requirements: tech level 3, light vehicle factory
* TIE Interceptor - advanced Imperial fighter, can be spawned by SSD, ISD and level 4/5 space station
* Storm Commandos - elite Imperial troopers equipped with sniper rifles and thermal detonators, need tech level 3 and an Officer Academy, can travel around the galaxy undetected by enemy fleets
* Imperial Royal Guard - Emperor's elite guard, can only be recruited on Coruscant
* Mara Jade - level 3 hero, during space battles uses modified Z-95 Headhunter fighter
* Grand Admiral Thrawn - level 4 imperial hero, greatly boosts effectiveness of ships in space battles, can see enemy fleet at nearby systems
* Super Star Destroyer - powerful dreadnought armed with 12 turbo laser batteries, 8 ion cannon batteries, 6 concussion missile launchers and a tractor beam emitter, requires tech level 5 and lvl 5 Space Station, can only be built on Kuat and Fondor
* SSD "Executor" - Admiral Piett's Super Star Destroyer with commander's bonus and power to weapon ability, at tech level 5 replaces Captain Piett's "Accuser" ISD
* ISD "Avenger" - Captain Needa's Star Destroyer, faster and more maneuverable than standard one, level 4 space hero
* Venator-class Star Destroyer - cruiser armed with 2 turbo lasers batteries, 4 laser cannons (both blue) and 2 proton torpedo launchers (untargetable), requires Star Base level 2, spawns V-Wings
* Venator-class Star Destroyer (with SPHA-T) - Venator with Proton Beam, requires Space Station level 3
* V-Wing - an outdated fighter, can be spawned by Venator and Acclamator
Rebel
* Mediator Cruiser - the largest and most powerful Mon Calamari warship, carries A-Wing and B-Wing squadrons; requirements: tech level 5, level 5 space station, planet Mon Calamari
* Republic-class Star Destroyer - advanced destroyer, cheaper and more powerful than ISD, population value 3 (most capital ships have 4), carries X-Wing and Y-Wing squadrons; requirements: tech level 4, level 4 space station, shipyard planet
* E-Wing - advanced Rebel fighter, very effective against enemy fighters and bombers; requirements: tech level 4, level 2 space station
* B-Wing - heavy Rebel bomber available with tech level 4
* T4-B/AA - anti-aircraft variant of the T4-B Heavy Tank, TIE Bomber's nightmare, build able at tech level 4
* Wookie Warriors - Wookie squad, can only be recruited on Kashyyyk
* Kyle Katarn - level 3 Rebel hero, during space battles uses the Moldy Crow
* Z-95 Headhunter - an outdated Rebel fighter, a bit cheaper than the X-Wing
* Mon Calamari Cruiser (wingless design) - capital ship, requires level 3 Space Station, can only be built on MonCalimari, Kuat, Fondor or Sullust
* General Jan Dodonna - space hero available at level 4, capable of detecting enemy weaknesses, can see enemy fleet on nearby systems
This is "The Best Mod for Empire at War", it will make the game feel new until "Forces of Corruption" is released.
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This is the Model Pack for "CIS Version 4" Only
These Models are for modders to use in their mods
CIS New Models
It has the following Models:
Rebel:
Mediator-class Mon Calamari Cruiser
E-Wing
Imperial:
TIE Defender
TIE/D
TIE Fighter (optimized for land battles)
============
Once you get that this is a clone wars add-on to CIS:
Clone Wars Addon
***This mod requires Conflict in Spacce: New Units V3***
[New Units in Clone Wars Addon]
- Eta-2 Actis Interceptor - fast starfighter armed with laser cannons and ion cannons (special ability), carried by Venator-class Star Destroyers and buildable by Rebels, rebel variant is hyperspace capable
- ARC-170 - multi-role starfighter armed with laser cannons and proton torpedoes, carried by Venators and Acclamators, buildable by both sides, hyperspace capable
- V-Wing - simple starfighter with 2 laser cannons, carried by Venators and Acclamators, buildable by Rebels, rebel variant has a hyperdrive
- Venator - buildable by the Empire (unlimited amount) and Rebels (2 vessels limit), carries 5 V-Wings, 4 Eta-2 and 3 ARC-170 squadrons
- Acclamator is buildable by Rebels as well (4 vessels limit), carries 4 V-Wings and 2 ARC-170 squadrons
Short list, but very useful fighters and destroyers. Especially if you want to build a massive Imperial Fleet.
************
If you Own a copy of Empire at War you will want to download these mods.
************
-----------------------
There is nothing wrong with fear. You need never be
ashamed of it, as long as it dosen't stop you functioning.
Fear is your natural warning system; it keeps you alive so
that you can can fight. Show me a man who isn't afraid,
and i'll show you a fool who is a danger to his entire ship.
============
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