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ComNet > Imperial Navy > Archived Naval Academy > My Character's (Neph-Lim's) Biography
 
 
 
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Topic:  My Character's (Neph-Lim's) Biography
Marius Maahes
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  My Character's (Neph-Lim's) Biography
April 14, 2006 11:08:30 PM    View the profile of Marius Maahes 
Name: Neph-Lim Helix
Gender: Male
Callsign: Marius Maahes
Age: Twenty-seven standard years
Height: Six feet, one inch
Weight: One-hundred eighty pounds
Hair Color/Style: Jet black strands that cascade down the length of his head and spill over onto his shoulders.
Eye Color: Alternates between black and red (which will be explained as I RP my character)
Place of Birth: Coruscant

Etymology: Neph-Lim is of course a play on the word Nephilim which, according to sparse biblical reference, were the offspring of angels and mankind. They were known for their divinely-inspired talents and abilities which included, but were certainly not limited to, immense size, incalculable strength, vast intelligence, and some mystical attributes as well. I specifically chose the Nephilim as a basis for my character to accentuate the duality that I speak about below. These hybrids of angels and men were of a dual nature, divine and mortal, thus connecting them once more to Neph-Lim's encounters with duality.

Also, these twofold natures that I constantly reference to will definitely play a grander role in the life of Neph-Lim as he continues to live. Thus far, I've given small vestiges of it, but trust me when I say that I aim to include more (especially in my refurbished biography which will detail more about Neph-Lim's lineage, his relationship with Nyx, and a few other occasions that demonstrate duality).

Marius is, to you Vampire Chronicle fans out there, one of the characters in Rice's series. He also harbors a dual nature, as do most vampires in her universe.

Maahes is an Egyptian god of war which doesn't necessarily connect with the duality but will make for interesting foreshadow.

Personality: Neph-Lim, or Marius, is a bit of a contradiction. He prefers the solitude of his own thoughts and often chooses to avoid social contact, though this particular trait may be a subconscious result of his ostracization in his youth. As mentioned in his biography, he is a calculating individual, weighing odds, consequences, and the perspectives of all parties involved before finalizing a decision. Marius can also be somewhat of a social misfit; he never developed true people skills because of his adolescent outcasting.

Surprisingly, though, he is quite capable of establishing long-term relationships and fulfilling bonds, as evidenced with Nyx. His indifferent nature yields an ability to listen and to counsel or console depending on the situation.



Life rarely conforms to the nature of a single path; indeed, it favors a dichotic behavior, often implanting twofold circumstances in the existence of the individual.
Thus is the nature of duality.




    Neph-lim Helix was born on the bustling metropolis of Coruscant. Like other denizens under the reign of the Galactic Empire that found their residency on this Core world, Helix was afforded all of the opportunities to construct an economically fulfilling yet personally barren life serving the Empire or, perhaps, more intimate pursuits. Unfortunately (or fortunately, depending upon your allegiances and varying prejudices), Helix's existence would not be one so easily endured. In fact, one could assert that Helix himself was quite literally born into conflict.

Fallun, Helix's father, was a staunch supporter of the Empire, and, given the condition of contemporary times, reaped immense benefits from that unyielding support, not the least of which was a powerful position as a regional governor. Though Fallun rarely engaged in the merciless activities of his governing peers?or Moffs of higher authority?he did nonetheless have a job to do within Palpatine's Imperial machine. Thus, Fallun was often called upon to "persuade" seditious tenants to reform their political allegiances and dispositions as well as facilitating the "handling" of some irredeemable citizens. Of note is the fact that Fallun never really encountered any moral qualms over his duties; his only complaints were the marital repercussions rippling outward from his actions.

Though one could not really label her as rebellious?considering she never once publicly spoke out against the Empire or made the effort to dissolve her marriage to a man representing one of the many faults of Palpatine's regime?Lillith was ethically opposed to Imperial rule. She often complained to her husband, Fallun, about his governing responsibilities and the consequent credits flowing into the family. Ironically, though, she never hesitated to utilize those credits for material gain. Perhaps she was only "partially" opposed to the Empire?

Despite the many disagreements between Fallun and Lillith, they did manage to come to consensus with matters pertaining to their son, Helix. He attended one of the most prestigious, Coruscanti elementary schools where the duality that would plague his life first manifested.

In political courses, for instance, Helix was always somewhat of a trouble-maker. When asked to express his opinion (which, of course, had to be pro-Empire; after all, what sane man/woman would allow a child's opinion to be his/her own!?), he did just that. The constant bickering between his parents took its toll on Helix, however, and he often presented an opinion of indifference, validating both Imperial and Rebel perspective. He could never quite sway himself to one side or another and that attitude carried over to almost every facet of his childhood and adolescence.

Lesser examples include helping both the "tagged" and the "tagger" to achieve victory in the popular activity "Nerf Herder," producing valid points in support of both parties in a conflict, and settling property disputes by taking said property from both claimers and making it his own. Well, perhaps that last one wasn't the best example.

One drawback to his indifference was the resulting social outcasting that Helix experienced. Because he could never quite take one individual's side, and because he usually offered said individual valid points of opposition (which, for some reason, they tended not to appreciate), Helix was pushed out of each and every social circle that he tried to integrate into. This consistent rejection and the absence of any soothing personal relationships gave way to mental illness in Helix, in the form of chronic depression. Onlookers without understanding of Helix's circumstance often looked upon him with a mixture of contempt and bewilderment; couple that with the character trait mentioned above, and it's no wonder that Helix developed into a calculating, introverted loner. 

As Helix advanced in his studies and in age, the time for decision was upon him. His peers were already making their professional decisions, though, as Helix noted, some based their judgment off of the decisions of their closest friends and allies. Most ended up enlisted with the Empire, and a few went off to pursue less legitimate callings. Helix, conforming to his characteristic indifference, was at a lost. He saw several points of validation for each of his career options. To sway the tide, he turned to his parents which would become the greatest decision of his life (from a certain point of view).

Because of their son's lack of perspective?as they saw it, anyhow?both Fallun and Lillith never developed close relationships with their child; but, when Helix came to them for advice, they were more than willing to recruit him to their respective factions.  Fallun, predictably, urged Helix to devote himself to the Empire. He tried to entice his son with tales of adventure and finance, and he might have succeeded in bringing his son under Palpatine's wing was it not for the persuasion of Lillith. She chose her recruiting reasons wisely, citing the camaraderie and brotherhood that was characteristic of the Rebel Alliance. Helix, never truly having a friend to call his own, was instantly hooked.

Of course, he might have reconsidered his decision if he'd known that his mother had no actual ties to the RA, but that's another possibility for another tale.

Eventually, Helix hooked up with The Enoch which transported shipments from Coruscant, to other Core worlds, and the occasional Outer Rim assignment. It was aboard this ship (an unpopular model if I've ever seen one: a YT-1300 Corellian Transport) that he met simultaneously the love of his life and his greatest tragedy: a young human woman by the name of Nyx.

Unlike his prior relations, Nyx was a woman that understood Helix. She understood his indifference and listened to his reasons for validation. She valued him as a person, she valued him as an advisor, she valued him as a co-pilot, and, perhaps most significantly, she valued him as a lover. The two roamed the galaxy together, hand in hand and heart in heart. They trusted each other with their lives, and there was no force in the known galaxy that could tear them apart&or so they believed.

***Nyx's death will either be covered in a later addition to this biography or an independent story posted on the forums***

    It was this incident that taught Helix the error of hesitation. Because he stopped to consider, because he invested time to weigh consequence versus action, Nyx lost her life in a most gruesome manner; moreover, she lost that most prized possession in clear view of Helix. Understandably, the loss of Nyx shattered Helix, bringing back an older foe: his depression.

For two years he wandered the galaxy, trying desperately to both abandon the emotion that accompanied Nyx's absence and to embrace and preserve it with all of his power. On a similar note, Helix also tried to rid himself of the indifference that he'd grown to loathe; but, because it was such an integral part of his character, he found that he couldn't completely do away with it. He could suppress it, but in times of duress that damndable trait would resurface to help or hinder him depending upon the situation.

On his quest for solitude, following his disillusion with the Rebel Alliance (again, another consequence of Nyx's death), Helix came upon a recruiter for the Galactic Empire. Seeing this as a catalyst to finally subdue his indecisive nature, Helix enlisted with the Imperial Navy&

***My apologies. I know that this biography isn't as detailed as it could be (I wrote it in a rush of adrenaline and caffeine), but I'll flesh more of Helix's story out in due time.***






[This message has been edited by Marius Maahes (edited April 15, 2006 12:55:01 AM)]
Gunnay
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  RE: My Character's (Neph-Lim's) Biography
April 14, 2006 11:24:30 PM    View the profile of Gunnay 
Nice, welcome to VEN.
 
-----------------------
Senior Crewman Gunnay
Nazgul 3-2
Adjutant to the Training Officer
A:TO/FM/SCRW Gunnay/Nazgul 3-2/Wing I/mSSD Atrus/1VIF/VEN/VE (=*A*=)
Shazam
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  RE: My Character's (Neph-Lim's) Biography
April 15, 2006 4:21:30 PM    View the profile of Shazam 
Howdy- I'm the officer of training and thus- your trainer.  I tell you now that what you have chosen as a character is going to be extremely, extremely difficult to write at times.  While you may feel that being undecided and hesitant makes your character interesting, it will also become a nusence.  Your character is a pilot by default- not much time for duality when someone is blasting your fighter up about 90 percent of the time.  What I would think to be interesting is that in your characters down time how he would decide to devote his allegiences.  Would he stay distant and unsure of the decision he'd made or become totally devote to one group- his squadron or indiviuals.    Interestingly enough, the first chapter of Flight School (FS) is about character developement.  The things we look for are phsycial and emotional understanding as well as a thorough history.  The idea behind the bios is simply to allow others to incorporate you into their stories by use of your information.  If you wanted someone to talk about you, could they? 

Read the link below and do your best- mind you your bio must be completed to move on, so whatever you wish to add or not add,  you need to decide.  Take your time, but the time you take to complete this bio will be time away from graduation and initiation into a squadron. 

http://www.vastempire.com/wiki/index.php?title=Flight_School_%28FS%29

Make sure that you post all of your work here or it may never be seen; it is imperative you understand this so you can get through.  I see a lot of potential in your skills and feel they can become useful with the right understanding, so do your best.  Rock On.

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*Flash Was Here...*

CMDR/ESN Shazam/Nazgul 1-1/Phoenix Wing/mSSD Atrus/1VENF/VEN (=A=) (=*SA*=) (=*MA*=) (=*FOCE*=) [LoM] [LSM] [VC:S] [DSM]
[This message has been edited by Shazam (edited April 15, 2006 4:22:08 PM)]
Marius Maahes
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  RE: Training Activities
April 15, 2006 4:39:30 PM    View the profile of Marius Maahes 
This is the assignment detailed within the Flight School wiki. I read through each required section and then proceeded to absorb a little additional material. The text below describes two of the aerial maneuvers that I became abreast of during my studies. Hopefully, my mastery of the material becomes apparent through this post.


1.) BreakTurn: The Break Turn holds the distinct honor of being one of the most rudimentary maneuvers available to the Imperial Pilot and, yet, one of the most invaluable. Setting aside the fact that this particular move develops a basis for a wide array of more advanced, complicated maneuvers, the Break Turn serves several defensive and offensive purposes in dogfighting.

Execution: In standard position--that is: the air/spacecraft's wings being parallel to a planetary surface--the pilot must opt to roll his craft to the left or to the right. Once the craft reaches fifty percent inversion (or, a ninety-degree position relative to its standard position) the pilot must pull back on the joystick which produces an "upward" pitch in the craft, thus "raising" the nose of the craft only laterally. These actions will cause the craft to forcefully, almost violently, bank in a given direction.

Tactical Advantages: Defensively speaking, the Break Turn allows the Imperial Pilot a measure of surprise while being pursued by Rebel scum. If an X-Wing, for instance, is in pursuit of and within gun-range of a TIE fighter, and the Imperial Pilot without warning executes the Break Turn, the X-Wing could quite possibly overshoot his target, thus placing the TIE out of range and out of harm's way. In the same scenario, if the X-Wing managed to fire an unguided missle in desperation, the Break Turn easily allows the Imperial Pilot to bank out of the missle's trajectory. This principle works well with lesser, cannon fire also.

From an offenseive perspective, the Break Turn works wonders for maintaining radar lock on an enemy craft. Reversing the scenario above, if the X-Wing turns away from his pursuer, the Imperial Pilot may initiate the Break Turn to remain fixed upon his opponent's tail. In a head-to-head scenario, once the enemy craft shoots pass the Imperial pilot, that pilot may execute the Break Turn to quickly reorient his craft in the direction of the enemy craft.

2.) Low-Speed Yo-Yo: This maneuver can primarily be considered a counter-reaction to circumstances that occur within a dogfight. If two pilots--one in pursuit, the other fleeing--are at a stalemate (which entails the pursued pilot staying just out of range of his pursuer in a turn-focused fight), the purusing pilot may utilize the Low-Speed Yo-Yo to gain a boost in speed which will place the pursued pilot in weapon range of the pursuer, albeit with a sacrifice in altitude. Alternatively, the pilot may emply the Low Speed Yo-Yo Straight Pursuit variant, but I'll stick to the matter at hand.

Execution: In a turning "match," so to speak, the pursuing pilot lowers his pitch to bring the craft to a lower altitude thus gaining a speed increase in the process. After obtaining this boost, the pilot then raises his pitch to re-engage his opponent (although the pursuing pilot's altitude will be lower than it was initially).

Tactical Advantages: Offensively, this technique will bring the pursuing pilot onto the lower six of his opponent which opens up a zone of engagement. From that point on, the pursuing pilot--the victorious IMPERIAL pilot--has perfect opportunity to down his Rebel enemy.

Since this move is, as mentioned above, more of a counter-reaction, the defensive capabilities are limited. In fact, one could argue that this maneuver has only offensive applications; but since the defensive portion is a required part of this training exercise, I'll simply suggest a counter to the Low-Speed Yo-Yo: the Vertical Reverse.
Marius Maahes
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  RE: Suggestions?
April 15, 2006 5:04:07 PM    View the profile of Marius Maahes 
Thank you for reviewing my biography, Shazam.

In reference to my character's indifference, what would you suggest as a better way to role play this? When I conceptualized this character, I never meant to imply that he hesitates in the cockpit (my apologies if that is how it seems). He's intelligent and realizes what must be done in the heat of the moment, regardless of whether or not he agrees with the course of action. In devoting his life to the Empire, Helix is fully aware--especially from his paternal influence--that he has to compromise and do what's best for the squadron. So, in short, will you ever see him in pursuit of an enemy, wondering whether or not to take the shot? No. Will you see him in deep contemplation or regret over what he's done? Certainly. Just not in the middle of Galactic War 3347 !

Also, what other difficulties do you forsee in RPing this character?
Shazam
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  RE: My Character's (Neph-Lim's) Biography
April 16, 2006 11:34:49 PM    View the profile of Shazam 
I'll refer to your bio first:

As a character with duality and this being a slightly more character oriented club (or at least administration), you rely on your experiences to create stories or at least a sense of background to let the mind wander. When you speak of duality, do you really want that to be the only thing people can associate with you? The undecided splendor that is Marius Maahes? I've seen this before in some army characters as well as more subtle versions of the pilot- they don't normally turn out that well. I suppose you could prove me very wrong with a different intent, but someone who bases their character's problems on one consistent paradigm normally ends up writing themselves into a corner. What I ask of you is to explore more with your character- rather than investigate the mind, explore the realm that is the now. That sounds like mindless babble, but I assure you it is more out of what I see and experience everyday. You are a very, very good writer- maybe a little verbose at times, but good. Never the less, this is an SW club. I don't mean- dumb it down, but talk in the SW feel. If I need to elaborate further, say the word.

Your assignment: Excellent- That shows a very good degree of understanding but every time you say that it makes for perfect shots on the Imperial side, I kind of cringe. The maneuvers you chose are most, and in the case of the yo-yo, they are entirely dependent on atmospheric flight. In atmosphere, the X-wing would have the advantage. Close proximity would actually present a great risk to a TIE because they don't have the ability to "slide". The X-wing can roll slightly then just settle so that the fighter just careens sideways while the fighter would overshoot it because of its incapabilities in atmosphere. I can't really get into it at the moment- but you've done very well. Please proceed to Chapter III and make sure you put those post here- this is where my worries lie, but I think you'll do fine. That's about it for now- lemme know if you have any questions, comments or concerns. Rock On.
 
-----------------------
*Flash Was Here...*

CMDR/ESN Shazam/Nazgul 1-1/Phoenix Wing/mSSD Atrus/1VENF/VEN (=A=) (=*SA*=) (=*MA*=) (=*FOCE*=) [LoM] [LSM] [VC:S] [DSM]
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