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Topic:  DeepSix: Astrogation & Hyperspace Mechanic
DeepSix
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DeepSix
 
[VE-DJO] Journeyman
[VE-ICS] Pirate Swabbie
[VE-NAVY] Ensign
 
Post Number:  542
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  DeepSix: Astrogation & Hyperspace Mechanic
July 31, 2012 3:27:25 PM    View the profile of DeepSix 
"That's odd, I'm fairly certain that's not supposed to hap... Frak!" Seth cursed as the TIE Defender he was flying suddenly began shaking and trembling. No matter how hard the blond pilot tried keeping it steady, the starfighter just wouldn't relent however.

Work, damn you! Qorbin started praying, knowing full well there was a very good chance he might not make it. The man always assumed he'd die somewhere in space but he also assumed he'd do so by getting shot down by someone else or by getting caught in the blast of some huge capital ship exploding. A freak hyperdrive accident was never really a possibility as far as the Onderonian was concerned.

"Work, you accursed bucket of bolts!" the Wing Commander shouted and as if obeying its pilot, the TIE Defender suddenly dropped out of hyperspace. The timing was no doubt purely coincidental though even knowing as much Seth still managed to breathe out a more relived "Thank you!"

The first thing the experienced pilot did once back in realspace was to shut down all power to the engines and weapons - but not the shields. The man still had to determine where he was - particularly if by chance he happened to drop in the middle of an asteroid field, face to face with an enemy task force or too close to a sun - before he would even think of lowering his shields and becoming completely vulnerable.

Onboard instruments relayed the following data: there were no other ships nearby - either that or they were using sensor masks or other cloaking devices; there were no celestial bodies viewable outside the viewport, meaning there was no danger of crushing into them anytime soon; there were no fires or burnt devices either inside the cockpit or outside. Guess it's safe to power it back up then... unless the sensors themselves are fried, in which case I'm still screwed after all, the blond Human pondered as he kept on hesitating for a bit longer.

"Huh, guess the hyperdrive's busted after all", the man thought out loud as he noticed the small bleeping red light indicating he was supposedly still affected by a gravity field. Since there were no planets in sight however that could only mean three things - an Interdictor or similar craft was nearby and was preventing him from jumping away, he was caught in the gravitational pull of a black hole or he's sensors were simply broken and no longer reliable after all.

The Wing Commander knew there was no way a ship large enough to create interdiction fields could possibly mask its presence from such a proximity which meant that either that was not the case or that aside from being caught in one of those fields, his shields were still busted anyway. Now that would've really, really sucked though... To make sure that was not the case though, Seth decided to use his fighter's maneuvering thrusters to turn around and get a better view of his surroundings.

Quick short bursts enabled the TIE Defender to easily turn around without having to actually power up the main engines as well. All around the triple winged fighter there was nothing but endless empty space. Lots and lots of darkness with lots and lots of tiny white dots. "Fraaakkkk me..." That was all the man could say as he stared at another empty portion of space. This portion though was really, really empty. In fact it was positively void of any stars, both distant and closer ones.

Seth Qorbin instantly put two and two together and drew the only logical conclusion - he was majorly screwed. Although all celestial bodies possessed a certain gravitational pull, there was but a single one that would just pull and pull and pull and pull some more - ever growing and ever hungry. It was also the only one so strong and so fearsome that nothing supposedly ever escaped from it, not even light - the universe's primary requirement for any forms of life. It was every spacer's worst nightmare come true - a black hole.

"Fraaakkkk me..." Seth repeated, still not really believing he was seeing one that close. It was not the first time he was close enough to one to pick it up on his long range scanners but it was the first time he ever got tangled in one's gravitational pull. Whilst the pilot was generally the adventurous sort and not really opposed to trying out most things at least once in his lifetime - dealing with a black hole was really one of those few but definite things he would've not minded ever avoiding.

"Frak me some more", the Ensign muttered once more, still not really believing his bad luck. Gives a whole new meaning to the phrase "unbelievably bad luck", the man couldn't help but think and almost laughed out loud upon realizing that he had just managed to become a living, breathing cliche.

Why the hell am I just wasting time though? Snapping out of his temporary stupor, Qorbin powered up his fighter's engines and turned the ship around. Contrary to popular belief, a black hole's pull would be much stronger against a larger ship than against a lone starfighter. That was because of the mass of either ship. Seth also had another thing going for him - the TIE Defender's quick acceleration as well as the craft's powerful engines. "Gods bless the eggheads working for Sienar..."

As the Defender's engines slowly heated up and began spewing burnt Tibanna gas, Seth's facial features just as slowly began relaxing a bit as well.I might just make it, the man thought and if I do make it then I absolutely must brag about this for a couple of weeks or more. The Ensign smiled as he imagined the different reactions he'd get from his pilots and even some of the other crewmen aboard the Warrior.

Hmm, might also think about making this story a bit more interesting... More dramatic... More heroic... It wasn't the first time that the man slightly - or largely - embellished some of his past exploits. He didn't do it very often though and there were still quite a great deal of adventures he kept secret from his peers because of... well all sort of reasons really. Some making more sense than others...

WC/ESN DeepSix/A-1/S:412th Razor/W:58th Javelin/ISD-II Halcyon Warrior/TF:B/1Flt/SFC/VEN/VE [=*TG*=] [=*VIM*=]

TRN/JRN DeepSix/DJO/Training Sect/VEDJ
DeepSix
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DeepSix
 
[VE-DJO] Journeyman
[VE-ICS] Pirate Swabbie
[VE-NAVY] Ensign
 
Post Number:  543
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  RE: DeepSix: Astrogation & Hyperspace Mechanic
July 31, 2012 3:27:34 PM    View the profile of DeepSix 
I can feel it, it's loosening up, Seth realized once the Defender began to shake less and push forward even harder. Most pilots used a 97% or 98% setting on their ship's inertial compensators. The vets tended to further reduce that to 95%, 96% or even lower still. Qorbin personally used a 94.8% setting, which he found was the ideal value that allowed him to really feel his craft as it flew at even top speeds. He still needed to raise it a bit whenever he was in a planet's atmosphere but other than that it was perfect. It was especially useful in dogfights and around larger celestial bodies that produced a strong enough gravitational pull. Knowing when it was almost safe to engage his hyperdrive as well as knowing when cheaper, less advanced ordinance might be affected by outside factors - well, the knowledge proved quite handy in the past and Seth assumed it would further prove useful in the future as well.

"Finally!" the man couldn't help but cry out excitedly after escaping the potentially deadly pull of the black hole. Why Seth even started reconsidering his luck - true he believed that it was the worst one possible only a short while ago but on careful reconsideration things could've been worse. He could've been turned to bits whilst still in hyperspace. Or he could've been ripped apart if he had gotten any closer. Worse still he could've been trapped on the event horizon for thousands upon thousands of years and nobody really knew how that worked. One possibility was that anyone unlucky enough to get in that position would just die once air, food or power would no longer be available. Another possibility was that anyone getting too close would be instantly killed by tremendous amounts of radiation.

Yet a third possibility - and there were quite a few myths involving this one - was that a person could actually enter a black hole and either exit through another one, either in the same galaxy or even in a whole new galaxy altogether... or that a person could enter a hole in the present and exit the same hole either in the past or even the future. Knowing the universe is a large and wondrous place, Seth wasn't rushing to dismiss that possibility. He just wasn't rushing to confirm it either. The way he figured, if anyone would manage to pull that off then they'd surely make the hottest subject on the HoloNet...

Better to return to the Fleet rather than pursue my original mission, the Ensign decided and reached out towards his ship's N-s6 nav computer. The crappy piece of hardware could only store ten jump coordinates and this one in particular held the coordinates for the Vectra System, the coordinates for the planet he was supposed to have gone to now, and eight coordinates showing the craft's previous destinations. It was mostly a random destination - Abrae - another random destination - Abrae - yet another random destination - Abrae once again. It was perfectly normal though, given the fact that the Halcyon Warrior was still orbiting the VEN's homeworld.

Rather than picking a hyperjump destination though, the man instead instructed the computer to scan the star constellations around him so as to first provide a point of origin. If he was aboard a capital ship, or even a more advanced freighter then that task would've only taken a few seconds or a couple of minutes at most. If he had an astromech with him then the little bucket of bolts could've also provided an answer in anywhere from 1 minute to around 4 minutes.

Alas the man had neither the processing power of a huge computer nor the somewhat more intuitive nature of a droid to help speed things along. No, all he had was a tiny computer with a tiny chip that could only go through the millions of combinations it had been pre-programmed with at an infuriatingly slow pace. On the plus side the longer it would take the computer to figure out where he was, the more distance he'd be able to put between himself and the black hole behind him. Since hyperspace was especially frail in the vicinity of black holes, more distance was definitely a smart move as such...

"Finally!" the man cried out again, though this time no longer in an excited tone but rather in an inpatient and slightly frustrated one instead. It had only taken the TIE Defender's computer five minute and fourteen seconds to provide the pilot with a match as far as his location was concerned. "Ahh, just as I thought - a little in between middle and bloody nowhere. Though if that's Endor there... then this must've been Endor Gate. Huh, who would've guessed..."

Armed with the knowledge of his current location and thus his position in space, the man again used the navcomputer to select Abrae as a destination. The computer next flickered a few times then displayed a zoomed image of his sector of space. A dotted line appeared, moving from the current location all the way to the Endor System and from there following the regular route all the way back into Vast Empire space, stopping in the Vectra System. Below the map were also two buttons - one flickering YES and another one flickering NO. The man clicked the former. A confirmation message next appeared, again revealing two almost identical buttons. Obviously Seth again chose the one reading YES. He clicked, he waited and nothing happened.

Normally the ship would've shuddered lightly as it picked up speed, the stars would've elongated until they would've turned to endless lines and the blackness of space would've been replaced by a bluish tunnel instead. Then the pilot would've just twiddled his thumbs and waited for the opposite to happen - the tunnel to disappear, and the lines to again turn into tiny, distant dots as the ship would be spitted back out in realspace. None of that happened though...

WC/ESN DeepSix/A-1/S:412th Razor/W:58th Javelin/ISD-II Halcyon Warrior/TF:B/1Flt/SFC/VEN/VE [=*TG*=] [=*VIM*=]

TRN/JRN DeepSix/DJO/Training Sect/VEDJ
DeepSix
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DeepSix
 
[VE-DJO] Journeyman
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[VE-NAVY] Ensign
 
Post Number:  544
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  RE: DeepSix: Astrogation & Hyperspace Mechanic
July 31, 2012 3:28:04 PM    View the profile of DeepSix 
Weird, the man thought as he again selected his destination, confirmed and reconfirmed it only to again witness nothing happening. Very weird... Then Seth considered something else - what if the black hole wasn't the reason he dropped out of hyperspace in the first place? At least what if it was not the only reason? Regardless of the specifics, the fact remained that his hyperdrive wasn't apparently working properly and traveling at sublight speed, even the high speed of a TIE Defender, would still take him quite a huge amount of time to reach the nearest civilized world. And that world wouldn't even be a VE world for that matter...

Gah, and I do so hate tinkering and jury rigging the ships I'm actually supposed to fly on myself... The implication there was that the Wing Commander did not particularly give a damn if his pilots would be forced to fly such crafts. He made sure not to let them know if that was the case anyway - better to prevent needless worrying and paranoid behavior. Paranoid people could be so... well paranoid really. They were hardly any fun to be around.

Knowing he had better start working on the issue at hand, Seth spread his legs and pulled on the panel just in front of his seat. Once, twice and the panel came loose, revealing a whole bunch of wires and a larger box shaped item in the middle of it all. The Ensign knew that was the craft's hyperdrive. Or rather a very small part of it, the modified ND9 hyperdrive motivator. The first TIE Defenders could only achieve a x2 class rating, but the VE built or otherwise acquired models were further modified and improved so as to be able to raise that - or technically speaking lower it - to a Class 1, which was the norm for military crafts across the galaxy anyway...

The man first deactivated the piece from the nav computer before physically reaching out to it and pulling it out, making sure to gently remove the wires entering it first of course. Seth figured it would've really, really sucked if he just made things worse by further damaging the complex system.

Lighter than I remember, the pilot thought as he weighed the expensive piece of equipment. Next Qorbin reached out under his seat and pulled out a small kit which contained both first response supplies but also tech gear and even a standard military issued blaster - everything a pilot could need should he ever come to experience any problems.

First the Human male pulled out a hydrospanner which he used to unscrew the case, revealing further wires and delicate circuits inside it. The man lightly shook the box a bit next, causing some dust to spread in the rest of the cockpit. Next he attached a small power diagnostic tool to the hydrospanner's handle and proceeded to touch the entry points for each of the main wires that would normally fit inside the box. Values ranging from 50 to 60 were considered the norm, values slightly lower or higher revealed that the piece of equipment might not work the way it was intended and all sorts of strange things could happen as a result. Or they might not happen - it depended entirely on the owner's luck.

If the values were zero or only a tad higher however then the device was definitely not working properly. Chances were it wasn't working at all to be exact. Of the eight ports Seth checked out, six were within standard norms, one was a little higher and one wasn't showing any signs of activity. The man sighed as he realized he would need to further take the thing apart. For that a vibroblade would first be needed though to cut the isolation of the smaller wires inside the hyperdrive. Once that was done a power calibrator would need to be used and check individual wires. All of that was bound to take a while and the realization made Seth sigh once more.

Still, half an hour later he had managed to rip out the sixteen thinner wires connected to the port that was glitchy. The man checked each of them to see whether they were all busted or whether only some of them were no longer working properly. If by chance they were all abnormal then the problem was likely with the circuits themselves and if that was the case then Seth would need some properly trained engineer or at least a knowledgeable droid to deal with the problem. Thankfully that was not the case however, only three of the smaller wires apparently showing zero values.

Although Qorbin frowned, he was also somewhat relieved by this fact. It meant that he yet stood a chance of making it home in a matter of hours rather than days. First he would need to isolate the good wires back up. He had some electrical tape for just such cases. Next he would need to add a new power source to the wires no longer transferring power. Since he had no idea where exactly the problem was and since he also didn't have any specialize gear to tell him as much, the man would instead need to improvise. Seth knew that he could even integrate the power calibrator to pull that off but he feared the item's battery would not be able to produce enough juice to last him all the way.

No, he would need a more constant source of energy instead. Luckily that would not be too hard to find though - after all each system was powered up separately so as to prevent cascading failures in case of something going terribly wrong. All Seth would have to do was to basically trade the power output from one already functioning system to the hyperdrive. If only I had a larger power source. Or at least a whole bunch of power calibrators...

The Wing Commander made a mental note to start carrying more of those in the future, but for the time being decided to pull out another panel and remove the cable that was normally required to power up the comm system. Not like I have anyone to talk too anyway... Even less so when in hyperspace... Besides, once he would reach Abrae, the man could easily - relatively speaking - undo the damage and at the cost of his hyperdrive become nonoperational once more he would be able to request docking permission and be able to get some proper help...

"Sounds like a plan", the man thought as he began tweaking with the wires, making sure to pull, press, squeeze and tie them together so that in the end an isolated bridge could be achieved between the newly freed power cord and the three thin wires inside the hyperdrive unit. The end result... well it did not look pretty truth be told. Seth also feared a more sudden shake could pull them open or even rip them out if severe enough. For that reason the man upped the inertial compensators as much as he could. He didn't like the feeling - it was so fake and artificial, but he also knew it would be safer this way.

Thus Qorbin next attached the very first wires he removed from the hyperdrive - the eight larger ones that would end up connecting the unit to the fusion generator found further behind and out of the pilot's reach. Assuming he did everything right then when next the Ensign would try plotting a course and engaging the hyperdrive the paralight system would force the field guide to gather gamma radiation which would be stored and modified by a motivator and eventually sent through the fusion generator from where it would be released and voila! bluish tunnel and elongated stars should follow.

Assuming his null quantum field generator wasn't also busted then the man should expect a smooth ride all the way to his destination. And if not... well then a lot of jumps would be needed to get there instead. Unless the hyperdrive part was really busted, in which case Seth would still reach his destination - as a smoldering pile of charred ash. Nah, what are the odds of that happening anyway? Seth tried not to really think about that though and instead imagine happier thoughts. The Ensign actually waited for a couple of minutes hoping such thoughts would eventually cross his mind but no such thing occurred. Ah, screw it! he cursed and once more reached towards the navcomputer, selected his destination, confirmed his destination, confirmed the previous confirmation and engaged the hyperdrive.

This time around the ship seemed to have momentarily stopped before suddenly pushing forward. It pushed forward so fast that the stars became lines and the darkness of realspace was replaced with the soothing blue hues of hyperspace. "Hell yeah!" the Wing Commander exclaimed happily. Part of that happiness was caused by him managing to jury rig his craft into a hopefully working order. The other part was caused by him still being alive to see as much. Being alive was always reason for happiness...

~~~~~~~~~~

Eighteen hours later the Ensign finally reached Abrae. In the end Seth Qorbin was forced to make eight more jumps after prematurely dropping from hyperspace as many times. The Wing Commander was in a foul mood for three whole days after that...
OOC:
Total WC: 3643

WC/ESN DeepSix/A-1/S:412th Razor/W:58th Javelin/ISD-II Halcyon Warrior/TF:B/1Flt/SFC/VEN/VE [=*TG*=] [=*VIM*=]

TRN/JRN DeepSix/DJO/Training Sect/VEDJ
Hades
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Hades
 
[VE-NAVY] Senior Chief Petty Officer
 
Post Number:  400
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  RE: DeepSix: Astrogation & Hyperspace Mechanic
August 5, 2012 5:29:39 AM    View the profile of Hades 
I'm too tired to comment extensively. As always, well written DeepSix. You've fulfilled the requirements for this one; you pass both of these skills

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