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Topic:  The Old Republic
Japheth
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  The Old Republic
June 1, 2009 8:42:34 PM    View the profile of Japheth 
I'm just going to make a general post for discussion and informational stuff. For example, today I found out that they've put out a cinematic trailer. Its pretty frickin' cool, and I suggest checking it out.

http://www.swtor.com/media/trailers/deceived-cinematic-trailer
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  RE: The Old Republic
June 1, 2009 9:13:36 PM    View the profile of Wrex 
I think I just shat myself watching that.
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  RE: The Old Republic
June 1, 2009 9:15:42 PM    View the profile of Zeshaun 
easily the most bad ass trailer i've ever seen for a video game ever, i'm super excited about this game coming out, the super jedi battle was f ing hard core
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Ibram Tyrol
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  RE: The Old Republic
June 2, 2009 6:11:36 AM    View the profile of Ibram Tyrol 
They certainly know their crowd. I was very impressed by this cinematic, and i even shivered a little when all of the red lightsabers activated from inside the dropship.

This is one of the few MMO games I don't mind actually paying for, although naturally I'll get a free press pass anyway :P
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  RE: The Old Republic
June 2, 2009 8:06:58 AM    View the profile of Jager 
Point to note. Cinematic trailer aside, its still an MMO and if they don't do something ground breaking or at least something to distinguish it from WoW with a star wars skin pack or just Galaxies online, 2 then it'll just end up filling the niche of MMO players who don't like World of Warcraft or any other of the mediocre/generic clones of MMO's on the market.

I've read the previews and the interviews, but years of gaming have made me cold and bitter towards the industry hype. Think Fable 1, Spore and to a lesser extent Duke Nukem forever. Don't get me wrong, I want this game to rock... but I know deep down that its an MMO and it most likely wont. Think Warhammer Online, Tabula Rasa or Galaxies.


In the end MMO's are really just second jobs that don't pay.
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  RE: The Old Republic
June 2, 2009 12:31:53 AM    View the profile of Japheth 
Galaxies was actually pretty cool before Sony messed it up. I liked their flexible skill tree system instead of levels.

That said, Bioware's hype is instead great. Most of it has been focused on all of the story stuff they're cramming into the game and how picking different options during those stories (read: quests)  have the potential to impact long-term play.

Novel, but will it work? Only time will tell. I'll probably be checking it out very early in (possibly from day 1 - heck, may even try to get in on a beta).
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  RE: The Old Republic
June 2, 2009 12:35:11 AM    View the profile of Cosmic 
I've already watched it 3 times or so, but yeah, most definitely going to get this on release day (if they have a midnight release, you'll probably find me there).

As Jager mentioned above though, unless SWOR has something really new to offer, or if it's the same mundane AoC/WAR/SWG experience, then it'll slowly slide beneath the radar.

Video in HD: http://www.gametrailers.com/video/e3-09-star-wars/49936?type=mov
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[This message has been edited by Cosmic (edited June 2, 2009 1:01:46 PM)]
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  RE: The Old Republic
June 2, 2009 4:33:05 PM    View the profile of Wrex 
This IS Bioware we're talking about though. Even if the game mechanics aren't really new or even that great, their story writers are amazing. KOTOR and Mass Effect are just some shining examples of that. Even Jade Empire was fun, though it was quite linear at some points.
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  RE: The Old Republic
June 2, 2009 5:12:41 PM    View the profile of Ibram Tyrol 
The only thing that is 'different' so far is that there is going to be no 'text talk' in the games at all - everyone will be voice-acted.

In terms of gameplay that's not as ground breaking as it is generally surprising, but it shows they have the right mindset when dealing with the MMO format.
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  RE: The Old Republic
June 2, 2009 7:42:39 PM    View the profile of Cosmic 
Well, there was the NWN2 incident. I loved the first one, but never got the second because of the poor reviews.
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  RE: The Old Republic
June 2, 2009 9:36:37 PM    View the profile of Sandwich Sam 
NWN2 was garbage. Mass Effect is a game I've not really played, but that is because 1. it felt like a movie and 2. I don't want to have to interact/read said movie.

I still maintain that BioWare is putting quite a bit on the line with this MMO.

Will SWOR be something new and enjoyable like the original SWG was or will it fall to merely being a Star Wars attempt at being a WoW clone?

But I supposed that I'll end up getting it just the same. Possibly even start off liking it. Then I fear that there will be a CU (and no not a coup) to send it into the dark ages of MMOs or it will fail to release full content on a timely manner and become WAR.

Dangerous waters does BioWare wade in.
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  RE: The Old Republic
June 3, 2009 12:13:09 AM    View the profile of Jager 
NWN 2 sucked because it lost the point of what DnD is about. No, I dont want the half-demon in my team but I cant kill her... or have her not join the team. The expansions corrected such wrongs, but it was too little too late.

Ibram Tyrol wrote:The only thing that is 'different' so far is that there is going to be no 'text talk' in the games at all

Age of Conan did that, made the game roughly 25 gig on install and the speech only lasted till you cleared the starter area. Voice acting is overrated (look at the difference between Morrowind and Oblivion) because you can add alot more in when everything is text as it doesnt require actors. Less actors means lower overheads means more time spent on actual quests and content.
Wrex wrote:KOTOR and Mass Effect are just some shining examples of that.

Both single player games. A game with no multiplayer leaves a lot of time for improvement. You'll probably find the story in the MMO will be a bland and a little uninspired or at least end up that way.

And for everyone saying they'll pick it up on day one, I laugh at you in a condescending fashion. MMO's are games that come out half finished, since they just roll out patches continually. Odds are you'll be stuck with a half-finished, buggy version that is wildly unbalanced or worst case barely playable. Every MMO is the same. Add the likelyhood of clogged or downed servers due to extreme traffic and you'll cry yourself to sleep wonder how they could do this to starwars.
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  RE: The Old Republic
June 3, 2009 6:12:38 AM    View the profile of Ibram Tyrol 
I never played AoC so I didn't know that - it will remain to be seen wether Bioware keeps it up for the whole game, or just specific areas like Funcom did.

Still, you say that this could just be another WoW clone - but I put to you that another Wow clone is not nessecarily a bad thing.

WoW isn't the best MMO out there, it's just the largest. Even if another MMO did the same that Wow did, as long as it did it better, it doesn't matter.

There are only so many ways you can do an MMO game, therefore you need to think 'outside of the box' in order to make it appealing.

BioWare already have a reputation of being great story tellers - so I can see that being a big point in the game. The fact that it's star wars will also help. Even Galaxies was a good thing before Sony got their hands on it, so it's not like history is working against them.

Even though the MMO market is starting to become a little over saturated, it hasn't yet degenerated into clone-games that are just there for the sake of it. Tabula Rasa had good ideas, just didn't execute them well enough.

Warhammer Online already has stigma attatched to it because it is set in a similar setting to WoW, but the Games Workshop guys managed to put enough in there to make it work i felt.

Id also like to see if BioWare can take a page from EVE or Jumpgate's book - adding in space-based pvp would be win.
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  RE: The Old Republic
June 3, 2009 7:42:13 AM    View the profile of Jager 
Ibram Tyrol wrote:WoW isn't the best MMO out there

The sad truth is, that it is. Its the benchmark.

Sure, other games have done things better. AoC for graphics, Tabula Rasa did have some pretty awesome ideas but for every success there are also many failures.

The only MMO that is significantly different then any other MMO is EvE.

But EvE is a second job in every sense of the word, unlike WoW which is a second job 75% of the time
Ibram Tyrol wrote:ioWare already have a reputation of being great story tellers - so I can see that being a big point in the game. The fact that it's star wars will also help. Even Galaxies was a good thing before Sony got their hands on it, so it's not like history is working against them.

But what you are forgetting is that this story/tale/adventure needs to last till the level cap, or at least be peppered with interesting or fun side quests.

And I've yet to see a game that hasn't just padded out the level cap with meaningless fetch and grind quests. Sure, the main stories are there but every so often it is stalled by a random NPC who proclaims

"You cant pass here until you are more experienced"

or my favourite

"I'm gonna need X amount of Generic animal/critter parts for this"
*X being some insane amount of somewhat of a rare item.

I foresee a main quest for each class that will degenerate into such things and a main storyline that will ultimately leave you hollow and alone. And of course the thing you have to remember is, People don't play MMO's for the storyline. I know players from across the MMO genre who couldn't give two shits about it and adding in voice acting will only balloon the games install size and be more or less a gimmick.

AoC had it and even though it was only for the beginners area, I started skipping it after a while because I had things to grind.

As for space-based PvP, Eve's PvP is about as interesting as watching paint dry. because it, from memory, actually depicts proper space battles. Soundless with two ships sitting still or gently orbiting one another whilst they firing back and forth till the other explodes (face it, that's what a space battle is). *Note, I could be horribly wrong... but I dont think I am, I think.

Jump to light speed on the other hand was a sad attempt by a loved on to resuscitate a dead MMO after the EMT's had walked away. I'd much rather have them not have space at all and just focus on the planets and other, more meaningful content.

And finally, so I can keep this thread going.
Ibram Tyrol wrote:There are only so many ways you can do an MMO game, therefore you need to think 'outside of the box' in order to make it appealing.

Name some. Name one.

And remember, it has to be a sure fire way of attracting and keeping players whilst not being a gimmick or your multimillion dollar MMO, who's succcess is now soley dependent on this feature/features, will fail and die.
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Ibram Tyrol
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  RE: The Old Republic
June 3, 2009 2:55:40 PM    View the profile of Ibram Tyrol 
Quote:Name some. Name one.

I can't lol, my point is it has gotten to that point where developers have to start doing that, and my money is that Bioware is one of them.
Quote:The sad truth is, that it is. Its the benchmark.

No, the sad truth is it come first*, and got the most user base, that's it. It's only a benchmark in numbers.

* I know it didn't really come first, but it was the first one with a margionally good idea & graphics, but it was 'old-hat' really quickly. It was just that no one could see beyond the 10 million + subscribers.
Quote:But what you are forgetting is that this story/tale/adventure needs to last till the level cap, or at least be peppered with interesting or fun side quests.

Of course, and i put it to you that Bioware will pull this off.
Quote:And I've yet to see a game that hasn't just padded out the level cap with meaningless fetch and grind quests.

Whilst you are right, I think you're expecting too much. Even if i game had no fetch or grind pad questst, there would just be repetition of some other kind of quest instead. As i said, there are only a finite number of ways you can do things. Fetch & Grind is one of those nessecary evils that you have to make sure you don't over do.

Take EVE for example, that's pretty much nothin BUT fetch & grind, because there is no levelling.

You're right, perhaps mimicking EVE isn't the best thing, unless they have controllable support ships or something. Jumpgate Evo is probably closer to what would be a good extra pvp dynamic to throw in.
Quote:And of course the thing you have to remember is, People don't play MMO's for the storyline

Some peopel maybe, but if you can get engaged by the likes of Mass Effect, you can get engaged by an MMO with a good story. The only difference between the two is that MMO's will have it more spaced out and have more to do inbetween.

Ultimatly though, we could argue abotu this until the cows come home, but we won't know until we see for ourselves. I'm optimistic, but obviouslt there is room for failure.
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  RE: The Old Republic
June 4, 2009 8:19:05 AM    View the profile of Ibram Tyrol 
http://kotaku.com/5277689/star-wars-the-old-republic-preview-bam-here-it-is

Kotaku have had some hands on time. Looks promising, although it sounds like it is still a long way off...
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