Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1530
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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Quick Write Episode I Notes
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September 17, 2008
7:48:20 PM
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Mission Intel- OOC:
- Varser Terval (click for image)
Vaser Terval is an Imperial Diplomat whom serves on Cepany as an "adviser" to the local government officials. He is the key figure behind this campaign, as recently his escort convoy has been ambushed en route between two of the major cities.
- OOC:
The ambush has been pin pointed to have been launched from a supposedly abandoned timber yard and mining facility that is surrounded either by steep hills or walls. See the satellite image of the area as follows:

High Quality Map(1.18 MB) <-- Highly recommended for use
- OOC:
The ambush is believed to be the work of Delta Ohm, a resistance group that operates to 'free' Cepany from Imperial rule. They claim that we 'puppet' the current government and frequently create anti Imperial propaganda as well as commit raids that cost many good Imperial men and women their lives.
The group is supposed to be led by one of the higher up members of the Cepany government, however no proof of this has been acquired.
Squad Objectives to be posted... at another time... 
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Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1532
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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RE: Quick Write Episode I Notes
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September 18, 2008
7:38:34 AM
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IronHorseSquad - OOC:
- To help identify your squad's posts and to help them identify yours, please use this if you are Iron Horse:

Please set your avatar to this image for all posts on the Quick Write
- OOC:
Enter map from: Hex 0117 (With Raiders, Wraith, and Command)
- OOC:
Equipment- 9x E-11/M Marksman blaster rifles
- 9x storm commando armor
- 9x SH9 Silenced Slugthrower
- 9x hush-98 comlinks
- 9x 1020/A Field Macrobinoculars
- 9x TrailMaker III Repulsorlift Sled
- OOC:
Phase I Objectives:- Gear up and Equip, and all that jazzy stuff.
Phase II Objectives:
Phase III Objectives:- Situate selves near Southern Gate, but out of sight. (Recommended to situate upon high ground at Hex 0212) Rest of squads will most likely cause some sort of retreat, and due to Storm attacking heavily from the northern side, it is likely that most retreat paths will venture out the south. Iron Horse is to prevent any escape, however they are not to risk injuring Vaser Terval, which means any vehicles that may contain the objective are to avoid the excessive use of force by Iron Horse. Should they injure Terval, it is highly likely they will end up on a backwater planet with a very boring post with strenuous duties.
Phase IV Objectives:- Assist in mop up operations.
- OOC:
Support- The pairing of 2 1-L Light Repulsortanks, comlink callsigned as "Green Lance" is available for support from Phase III onward. They will remain in Hex 0114 until engaged by the enemy, or given the order to support.
- Two GATs (Ground Armored Tank) have established a roadblock at Hex 0916, and are callsigned as "Aurek Parkers" from Phase III onwards they are not intended to be used for support, as they are to prevent escape along the roads in that general direction. However if required they may reposition themselves.
- Two air strikes may be called in once Paladin successfully disables the jamming device that prevents long range communications to our air base. They will be callsigned as "Chesh Squadron" and "Dorn Squadron" The airbase is to the southwest (towards the bottom left) Do note that other squads have access to these squadrons as well.
- Should you lose an enemy, immediately contact command, as they will attempt to locate via satellite imagery.
[This message has been edited by
Riqimo
(edited September 18, 2008
1:03:21 PM)]
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Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1533
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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RE: Quick Write Episode I Notes
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September 18, 2008
8:03:22 AM
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Raiders - OOC:
- To help identify your squad's posts and to help them identify yours, please use this if you are Raiders:

Please set your avatar to this image for all posts on the Quick Write
- OOC:
Enter map from: Hex 0117 (With Iron Horse, Wraith, and Command)
- OOC:
Equipment- 9x A280 AP Blaster
- 9x M4 Semi-Auto Pistol
- 9x StormCommando Armor
- 9x M23 Combat Knives
- 9x M66-SD Submachine
- 1x GX12 Hovervan
- OOC:
Phase I Objectives:- Gear up and Equip, and all that jazzy stuff.
Phase II Objectives:
Phase III Objectives:- Raiders primary objective will to enter the exterior mining shaft into the hillside at the border of Hex 0104 and Hex 0204. The entrance will most likely be barricaded and thus an 'explosive solution' may be required. You will engage operations at precisely 0510 hours local time. (Ten minutes after the beginning of the initial assault). A general map of the tunnels will be available via your HUD, however be advised that it is highly likely that the Delta Ohm group has extended some tunnels and possibly collapsed others. Expect fairly heavy resistance in close quarters.
Phase IV Objectives:- Assist in mop up operations.
- OOC:
Support- You are underground and thus isolated from most support. However if you surface for mop up operations, you may employ any support that is readily available.
[This message has been edited by
Riqimo
(edited September 18, 2008
1:04:25 PM)]
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Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1534
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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RE: Quick Write Episode I Notes
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September 18, 2008
8:23:14 AM
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-=Wraith PRIDE=- - OOC:
- To help identify your squad's posts and to help them identify yours, please use this if you are Wraith:

Please set your avatar to this image for all posts on the Quick Write
- OOC:
Enter map from: Hex 0117 (With Iron Horse, Raiders, and Command)
- OOC:
Equipment- 9x Scout Trooper Armor
- 9x RB-407 Medium Repeating Blaster
- 9x Q2s5 Hold-out Scout Blaster Pistol
- 9x Coyn'skar Bladed Polearm
- 9x Neuronic Whip
- 9x Dewback
- OOC:
Phase I Objectives:- Gear up and Equip, and all that jazzy stuff.
Phase II Objectives:
Phase III Objectives:- Wraith will be expected to assault the Timber Processing plant and the surrounding wooded area. You will assault over the hill (from Hex 0206, straight through 0306 and into Hex 0405) at approximately 0500 hours local time as the Main force attacks the northern gate. Fairly heavy resistance is expected, but not overwhelming. The enemy will most likely resort to guerilla tactics in the forest, it is your task to weed them out and prevent such a tactic to be employed. Use your mounts to your advantage.
Phase IV Objectives:- Assist in mop up operations.
- OOC:
Support- Two air strikes may be called in once Paladin successfully disables the jamming device that prevents long range communications to our air base. They will be callsigned as "Chesh Squadron" and "Dorn Squadron" The airbase is to the southwest (towards the bottom left) Do note that other squads have access to these squadrons as well.
[This message has been edited by
Riqimo
(edited September 18, 2008
12:04:34 AM)]
[This message has been edited by
Riqimo
(edited September 18, 2008
1:06:41 PM)]
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Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1535
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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RE: Quick Write Episode I Notes
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September 18, 2008
8:41:48 AM
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-Paladin- - OOC:
- To help identify your squad's posts and to help them identify yours, please use this if you are Paladin:

Please set your avatar to this image for all posts on the Quick Write
- OOC:
Enter map from: Hex 1701 (With Blackjack, Jester, and the assisting Assault Force)
- OOC:
Equipment
- OOC:
Phase I Objectives:- Gear up and Equip, and all that jazzy stuff.
Phase II Objectives:
Phase III Objectives:- Paladin is tasked with assisting in the northern gate assault which begins at 0500 hours local time, but their primary objective is to attempt to slip through and hit the power plant complex at Hex 0706. Within the power plant are both a jamming device and a shield, you are to shutdown both of these. Although we necessarily do not want to shut down the power to the entire base, it may be necessary to do so in order to shut down the targets. Once the jammer is down, squads may call for air strikes. Once the shield and jammer are down, orbital bombardment is an option. It is supposed that the jammer is more heavily defended and perhaps attacking the shield first will cause them to divert their forces.
Phase IV Objectives:- Assist in mop up operations.
- OOC:
Support- The assisting Assault Force (see below) will be available to you in most cases.
- Two air strikes may be called in once you successfully disable the jamming device that prevents long range communications to our air base. They will be callsigned as "Chesh Squadron" and "Dorn Squadron" The airbase is to the southwest (towards the bottom left) Do note that other squads have access to these squadrons as well.
[This message has been edited by
Riqimo
(edited September 18, 2008
1:06:58 PM)]
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Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1536
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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RE: Quick Write Episode I Notes
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September 18, 2008
8:52:45 AM
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Blackjack - OOC:
- To help identify your squad's posts and to help them identify yours, please use this if you are Blackjack:

Please set your avatar to this image for all posts on the Quick Write
- OOC:
Enter map from: Hex 1701 (With Paladin, Jester, and the assisting Assault Force)
- OOC:
Equipment
- OOC:
Phase I Objectives:- Gear up and Equip, and all that jazzy stuff.
Phase II Objectives:
Phase III Objectives:- Blackjack is tasked with assisting in the northern gate assault which begins at 0500 hours local time, but their primary objective is to attempt to break through and raid the Mining Processing and Supply Depot at Hex 0504. This is perhaps the most fortified position and it is highly advised to employ additional support. It is believed that they either keep their munitions depot here, or not to far from here within the mining shafts. If you enter the shafts one the facility/depot is secure, be sure to avoid any friendly fire with Raiders who will most likely be spending most of their operation time within the tunnels.
Phase IV Objectives:- Assist in mop up operations.
- OOC:
Support- The assisting Assault Force (see below) will be available to you in most cases.
- Two air strikes may be called in once Paladin successfully disables the jamming device that prevents long range communications to our air base. They will be callsigned as "Chesh Squadron" and "Dorn Squadron" The airbase is to the southwest (towards the bottom left) Do note that other squads have access to these squadrons as well.
[This message has been edited by
Riqimo
(edited September 18, 2008
1:08:03 PM)]
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Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1537
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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RE: Quick Write Episode I Notes
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September 18, 2008
9:14:40 AM
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Jester Squad - OOC:
- To help identify your squad's posts and to help them identify yours, please use this if you are Jester:

Please set your avatar to this image for all posts on the Quick Write
- OOC:
Enter map from: Hex 1701 (With Paladin, Blackjack, and the assisting Assault Force)
- OOC:
Equipment
- OOC:
Phase I Objectives:- Gear up and Equip, and all that jazzy stuff.
Phase II Objectives:
Phase III Objectives:- Jester is not to attack the northern gate, but to break off as soon as they enter the engagement area. They will head towards Hex 0908 and head over the hill at 0500 hours local time towards their primary objective, the Vehicle Bay at Hex 0708. Since you have a crew of 2 per AT (1 driver, 1 gunner), the 2 passengers in each can deploy to the ground once reasonably close to the bay and begin sabotage operations while the ATs provide assistance. Should you lose one AT, then the crew will then be classified as ground troops and expected to still complete their objective unless critically wounded.
Phase IV Objectives:- Assist in mop up operations.
- OOC:
Support- The assisting Assault Force (see below) will be available to you in most cases. However they will not be available immediately as they will be assaulting the northern gate as you are heading over the hill.
- Two air strikes may be called in once Paladin successfully disables the jamming device that prevents long range communications to our air base. They will be callsigned as "Chesh Squadron" and "Dorn Squadron" The airbase is to the southwest (towards the bottom left) Do note that other squads have access to these squadrons as well.
[This message has been edited by
Riqimo
(edited September 18, 2008
1:07:13 PM)]
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Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1538
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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RE: Quick Write Episode I Notes
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September 18, 2008
9:26:07 AM
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- OOC:
- The assisting Assault Force will consist of the following:
- OOC:
Command will consist of...
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Riqimo
ComNet Marshal Imperial Baronet

[VE-ARMY] 1st Lieutenant [VE-DJO] Acolyte [VE-VEEC] Chief Engineer
Post Number: 1540
Total Posts: 2382
Joined: Oct 2006
Status: Offline
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RE: Quick Write Episode I Notes
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September 18, 2008
9:29:47 AM
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