Communications Network
Vast Empire  -  New Posts  -  Search  -  Statistics  -  Login 
 
ComNet > Neutral Messages > SW Galaxies > VE Guild / City
 
 
  Pages:  [ 1 2 ]   
Author
Topic:  VE Guild / City Post New Topic  |  Post Reply
Warmaker
ComNet Veteran
 
[VE-DJO] Dark Jedi Knight (DJK)
[VE-NAVY] Captain (CAP)
 
Post Number:  1023
Total Posts:  1023
Joined:  Nov 2001
Status:  Offline
  RE: VE Guild / City November 28, 2003 1:38:24 AM    View the profile of Warmaker 
you have in every Proffesion 4 trees with 4 levels till you reach Master after you leveld up in all of them.

so just look at them and you know what is ment with those numbers
 
-----------------------
CMDR/DJK/CAP Warmaker/Viper 1-1/Phoenix Wing/mSSD Atrus/VE/VEN (=A=) (=SA=) (=FOCE=) (=JCPA=) (=SCPA=) [VC-B] [SV] [CBV] [IC] [LSM] [SBM]
Wing Commander Phoenix Wing
Viper Squadron Commander
"You can run, but you cannot hide"
"Have you ever kissed a Snake?"
MaraJade
ComNet Initiate
 
The Vast Empire  [ARMY]
 
Post Number:  100
Total Posts:  220
Joined:  Dec 2002
Status:  Offline
  RE: VE Guild / City December 1, 2003 9:11:31 PM    View the profile of MaraJade 
where are the coordinates to the location?? I am on Dantooine waiting for someone.... name is Aedammair on the game... if anyone stumbles across me  
MaraJade
ComNet Initiate
 
The Vast Empire  [ARMY]
 
Post Number:  100
Total Posts:  220
Joined:  Dec 2002
Status:  Offline
  RE: VE Guild / City December 1, 2003 9:12:38 PM    View the profile of MaraJade 
If no one has a clue where to set up on this darn planet I am going to throw down a house and let everyone know the coordinates...
 
-----------------------
ASL/FTC1/SGT MaraJade/3SQD/1PLT/1COMP/1BAT/1RGT/VEA/VE[LoR]
Sniping101
ComNet Veteran
 
[VE-ARMY] Sergeant
 
Post Number:  1361
Total Posts:  3576
Joined:  Oct 2002
Status:  Offline
  RE: VE Guild / City December 2, 2003 1:08:16 AM    View the profile of Sniping101 
might as well, i have decided to go to Dantooine as soon as i can raise enough money, i will just put up with dieing alot, im getting realy sick of corriellia anyway
 
-----------------------
Formaly the Perpetual PFC
TRP/FTC/SGT Sniping101/CrazyRAIDERS/1PLT/1COM/1BAT/1RGT/VEA/VE [LoR][IH]
Fireteam Captain- Crazy RAIDERS Squad
Sanitys Last Stop
MaraJade
ComNet Initiate
 
The Vast Empire  [ARMY]
 
Post Number:  100
Total Posts:  220
Joined:  Dec 2002
Status:  Offline
  RE: VE Guild / City December 2, 2003 7:49:36 PM    View the profile of MaraJade 
I am on for a little bit.. any one there???
 
-----------------------
ASL/FTC1/SGT MaraJade/3SQD/1PLT/1COMP/1BAT/1RGT/VEA/VE[LoR]
MaraJade
ComNet Initiate
 
The Vast Empire  [ARMY]
 
Post Number:  100
Total Posts:  220
Joined:  Dec 2002
Status:  Offline
  RE: VE Guild / City December 3, 2003 9:56:03 PM    View the profile of MaraJade 
k since we cant build a city... that is not an option anymore... I joined an imperial city that is amazing.  They also said they have no problem with the VE setting up there.  There are great benifits to being here... if anyone is interested the person to contact in SWG is Darklord Maximus.  City is on Corelia.. very nice place... check it out if nothing else... coordinates are 2175,3452 and the name is hyperia city.  Umm think that covers everything Darklord is cool... and there are a lot of benifits with belonging here... so thats all for now!
    Mara  aka aedammair
 
-----------------------
ASL/FTC1/SGT MaraJade/3SQD/1PLT/1COMP/1BAT/1RGT/VEA/VE[LoR]
Warmaker
ComNet Veteran
 
[VE-DJO] Dark Jedi Knight (DJK)
[VE-NAVY] Captain (CAP)
 
Post Number:  1023
Total Posts:  1023
Joined:  Nov 2001
Status:  Offline
  RE: VE Guild / City December 3, 2003 11:59:12 PM    View the profile of Warmaker 
dont give up that fast. i think they only wait that someone starts, its not that difficult to make in under 2 weeks enough cash to get a PA hall.

and once you have the hall, slap the rest of the VE members to this hall and start the guild.

Also everyone should have the other one on his friend list, coordinate youre actions, stay in contact while you play, try to group often together, dosent matter if that is then a strong group or if you could get into a stronger group with non VE members, that dosent matter, teamwork is needed to make it possible.

To bad that you are on Gorath, we have build up on Eclipse a small Guild within the FES and we could support you as Allies, hell i could give you the money for the guild hall.
 
-----------------------
CMDR/DJK/CAP Warmaker/Viper 1-1/Phoenix Wing/mSSD Atrus/VE/VEN (=A=) (=SA=) (=FOCE=) (=JCPA=) (=SCPA=) [VC-B] [SV] [CBV] [IC] [LSM] [SBM]
Wing Commander Phoenix Wing
Viper Squadron Commander
"You can run, but you cannot hide"
"Have you ever kissed a Snake?"
[This message has been edited by Warmaker (edited December 4, 2003 12:00:56 AM)]
Mars
ComNet Initiate
 
 
Post Number:  133
Total Posts:  100
Joined:  Jun 2003
Status:  Offline
  RE: VE Guild / City December 4, 2003 6:30:04 PM    View the profile of Mars 
Don't tell me that we can't build a base because Aobee and I have been on the quest for money to buy a Guild Hall.  We've been in open contact with other Imperial guilds aswell.  We'll need about 250,000credits to purchase a guild hall but we can do it.  Don't place your buildings willy-nilly until we get our guild hall placed!
 
-----------------------
Lance Corporal Zeks Kavilcon
Imperial Engineer-Gorath Galaxy
MaraJade
ComNet Initiate
 
The Vast Empire  [ARMY]
 
Post Number:  100
Total Posts:  220
Joined:  Dec 2002
Status:  Offline
  RE: VE Guild / City December 4, 2003 10:44:35 PM    View the profile of MaraJade 
CITY we can not build a CITY I never said anything about a base... and anyone can place their buildings how they want... you can take them back later... and city has benifits no one else has.... look at the city .. maybe you are misunderstanding what I am saying...
 
-----------------------
ASL/FTC1/SGT MaraJade/3SQD/1PLT/1COMP/1BAT/1RGT/VEA/VE[LoR]
[This message has been edited by MaraJade (edited December 4, 2003 10:45:40 PM)]
Mars
ComNet Initiate
 
 
Post Number:  133
Total Posts:  100
Joined:  Jun 2003
Status:  Offline
  RE: VE Guild / City December 5, 2003 4:47:44 PM    View the profile of Mars 
Geez, no need to get testy... I was merely stating that a base is a consolidated location of faction members that could possible be a city... or not.  I ask you why we cannot have our own city.  There is no rule in the handbook for SWG that says the VE can't own a city, or maybe there is and I missed it.

Living in another city will subject us to the jurisdiction of others, which frankly I feel would negate us from reaching full potential as a guild.  We don't have to be a guild if you don't want.  If you think it impossilble to create such a guild (for SWG) and fail to establish such a city (AKA BASE), then you don't have to be in the party that agrees with the concept of laying down a city (AKA BASE) and who make an effort to turn this concept into reality.
 
-----------------------
Lance Corporal Zeks Kavilcon
Imperial Engineer-Gorath Galaxy
Kadann
ComNet Emperor
 
[VE-DJO] Dark Jedi Master (DJM)
[VE-VEHC] Grand Moff
 
Post Number:  735
Total Posts:  2046
Joined:  Jan 1998
Status:  Offline
  RE: VE Guild / City December 5, 2003 5:49:30 PM    View the profile of Kadann 
Apparently, the server admins put a limit on the number of cities on each planet.  Right now, that limit is 10 cities per planet.  From what I hear, all those slots have been filled for just about every planet.  Soon, the server admins will raise this limit to 20 cities per planet.  When they raise this limit, we'll have to be ready to open up a city so we can get one of the city slots on the planet.

Right now, our base will be located on Dantooine.  Since we can't officially form a city right now, it might be a good idea to join another city as well as have our base for the time being.  If there are benefits to be had by being a member of a city, then we may want to take advantage of those. 

Mara, what is involved with joining this city and what benefits do they offer?

In the grand scheme of things, it might be a good idea to have a few locations where we can call 'home'.  Our official main base will be located on Dantooine and will be our main point of focus as far as construction and building goes so we can make that into our capital city in SWG.

If we are located in more locations (have a presence), then that will increase our chances of recruiting possible new members.  The city Mara is talking about looks very nice and could possibly be a good source for recruitment as they are close to getting their own shuttleport.  We could make a recruitment office there so our presence will be known throughout the galaxy.
 
-----------------------
Grand Moff Kadann, Dark Lord
Head of the Vast Empire High Council
HHC/GM Kadann/HC-1/mSSD Atrus {EE}{MoH}{TT}{SY4}
Mars
ComNet Initiate
 
 
Post Number:  133
Total Posts:  100
Joined:  Jun 2003
Status:  Offline
  RE: VE Guild / City December 5, 2003 7:11:38 PM    View the profile of Mars 
Aobee and myself have been in contact with the Sister of Darkrealm, located on Dantooine, and have found that there city may be a good locale for trade.  With the establishment of a VE independant base, and city, we may want to trade extensively with this guild's city.  I forgot the name of the said city, aber it is located by the Abandoned Rebel Base and is close to the Dark Jedi caverns, which attract many a-folk.

Concerning a VE city, we should establish a base as soon as possible, instead of setting up in another city, so we have an opportunity to become an official city right of the bat.
 
-----------------------
Lance Corporal Zeks Kavilcon
Imperial Engineer-Gorath Galaxy
Japheth
ComNet Veteran
 
[VE-DJO] Krath Templar (KT)
[VE-NAVY] Rear Admiral (RAD)
[VE-VEHC] Rear Admiral*
 
Post Number:  1197
Total Posts:  2254
Joined:  Nov 2001
Status:  Offline
  RE: VE Guild / City December 5, 2003 7:37:37 PM    View the profile of Japheth 
Recruitment tip: Set the sign of your house or whatnot to say something like "Join the Vast Empire! www.vastempire.com"

-----------------------
Rear Admiral Japheth Cappadocious, Krath Priest
Naval Executive Officer, Captain of the mSSD Atrus
Headmaster of the Dark Jedi Order Academy
-----------------------
NXO/SCAP/RAD Japheth Cappadocious/mSSD Atrus/DEF/VEN/VE/(=A=)(=SA=)(=JCPA=)(=SCPA=)(=FCO=)[BRC][LSM][MC:1][KC:OC]
HM/KPT Japheth Cappadocious/DC-3/Krath Order/Elite Griffen Sect/VEDJ/VE
[This message has been edited by Japheth (edited December 5, 2003 7:38:22 PM)]
Warmaker
ComNet Veteran
 
[VE-DJO] Dark Jedi Knight (DJK)
[VE-NAVY] Captain (CAP)
 
Post Number:  1023
Total Posts:  1023
Joined:  Nov 2001
Status:  Offline
  RE: VE Guild / City December 6, 2003 5:41:29 AM    View the profile of Warmaker 
and be aware that you need 10 members to create a City, yes there is a lock on a city and yes they open soon more slots. if you want to be prepared for it, then work hard now cause it will cost a lot of money to keep it going.

Severall Guilds in all the Galaxies have an City Hall Deed in their pocket ready to place. get one, be prepared and dropp it asap when the lock is down.
 
-----------------------
CMDR/DJK/CAP Warmaker/Viper 1-1/Phoenix Wing/mSSD Atrus/VE/VEN (=A=) (=SA=) (=FOCE=) (=JCPA=) (=SCPA=) [VC-B] [SV] [CBV] [IC] [LSM] [SBM]
Wing Commander Phoenix Wing
Viper Squadron Commander
"You can run, but you cannot hide"
"Have you ever kissed a Snake?"
MaraJade
ComNet Initiate
 
The Vast Empire  [ARMY]
 
Post Number:  100
Total Posts:  220
Joined:  Dec 2002
Status:  Offline
  RE: VE Guild / City December 6, 2003 5:31:58 PM    View the profile of MaraJade 
Yep!  You need to have ten active members... their will be more city slots soon.... but your right, they are all filled. From what I was told they were filled within the first few hours of them opening up.  So whoever takes on this project will need to have ten active VE members and a whole lot of cash.  There is no way around that.  Being in this city I am in now has just provided me with benifits... I havent had any rules other than where to place my house... which I think is a good idea.  Plus the city is large enough to have its own shuttleport.  Also when you place your house they give you 10k to go buy yourself stuff to furnish it.  Plus I dont have to worry about rebels attacking the areas where I am ..there is a base also... and there is a lot of protection inthe area.  If you are serious about having a city I would talk to someone that owns one.  SInce you were not even aware that their was a limit imposed on the number of cities I am betting that there are some other things you could learn from one of these guys that would help you understand what all buildign a city entails.  All I know is a lot of money, and ten active people.  Cant hurt for you to talk to one of the city leaders.... I am not sure (since i never see any of you online) who has the resources here to start a city.  Who here has a lot of IC's and will be starting this?  oh... do we have ten people here that are active enough to make a city?
 
-----------------------
ASL/FTC1/SGT MaraJade/3SQD/1PLT/1COMP/1BAT/1RGT/VEA/VE[LoR]
[This message has been edited by MaraJade (edited December 6, 2003 5:34:52 PM)]
Sokudo
ComNet Novice
 
 
Post Number:  83
Total Posts:  88
Joined:  Mar 2002
Status:  Offline
  RE: VE Guild / City January 11, 2004 6:01:12 AM    View the profile of Sokudo 
DW and I have been helping an Imperial guild set up a city in northern dantooine near the jedi caves. I'll post the coords once the server is back up, but we have a shuttle so you don't really need coords. Name is NuKorriban. We have imp base and vendor mall and all sorts of pretty stuff to look at lol. Come check us out, and send me a /tell in game (Unmei) and I'll meet up with ya.
 
-----------------------
TRP/LCPL Sokudo/1SQD/2PLT/1COM/1BAT/1RGT/VEA/VE
Jester Squad's Ninja
ComNet > Neutral Messages > SW Galaxies > VE Guild / City  |  New Posts     Post New Topic  |  Post Reply
  Pages:  [ 1 2 ]   

All times are CST. The time now is 6:31:57 PM
Comnet Jump:

Current Online Members - 21  |  Guests - 141  |  Bots - 7
-_Requiem_-, Aeos, Aurelien, Bacredi, Gaz, Hunter-Morrell, Ironwatch, Jegora, Jolinar, Luckystar, Nes, Nick, Rink, Rizzit, Sand, Slasher, Sovern, Tizzir, TX-47, Wyrm780, Zeshaun
 
< Contact Us - The Vast Empire >
 
Powered by ComNet Version 5.2.8
Copyright © 1998-2008 The Imperial Network
 

 
This page was generated in 0.316 seconds.